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Utsuru Kaiju
IMPSwarm Negative-Feedback
27
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Posted - 2013.05.20 18:42:00 -
[1] - Quote
I don't chime in on the forums very much but this has got to become a more prominent topic. Shiny menus, cool new weapons and dropsuits, snazzy new features, these are all well and good, but they aren't what is going to really pull people in and build a respectably sized audience...
...but great gameplay will. We can all agree that there are many things Dust does well. With the recent update, a lot of the menus are more responsive, loading times a bit better here and there, the graphics are improved, they added some new things that weren't broken, and so on.
On the other hand, there are many, many things that Dust is not excelling at, and they should be top priorities on CCP's list of things that need to be addressed as soon as possible. Weapon ranges and odd bugs aside, the aiming, hit detection and frame rate in this game are laughable at best. These aspects of the game need to be acceptable, if not spot-on in order to create a game that will hook people from the first second and keep them interested for years to come. Here's why.
It's kind of like tasting some exotic new food for the first time. You have no idea what to expect. You do, however, know if you like it or not within the first few seconds of taking a bite and tasting it. Dust is the same way. New players will hear some info about the game or watch some trailer and say to themselves, "wow, this looks like something I could get into!" so they download the game. The first time they load into a match, they'll know within the first few seconds if they're driving a Ferrari or a Ford Fiesta. If it's smooth, if their bullets hit what they're aiming at, if the controls feel crisp, they'll say "man, this is good."
All the complexity with skills and dropsuits and prototype this and prototype that all comes later. That first match they play however is crucial. If the game doesn't feel good, people aren't going to play it no matter how complex you try to make it and how "vast" of a universe you strive to create.
Take Counter-Strike 1.6 for example. It was a pretty simple game, minimal weapons, all classes the same, it was very bare bones. But it played extraordinarily well. It was smooth, the aiming and hit detection was great, and look how well it did. One of the most successful competitive shooters ever, with a huge audience to this day.
My point is this, CCP: stop with all the bells and whistles. Stop with the shiny add-ons for one second and fix your game for the long haul. The aiming is terrible, especially with a mouse, the hit detection is incredibly inconsistent, and the frame rate is not acceptable. Please, if you want people to pick up your game and be impressed, these issues will need to be addressed first, mark my words.
What is everyone's take on this situation?
TL;DR- What the hell are you doing on a forum in the first place? |
Utsuru Kaiju
IMPSwarm Negative-Feedback
27
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Posted - 2013.05.20 18:45:00 -
[2] - Quote
Additionally,
I know nothing about EVE online, never really heard of it until I picked up Dust in mid-February, to be honest I don't really care what's going on up there in space. I picked up this game because it was something aiming to be different and ground-breaking but in the end, I think we all just want a fun, smooth, well-polished shooting experience to the best abilities the hardware allows. I know I'm not the only one who is in a similar situation as me. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
31
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Posted - 2013.05.20 19:30:00 -
[3] - Quote
Daedric Lothar wrote:I haven't noticed any problems with the aiming. it seems pretty good. Better then it was though the K/M still seems kinda weird, the DS3 is great.
Veteran console players will instantly know something is off, you are right however the DS3 is currently much, much better than the mouse. Aiming with a mouse right now can best be described as my hand is moving my mouse, those inputs get outsourced to a child in India, who tries to mimic those inputs, then sends them to a server to the south pole, then finally show up on my screen.
In all seriousness, one of the reasons I believe aiming is further being hindered is due to the fact it changes so much. Each dropsuit's turning speed varies, crouching vs. standing sensitivity is different, hipfire vs. ADS's sensitivity is drastically different. There needs to be more consistency for both DS3 and Mouse, along with much, much refining. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
31
|
Posted - 2013.05.20 19:34:00 -
[4] - Quote
Malkai Inos wrote:Both gameplay and content need to be reasonably balanced. I do not think however that mechanics should be the absolute top priority.
There are parts of the playerbase who have no significant experience with other console shooters and to those the mechanics are not nearly as broken as to the competitve FPS guys. I'd argue from my own perspective, that the mechanics just have to be "good enough" and that the point at which this is the case varies between different players.
Therefore you have to take into consideration how many players are really dissatisfied with the current aiming and how many would rather have new features content or something entirely different and base your priorities on that, even if that means that some players will not stay.
I see what you're saying, however I believe what I'm about to say rings very true. Fans of EVE Online, especially those that bought a PS3 exclusively for Dust, will play it however terrible the game is (to a point.) Those invested so fully into the universe will undoubtedly play it, if only for the novelty factor.
