Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.20 20:36:00 -
[1] - Quote
Ill be the one to say tanks dont need a major buff, other than modifications to the current races to fix the imbalence between armor and shield . The problem is we are stuck with standard vehicles, or the completely useless enforcer varient for a poop ton of sp. I think av weapons are fine the way they are (mostly). And tankers, like myself just need to wait for advanced and proto versions. I wouldnt expect to survive wearing a standard suit vs adv or proto weapons. Before other tankers grill me know that i run a tank every single match, and i have a k/d in the twelves(missile tank in pub) so no redline snipe. ccp will never buff standard vehicles to the point where they can beat avd or proto gear, otherwise CCP will have to redo it when avd proto vehicles come out. |
Mobius Wyvern
BetaMax. CRONOS.
1607
|
Posted - 2013.05.20 20:38:00 -
[2] - Quote
Cy Clone1 wrote:Ill be the one to say tanks dont need a major buff, other than modifications to the current races to fix the imbalence between armor and shield . The problem is we are stuck with standard vehicles, or the completely useless enforcer varient for a poop ton of sp. I think av weapons are fine the way they are (mostly). And tankers, like myself just need to wait for advanced and proto versions. I wouldnt expect to survive wearing a standard suit vs adv or proto weapons. Before other tankers grill me know that i run a tank every single match, and i have a k/d in the twelves(missile tank in pub) so no redline snipe. ccp will never buff standard vehicles to the point where they can beat avd or proto gear, otherwise CCP will have to redo it when avd proto vehicles come out. AV being able to one-shot vehicles is stupid. Even weak ones. |
Fiasco Llana
SVER True Blood Unclaimed.
273
|
Posted - 2013.05.20 20:40:00 -
[3] - Quote
Cy Clone1 wrote:Ill be the one to say tanks dont need a major buff, other than modifications to the current races to fix the imbalence between armor and shield . The problem is we are stuck with standard vehicles, or the completely useless enforcer varient for a poop ton of sp. I think av weapons are fine the way they are (mostly). And tankers, like myself just need to wait for advanced and proto versions. I wouldnt expect to survive wearing a standard suit vs adv or proto weapons. Before other tankers grill me know that i run a tank every single match, and i have a k/d in the twelves(missile tank in pub) so no redline snipe. ccp will never buff standard vehicles to the point where they can beat avd or proto gear, otherwise CCP will have to redo it when avd proto vehicles come out.
So let's wait until AV can 3-shot a proto-tank that cost 10mil ISK per tank and 20mil SP. Makes perfect sense. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
330
|
Posted - 2013.05.20 20:45:00 -
[4] - Quote
As a tanker, I have no problem with most of the current av equipment. If I get blown up by a proto forge, it means I was playing wrong.
That said, I have two small changes I would make.
First, please split Grenadier into three different skills, one for each nade. This way, we get more specialization instead of skilling for that proto locus with proto av/flux as bonus items. Split it like we do every other weapon system.
Second, the militia forge is a bit strong for a militia weapon. The other versions are fine, and I like the idea that someone can try out av wihout too much of a skill investment. It is, however, very effective for being militia. A bit of a damage reduction on this and I would be happy. |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
5
|
Posted - 2013.05.20 20:45:00 -
[5] - Quote
AV should be nerf a bit and have skills that increase damage done to vehicles. |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.20 20:47:00 -
[6] - Quote
Mobius Wyvern wrote:Cy Clone1 wrote:Ill be the one to say tanks dont need a major buff, other than modifications to the current races to fix the imbalence between armor and shield . The problem is we are stuck with standard vehicles, or the completely useless enforcer varient for a poop ton of sp. I think av weapons are fine the way they are (mostly). And tankers, like myself just need to wait for advanced and proto versions. I wouldnt expect to survive wearing a standard suit vs adv or proto weapons. Before other tankers grill me know that i run a tank every single match, and i have a k/d in the twelves(missile tank in pub) so no redline snipe. ccp will never buff standard vehicles to the point where they can beat avd or proto gear, otherwise CCP will have to redo it when avd proto vehicles come out. AV being able to one-shot vehicles is stupid. Even weak ones.
unless you are forgeting to put on hardeners, extenders, and boosters you shouldnt be killed in one-shot. Im not saying tanks are strong its just your going up against proto and adv gear. i can survive a whole set of av grenades, but i still try to avoid getting on top of infantry. |
Mobius Wyvern
BetaMax. CRONOS.
1608
|
Posted - 2013.05.20 20:52:00 -
[7] - Quote
Cy Clone1 wrote:Mobius Wyvern wrote:Cy Clone1 wrote:Ill be the one to say tanks dont need a major buff, other than modifications to the current races to fix the imbalence between armor and shield . The problem is we are stuck with standard vehicles, or the completely useless enforcer varient for a poop ton of sp. I think av weapons are fine the way they are (mostly). And tankers, like myself just need to wait for advanced and proto versions. I wouldnt expect to survive wearing a standard suit vs adv or proto weapons. Before other tankers grill me know that i run a tank every single match, and i have a k/d in the twelves(missile tank in pub) so no redline snipe. ccp will never buff standard vehicles to the point where they can beat avd or proto gear, otherwise CCP will have to redo it when avd proto vehicles come out. AV being able to one-shot vehicles is stupid. Even weak ones. unless you are forgeting to put on hardeners, extenders, and boosters you shouldnt be killed in one-shot. Im not saying tanks are strong its just your going up against proto and adv gear. i can survive a whole set of av grenades, but i still try to avoid getting on top of infantry. Welcome to Dropships. |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.20 20:54:00 -
[8] - Quote
Try to understand their point of view, if you specd into proto forgeguns and still couldnt dispatch a standard vehcile with ease you to would be angry. If want to surivive pay more attention to your infantry, and have situational awareness. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
156
|
Posted - 2013.05.21 04:43:00 -
[9] - Quote
Just nerf AV nades and things will be better. Much better. |
Rusty Shallows
Black Jackals
78
|
Posted - 2013.05.21 05:23:00 -
[10] - Quote
TheAmazing FlyingPig wrote:First, please split Grenadier into three different skills, one for each nade. This way, we get more specialization instead of skilling for that proto locus with proto av/flux as bonus items. Split it like we do every other weapon system. CCP could actually make the separate skills have skill bonuses suited to the type of grenades they are tied too. Locust get damage, flux radius, and AV range.
Seeing the empty skills persist and expand is kind of depressing.
TheAmazing FlyingPig wrote:Second, the militia forge is a bit strong for a militia weapon. The other versions are fine, and I like the idea that someone can try out av wihout too much of a skill investment. It is, however, very effective for being militia. A bit of a damage reduction on this and I would be happy. Why not nerf all militia weapons? The militia dropship is junk so put all small arms at a combat value closer to the isk discount they get from the first tier of the real ones? Or at least make it so militia weapons don't benefit from skill bonuses. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |