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Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 06:29:00 -
[1] - Quote
I love these ideas! There should be some 'difficult' way for corporations and alliances to perform counter-intelligence on your clandestine activities. This may play into a merc security rating.
There may be a payable isk/aur service that corporations subscribe to which provide emails to CEO's of hacked/intercepted transmissions. Possibly, there could be tiers of security of services which have a higher probability of detection yet cost more for subscription. Corps would have to weigh the costs of security subscriptions with maintaining enough isk revenue to support district clones and other corporation endeavors. |
Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 06:31:00 -
[2] - Quote
"MCFLY!!!! I was monitoring that scan you just interfaced...YOU ARE TERMINATED!"
http://www.youtube.com/watch?v=UlEFqR4SaVA |
Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 15:53:00 -
[3] - Quote
Daedric Lothar wrote: Well I was thinking about it and you don't want to give to much away to the corp a merc is in, because that would definately promote less teamwork. I think that for this to work that it would also be good for the Dust Mercs to not have a corporate history, that each corp and alliance should keep their own list of who is who. That you can be sold out by the corp who paid you should be enough to keep most people in line.
I also think it may be interesting if you can offer betrayal. Instead of just selecting offers the Reds choose, that you can make clandestine offers to them that they can pick.
That seems reasonable. The potential for blackmail is a very good deterrent for betraying your teammates. I imagine said corp who paid you to betray could extort you for 'your-own-protection' money.
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Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 16:48:00 -
[4] - Quote
Vermaak Doe wrote:It's not meta game if it's this artificial.
Well yes, that does seem the case if you label a feature of the game 'betrayal'. However, the introduction of some tools have great potential to expand a very real and juicy meta game. Off the top of my head, one tool in particular that could be called in is a kill feed name scrambler. This outrageously expensive cyber-warfare tool (off-map support) temporarily makes names that display in the "who-killed-who" feed illegible for 45 seconds allowing you increased opportunities to turn on your allies without their full knowledge. Likely such a mechanic would work best for a sniper. The true impact of a tool is felt in the after-game debriefing as corps attempt to conduct mole hunts.
I do believe it should stand that you DON'T gain WP for killing your teammates; only a contract payout of blood money. A low WP count for a high kill performing player could also be used as red flags; (the number crunchers will be our saviors). In turn, this may deter betrayers from killing the team en-mass, yet I do see this being useful for contracts placed on taking down individual mercs. Maybe a corp wants to push an adversarial corp's merc several rungs down the k/d leader-board or destroy a few of their proto-fits. The glaring elephant in the room with this mechanic is the likelihood for how polarized this could make the Dust community. Additionally, it would likely turn a lot of high-tier players away from public matches (if they betrayal mechanics of FF where available in public matches). What are your thoughts on this?
On a final note. As a New Eden merc, there is real question to ponder. How does one balance loyalty, reputation, and a paycheck? |
Jadek Menaheim
WarRavens League of Infamy
16
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Posted - 2013.06.26 04:14:00 -
[5] - Quote
Bump |
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