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Mossellia Delt
Militaires Sans Jeux
21
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Posted - 2013.05.20 19:53:00 -
[1] - Quote
Heres how you fix the DS3 aiming
1) Remove turn acceleration completelly 2) increase sensitivity on everything (its too slow right now even maxed out)
How to fix hit detection
I have no idea because the unreal engine is famous for its hit detection problems. I dont see it ever getting fixed in dust unless they start from scratch on a new engine (which wont happen)
Framerate
Now this can be fixed, simply getting better servers, server nods and connectivity to these nods and servers will fix it for the majority of people. The second part is not allowing people with shoddy internet connections to connect (which wont happen). Another way to fix this without screwing with the battle servers is to just not allow battle servers to reach out and connect with other major servers from around the world. (this wont happen either)
Editting to clarify that last bit
It wouldnt allow EU servers to connect to NA servers or Asian servers to Ausland servers. |
Mossellia Delt
Militaires Sans Jeux
22
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Posted - 2013.05.20 21:05:00 -
[2] - Quote
Secon Nine wrote:Well they did tighten the aim up, the built in aimbot is not as forgiving anymore. ( it was a joke before )
Im fine with that, but not all matchs run well. From my point of view it feels like dysink, not all games are hard to aim in.
Since they made the aim so sharp, a small amount of dysink can play hard on a cqc encounter. I know its not just me when 4 guys in front of me cant drop my shields, it feels like a pillow fight sometimes.
I play on k/m,.
>aim assist >kb/m
Your post made me puke a little |
Mossellia Delt
Militaires Sans Jeux
22
|
Posted - 2013.05.20 21:15:00 -
[3] - Quote
Secon Nine wrote:Mossellia Delt wrote:Secon Nine wrote:Well they did tighten the aim up, the built in aimbot is not as forgiving anymore. ( it was a joke before )
Im fine with that, but not all matchs run well. From my point of view it feels like dysink, not all games are hard to aim in.
Since they made the aim so sharp, a small amount of dysink can play hard on a cqc encounter. I know its not just me when 4 guys in front of me cant drop my shields, it feels like a pillow fight sometimes.
I play on k/m,.
>aim assist >kb/m Your post made me puke a little Typing from a iphone, but yea, "Aim assist" is an aim bot so puke if you need to. why you think we dont see hit markers as much anymore? get a marker then water hose your aim. its a no brainer. its easy, last build was for noobs. K/M, its sweet an short.
I puked a little because only people who are bad use aim assist. It makes it worse that you would use it on a kb/m. Aim assist should be removed from all FPS's so people can learn how to use a controller or kb/m the right way. |
Mossellia Delt
Militaires Sans Jeux
22
|
Posted - 2013.05.20 21:39:00 -
[4] - Quote
Secon Nine wrote:Mossellia Delt wrote:Secon Nine wrote:Mossellia Delt wrote:Secon Nine wrote:Well they did tighten the aim up, the built in aimbot is not as forgiving anymore. ( it was a joke before )
Im fine with that, but not all matchs run well. From my point of view it feels like dysink, not all games are hard to aim in.
Since they made the aim so sharp, a small amount of dysink can play hard on a cqc encounter. I know its not just me when 4 guys in front of me cant drop my shields, it feels like a pillow fight sometimes.
I play on k/m,.
>aim assist >kb/m Your post made me puke a little Typing from a iphone, but yea, "Aim assist" is an aim bot so puke if you need to. why you think we dont see hit markers as much anymore? get a marker then water hose your aim. its a no brainer. its easy, last build was for noobs. K/M, its sweet an short. I puked a little because only people who are bad use aim assist. It makes it worse that you would use it on a kb/m. Aim assist should be removed from all FPS's so people can learn how to use a controller or kb/m the right way. ALL aiming engines have Assists built in silly, its just code that tells your client you hit, COD clones have super easy hit markers to crutch on.. Aim assist on or not, that is not what I was talking about anyway..
Aim assist helps you stay or get on target. Its not hitmarkers. Its literally a program that grabs your sites and drags them on target. Look back to the games like Quake or Gore for lack of aim assist features. |
Mossellia Delt
Militaires Sans Jeux
26
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Posted - 2013.05.20 22:02:00 -
[5] - Quote
Secon Nine wrote:Yep, thats why I called it a aimbot =p
Im just a pc gamer, so what do I know huh...
Im just a independant pre alpha and alpha game tester and was a Dev on an indie game.
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Mossellia Delt
Militaires Sans Jeux
27
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Posted - 2013.05.20 22:10:00 -
[6] - Quote
Secon Nine wrote:Mossellia Delt wrote:Secon Nine wrote:Yep, thats why I called it a aimbot =p
Im just a pc gamer, so what do I know huh...
Im just a independant pre alpha and alpha game tester and was a Dev on an indie game. you say that like its a silver badge or something,. do I dare list the alpha's I been in on PC? naa, your not worth my time,. nice talking to you though..
How many where you paid for though? Im betting on zero. Which is too bad because its not a bad paying job.
Edit: And if CCP is looking to hire im currently out of a job and will travel! |
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