However, in order to truly build an audience, to really suck people in, the core mechanics of the game have to be well executed. New players with no knowledge of EVE Online will likely pick this up, think to themselves "this feels like crap" and walk away forever. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
31
|
Posted - 2013.05.20 19:47:00 -
[5] - Quote
hooc order wrote:Things that can help you today: Restarting your PS3 - Every 5 or so matches you should restart your PS3...there is a very noticeable drop in frame rate the longer your PS3 is running DUST...even when you are just standing around your cell chatting with your corp mates. Let your PS3 cool down - sometimes a restart works....but PS3s playing Dust over heat...turn it off let it sit for 15 to 30 min then turn it back on and play. Get a keyboard and mouse - This won't work for everyone. I am sure people who have played halo for 10 years will not be helped...but for people like me who have played FPS since Marathon and Doom with a mouse and keyboard it will help you very very much. Get a good mouse pad - yeah your mouse works on your jeans for web browsing...i am very impressed. Still a good mouse pad is more consistent. Turn all that crap off on your PS3: http://www.gamespot.com/forums/topic/25980465/how-to-improve-ps3-frame-rate search Google with "improve PS3 frame rate" for more suggestions on what to turn off. The link gives you a good idea on what to turn off. Play in your time zone: Last night at about 3 am pacific time i got face stomped by a bunch of Aussies...and the reason why was because i was on a server far far away. (they probably would have face stomped me anyway but i would have taken more of them with me if not fro the server lag) play the game at prime time for your time zone. Prime time is from about 4 PM to 11 pm in your time zone. by playing at these times it greatly increases the chance that you will be playing on a server near you.
Thank you for replying, but your points either don't really coordinate with what I was saying or don't apply to me.
I rarely play more than 5 matches in a row, I let my PS3 cool off if it gets too hot all the time(which is rarely as I don't play for long sessions) so neither of these have much to do with the current issues. Also, I have a keyboard and mouse and a good mouse pad and play on the America servers only during "peak hours." Additionally, that thread you posted does very little in regard to increasing frame rate, most of those options have nothing to do with running a game.
I do, however, appreciate you responding to this thread. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
45
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Posted - 2013.05.20 22:27:00 -
[6] - Quote
Thank you for your responses, more people need to get involved on this conversation, especially CCP. Please try to remain on topic though.
I would also like to make a point that there really is no way of leveling the playing field between the mouse and controller. In almost every instance a well-seasoned veteran mouse player will have more precise aiming than a controller user, this is simply a fact. It's how both peripherals are designed and how we use them that makes each unique. There are also a lot of very good controller users that will frequently and consistently out-gun mouse users. It really does all come down to skill at the end of the day.
You can't really truly "balance" the two unless you severely cripple the mouse to the point that it becomes unusable, which seems to be what has happened here. If this was intended to try to level the playing field, instead of a supposed "bug" than they screwed up. As stated in the OP the game has to feel good in order to be truly enjoyable, especially by a more casual audience.
I'm all fine for turn speed caps for different suits though. Scouts should turn the fastest, then assault, then logistics, then heavy. I and many others don't even use really high sensitivity in the first place, I have to pick up my mouse just to do a 180 degree turn. I just like the feeling of it more, as I have more experience with it. The same way controller fans feel about their chosen device. But as of now, my preferred input method is broken.
Additionally, don't even start on "people should just learn how to use a controller" or "the mouse shouldn't even be in the game, this is a console" take note that you can buy both a mouse and keyboard combined for roughly $20. A new Dual Shock 3 will cost you upwards of $50 and beyond. Playing with a keyboard and mouse for Dust is not only cheaper, but is overall the better peripheral. More people should be using it instead of complaining, they just need to fix it and make it work properly. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
56
|
Posted - 2013.05.22 18:22:00 -
[7] - Quote
Cosgar wrote:This game went from looking bad yet playing good to looking good and playing like ****. That female scout's ass looks good under the war barge's dynamic lighting, but what's the point if I can't shoot the damn redberry in front of me?
This is how I feel.
Bumping the thread in hopes of continuing the discussion. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
57
|
Posted - 2013.05.22 19:44:00 -
[8] - Quote
BMSTUBBYxx wrote:Utsuru Kaiju wrote: Take Counter-Strike 1.6 for example. It was a pretty simple game, minimal weapons, all classes the same, it was very bare bones. But it played extraordinarily well. It was smooth, the aiming and hit detection was great, and look how well it did. One of the most successful competitive shooters ever, with a huge audience to this day.
You silly goose! Your expectations are way to high comparing this LOL PS3 Halo wannabe game to one of the best ever competitive shooters we will ever see. This game will never be anything close to a competitive shooters . You are getting what we all payed for, a F2P broken game that is looking to make $ from LOL COD kids who like bright & shinny things. I am going on record right now that we will never ever see DUST in any major competitive shooter tournaments, ever! LOL competitive shooter.
If they don't get held to a high standard then they will simply do "good enough" just to get by. People need to stay biting at CCP's ankles otherwise they'll get too relaxed swimming in their pool filled with gold coins laughing maniacally like Scrooge McDuck. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
57
|
Posted - 2013.05.22 19:54:00 -
[9] - Quote
Orion Vahid wrote:three words: Chromosome kills Uprising.
Aiming with a mouse in Chromosome was much better, I had zero complaints about it then. |
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