Terarrim
Valor Coalition RISE of LEGION
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Posted - 2013.05.22 13:05:00 -
[3] - Quote
Cosgar wrote:Hecarim Van Hohen wrote:Cosgar wrote:Hecarim Van Hohen wrote:Aeon Amadi wrote:Oh my god, you got your HP buff now just -STOP-
Jesus christ, the Starter LAVs are hard enough to kill let alone the nigh invulnerable Logistics. Pretty much this, if your fancy shiny HAV explodes from AV-nades, you made a mistake, accept it and move on. AV 'nades go up to prototype level, HAV are stuck with standard and a glass cannon redline sniper. True, but so does every other form of AV, this is a known issue and has been one for quite some time already. But, your HAV has no business with in a throwing distance or enemy foot mobiles, you die because of AV because you made a mistake, you have range, use it. They moved into a "city"? It's a deathtrap, stay outside. Possible solution: remove prototype AV until prototype vehicles arrive. I... actually like that solution. But, another solution I've been preaching for moths is: Make the damage a weapon does proportionate to its versatility. What this means is AV grenades are simply too versatile to be this powerful. In most cases, they eliminate any incentive to specialize in AV weaponry that require a weapon slot. In fact, they take jobs away from AV players. See a tank on a field? Merc A makes a beeline for a supply depot to change to his proto swarm launcher fitting before the tank blows it up. By the time he changes fittings and catches up with the tank, merc B is already lobbing AV grenades at it while camping a nanohive. AV grenades are dealing the damage that real AV weapons should be doing and their users don't even have to change fittings. Speccing into a real AV weapon should reward you for doing so because you have meaningful choices as an effective counter to a specific game mechanic that other players, at the cost of versatility, should only have a fraction of that effectiveness. It's common sense.
I still haven't had any reply to my questions AV grens are short range the most lethal Packed are very short range. It seems to me that tankers want AV's nerfed so they can go into entrenched enemy positions without consequences. And just kill everyone!
The other thing is you cant switch to AV now due to the fact that there is only one supply depo in any one game. So basicly if AV grens get nerfed so they cant do their jobs the next thing you know tank = kill supply no one can change in comes the tank and no one can combat it. Due to tanks knowing where spawns are people spawning in in with swarms and forges dont stand much of a chance getting mowed down before charge or lock on.
AV grenades are a threat ONLY when you get in their very limited range. Tanks can give lots of essential support to infantry pushes etc. and vice versa.
In real life tanks in citys are very vunrable to infantry and in exactly the same way the infantry have tools to even the playing field when tanks get in to close without support.
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