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Master Jaraiya
Ultramarine Corp Orion Empire
70
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Posted - 2013.05.20 16:54:00 -
[1] - Quote
I'm not sure how difficult this would be to implement, but here goes:
Instead of 5 levels per skill make 10
Halve the multipliers
Halve the % bonuses per level
Adjust skill requirements/prerequisites and weapon requirements/prerequisites to correspond to the new amount of skill levels.
This is more of a compromise to allow players to be rewarded more often. Here is an example:
Weaponry: 0.5x (still takes the same SP to reach max lvl 10) Unlocks sidearm weapons at lvl 2, light weapons at lvl 6, and heavy weapons at lvl 10.
HMG Operation: Requires weaponry lvl.10. 1x multiplier (still costs 621,840 to lvl 10) 1.5% reduction to cpu usage per level
HMG Proficiency: Requires HMG Operation lvl 10 2.5 multiplier +1.5% HMG damage per level
HMG Prerequisites: Unlocks Standard Variants at HMG Operation lvl 1 Unlocks Advanced Variants at HMG Operation lvl 5 Unlocks Prototype Varients at HMG Proficiency lvl 1
This would give players the ability to spend SP more frequently providing a stronger sense of accomplishment, while keeping the time to max out skills the same and the advantages skills bring the same.
Any input/feedback on this is more than welcome. |
Master Jaraiya
Ultramarine Corp Orion Empire
70
|
Posted - 2013.05.20 17:03:00 -
[2] - Quote
Delirium Inferno wrote:This sounds good, but like you I'm not sure how hard it would be to implement. I mean really it changes nothing, but lets you do stuff more frequently. I know when you look at a skill an see that it is going to take 2 weeks just to move it up one level it can be pretty offsetting.
Exactly! |
Master Jaraiya
Ultramarine Corp Orion Empire
72
|
Posted - 2013.05.20 18:52:00 -
[3] - Quote
EEPLURIBUS onDUST wrote:I think the reason they do it on a 5 level progression is because that's how they do it in EVE. The level 5 skill is almost a bragging right on eve, almost as it is on dust. If you break things into a lot more levels, you will look at a lot more SP requirements, many unused skill levels (They aren't going to make another 3 or 4 dropsuit variations for each type so that you guys can a larger number of usable skill levels) and I don't see the real need. What are they going to do, take all of the bonuses that the skills give and cut them in half so they spread throughout all of the levels?
With that said, even if they don't do that and they keep the percentage, right now with the Electronics skill, you get 5% bonus to your CPU (or some **** like that). If they keep that for all 10 levels, you suddenly have a 50% bonus to your CPU. Then what effect will that have on fittings? You can create some crazy fitting that almost is invincible with a overpowered gun.
I really just don't think a change is needed. It will require EVERYTHING to be tweaked and balanced, resulting in the exact same thing as we have now, just with more skill levels you have to deal with to get there.
Did you even read my OP?
They would not need to rebalance anything.
They would not need to add more Dropsuit variations.
There would be no more SP requirements.
There would be no "unused skill levels"
EEPLURIBUS onDUST wrote:What are they going to do, take all of the bonuses that the skills give and cut them in half so they spread throughout all of the levels?
yes and cut the multiplier in half as well so that you can spend SP more frequently and still end where you would in the current system. |
Master Jaraiya
Ultramarine Corp Orion Empire
72
|
Posted - 2013.05.20 19:19:00 -
[4] - Quote
EXASTRA INVICTAS wrote:As a side note, being from EVE, I see no problem with having the skills max out at level V. "All level V" is a thing that holds some pretty significant meaning when it comes to skills. While I do agree that players have to make stupidly high SP investments just to try out certain things, I don't think halving skill benefits and doubling skill levels is really necessary. For example, in DUST to get a Rank 1 Skill to Level 1 takes a minimum of approximately 7 hours of passive SP gain (7,000 SP). In EVE, to get a Rank 1 Skill to Level 1, without any augmentations or Neural Remapping, takes 8 minutes.
Granted DUST gets Active SP as well, but I think the skill requirements are just a little too high to be honest.
Granted it isn't necessary. but I do think it could possibly encourage new players to stick with the game longer as it would reward them with the ability to spend SP more frequently.
As for the "all skills to lvl 5", it would simply translate to "all skills to lvl 10" holding the same feeling of great accomplishment, perhaps more so! |
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