Rupture Reaperson wrote:
My bad on Iraq, however that doesnt translate as well into Dust or any fps, why? because one of the pillars of any fps to date it that is a "seek and destroy" game, unlike the taliban vs US conflict, where they are civilians war treaties, litigation against war crimes... etc. Do you go on dust and say "Oh I wont fire that clone, he might have kids" or do you see any civilian running around... or do you get a court marshall by firing some plasma rounds at someone? Of course not! You "seek and destroy" targets, no remorse no questions asked (in the case of awoxers that includes them as targets)
I understand that the taliban are able to grind the US balls with few militar effort and evict them, but at the same time they are able to use tools that are non existant in the context of a fps: civilians, war treaties, UN regulations, all that jazz. When on a FPS you just shoot the enemy on the face and thats the end of it Therefore if your corp its not able to accomplish to "seek and destroy" on a FPS, and have to rely on underhanded metods (even with said methods STILL lose), you will be looked down as weak.
Would on a future a corp can beat another one without firing a round, possibly. But it will be defined by ACTUAL metagame, not cheap acessible expliots.
@Laiheon: Yes I just ruled any argument you made with and ad homenem, get used to it. Im not willing to even waste time on you.
How narrow-minded and immature.
The problem with your argument is that DUST isn't meant to be a simple FPS. The best way it could be categorised is "war simulator" rather than "FPS". FPS implies that's all there is to do, shoot people. In DUST, however, you are able to choose your enemies. The only other game I've heard of being called a war simulator was actually Battlefield and ARMA, and that doesn't particularly have as many features (war wise) as DUST does.
In DUST, we are able to avert war (or conclude it) through means other than shooting other mercs. For example, making peace, creating an alliance or a contract, dissolving the other corporation/alliance through subterfuge, etc. This is much more involved than any other FPS that you might be able to name, and involves diplomacy and subterfuge just as much as gun game.