|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
466
|
Posted - 2013.05.21 01:51:00 -
[1] - Quote
There has been some speculation about different sizes of districts, and this size limiting the number of players in a PC battle, but other than that, well, PC is Dust's sovereignty mechanic. If you get stomped, you shouldn't own territory. That's about all I can say on the matter.
Faction Warfare will likely be the place that smaller or less experienced Corps can shine. PC is going to be primarily for the big and powerful corps. Frankly, that's the way is should be for the most part. Make room for smaller corps if they can hang, but if you're outclassed, you're outclassed.
BTW - have not watched the video because the Eve in-game browser doesn't allow it. |
Buster Friently
Rosen Association
470
|
Posted - 2013.05.21 15:01:00 -
[2] - Quote
Django Quik wrote:Banned From Forums wrote:When I comes to small corps I am all about reduced clone costs, reduced attack windows etc.Dislike! This sort of thing was discussed at length in the old PC megathread pre-fanfest/Uprising but is a bad idea - anything that gives smaller corps any kind of advantage would just result in bigger corps splitting into multiple small corps in alliance just to take advantage of the difference. Small corps would still be at exactly the same level as the big ones once again.
This simply isn't true. As an example, district size could restrict the size of teams allowed to battle. Say, district size, the smallest, allows only one squad on each side to battle for it as an extreme example . Now large alliances and corps can split up all they want, but that wouldn't get them a combat advantage. They could probably have an endurance advantage because the small district would produce proportionally less clones, etc.
So, if the small corp can stand against another squad from a big corp in combat then fine. This sort of concept makes sense to me and seems reasonable.
Some kind of matchmaker that evens out players by skill, so less skilled and organized teams can compete against better teams (as opposed to simply larger teams) I do not support at all. |
Buster Friently
Rosen Association
470
|
Posted - 2013.05.21 15:18:00 -
[3] - Quote
Laheon wrote:Buster Friently wrote:This simply isn't true. As an example, district size could restrict the size of teams allowed to battle. Say, district size, the smallest, allows only one squad on each side to battle for it as an extreme example . Now large alliances and corps can split up all they want, but that wouldn't get them a combat advantage. They could probably have an endurance advantage because the small district would produce proportionally less clones, etc.
So, if the small corp can stand against another squad from a big corp in combat then fine. This sort of concept makes sense to me and seems reasonable.
Some kind of matchmaker that evens out players by skill, so less skilled and organized teams can compete against better teams (as opposed to simply larger teams) I do not support at all. He was referring to a clone discount for smaller corps, as opposed to bigger corps, to allow the smaller corps to viably be in PC.
Understood. As I said, I don't support concepts like the OP's. PC is essentially Dust's endgame and should be unrestricted as much as possible. Personally, I like the idea of district sizes which is why I brought it up, and CCP has mentioned considering it. I don't think it's a good idea to have something like the OP suggests though, and I think something like that would be exploited by splitting up larger corps/alliances. |
Buster Friently
Rosen Association
476
|
Posted - 2013.05.21 20:04:00 -
[4] - Quote
Konohamaru Sarutobi wrote:Iskandar Zul Karnain wrote:@OP I think the problem you are trying to describe is that large corporations will dominate New Eden and all the small guys won't be able to take districts and therefore quit from boredom or frustration. You are concerned new players won't be able to break through into PC.
This is partially true in our current situation as we are fighting over very few districts in proportion to the number of large corporations and players. The current environment is very volatile and if you don't have skill, money and numbers you're ruined.
Once we have access to more districts this will change as there will be more territory than corps are able to manage given the current player count. You will be able to own your very own back-water planet because large corps won't want the headache of defending that sh!thole.
Of course, this doesn't mean you will be safe. When some larger corp comes along and decides they want your planet for it's abundant natural resources of tears you will be more or less doomed but that's just how things go on here. You clearly have a point here.
Actually, no, unfortunately, the size of the space available will make no difference at all. Well actually, it will make the larger corps even more powerful relative to the smaller corps.
If you want the amount of districts available to somehow help small corps, then you need to have a diminishing return on wealth from subsequent districts. This hasn't been implemented in Eve yet despite a lot of evidence that it would make nullsec more diverse and active.
Just addign districts isn't going to do anything except make the bigger corps bigger. |
|
|
|