|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1036
|
Posted - 2013.05.20 07:02:00 -
[1] - Quote
hooc order wrote:Fear of the TAC Is a result of crap players who are carried by their SP/gear and fear that newer players have a weapon that can match them.
My vote is no NERF....work on content instead CCP Weren't you one of the people QQing about the removal of SS? Now you're clutching onto another game breaking toy while pointing the finger at player skill? That thing needs to be rebalanced and if you don't like how they do rebalance it, you got 3 other ARs to choose from. Right now, the TAR does what all the other ones do, and it shouldn't be like that. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1036
|
Posted - 2013.05.20 07:11:00 -
[2] - Quote
Yeva Kalsani wrote:Have you ever used a Tac AR? Have you ever used other weaponry outside of the AR family tree? If you can answer both questions with "yes", you must think they need to be re-balanced or you're clearly insane. Are you even aware that the Tac AR used to have a cap on its rate of fire AND far less damage in the last build and that's why it was probably never used in Chromosome? But yes, they should be working on content. And placing a simple cap (not as extreme as in the last build to make it useless compared to other ARs) on the firing rate of Tac ARs. What's the point of new content if everyone is going to use the same weapon? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1036
|
Posted - 2013.05.20 07:15:00 -
[3] - Quote
Radioship wrote:TAR is fine. Take a look at Semi-Auto SR, its just tears up shields for 160+ dmg/shot. Modded controllers - that should be changed (speed cap). Like people aren't using modded controllers for the TAR? I smell double standards... Also, the SR has a damage bonus to shields, so it's working as intended. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1037
|
Posted - 2013.05.20 07:48:00 -
[4] - Quote
hooc order wrote:Cosgar wrote:Radioship wrote:TAR is fine. Take a look at Semi-Auto SR, its just tears up shields for 160+ dmg/shot. Modded controllers - that should be changed (speed cap). Like people aren't using modded controllers for the TAR? I smell double standards... Also, the SR has a damage bonus to shields, so it's working as intended. I don't use a TAC i use a standard Gek. And as a new player i have sh*t for armor and get killed by everything. The fear i am talking about is a weapon that kill you regardless of what armor you have....regardless if you are use to being carried by your 700 health. That s why people want it nerfed. Not for balance, not for mmo, not for "oh noz a CoD clone. It is ***** ass fear of being beat by a better player. Beating someone with a broken game mechanic doesn't make you a good player. It makes you a scrub, riding off the new FotM. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1037
|
Posted - 2013.05.20 07:53:00 -
[5] - Quote
Radioship wrote:Cosgar wrote:Radioship wrote:TAR is fine. Take a look at Semi-Auto SR, its just tears up shields for 160+ dmg/shot. Modded controllers - that should be changed (speed cap). Like people aren't using modded controllers for the TAR? I smell double standards... Also, the SR has a damage bonus to shields, so it's working as intended. Thats what i am talking about, modded controller has to be fixed. SR working as intended - killing proto shield tank in 2-3 shots, i'm fine with that, TAR is also fine - killing anyone with 4-5 shots. There should be more options for Assault Rifle tbh, like Gallente/Matari ones - Gauss Assault Rifle / Precission Assault Rifle (spelling?). I am pretty sure many people will switch to other variants when they are out, like they did with SR. Also, FA and SA variants of rifles are equal to me, TAR/SR is not that versatile as FA variants, just hold a button & win. The TAR just needs to be taken from the Gallente plasma blaster line and made into a Caldari gauss rifle. It makes the AR class too versatile and diminishes incentive to use any other variant or any other weapon for that matter. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1038
|
Posted - 2013.05.20 08:08:00 -
[6] - Quote
Lance 2ballzStrong wrote:lol people still defending this gun. Nothing wrong with a Semi Auto with a ROF faster than a fully auto AR right? Nothing wrong with hip fire being more accurate than the fully auto AR right? Nothing wrong that it out DPS an HMG right? Nah man, the gun is fine I say keep the damage, lower the ROF to ~the same as the breach, add 15% more zoom on the scope, lower the max ammunition to half of the standard AR, and give it hipfire accuracy comparable to a sniper rifle. It's not a nerf, just a rebalance. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1038
|
Posted - 2013.05.20 08:20:00 -
[7] - Quote
Lance 2ballzStrong wrote:Cosgar wrote:Lance 2ballzStrong wrote:lol people still defending this gun. Nothing wrong with a Semi Auto with a ROF faster than a fully auto AR right? Nothing wrong with hip fire being more accurate than the fully auto AR right? Nothing wrong that it out DPS an HMG right? Nah man, the gun is fine I say keep the damage, lower the ROF to ~the same as the breach, add 15% more zoom on the scope, lower the max ammunition to half of the standard AR, and give it hipfire accuracy comparable to a sniper rifle. It's not a nerf, just a rebalance. rebalancing the gun is tricky. Your suggestion is basically making it a Battle Rifle, or a semi auto sniper rifle. The gun should be balanced in a way where players have to choose range or damage..Tact. AR or fully auto AR. Currently the gun has range and DMG. How CCP should go about this is debatable, but one thing is for sure, the gun is stupidly balanced atm. This is why I've been saying it needs to have it's own weapon line like the Caldari gauss rifle. Fixing it to fit into a mid range, high damage category makes things too complicated. |
|
|
|