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Ulysses Knapse
DUST University Ivy League
374
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Posted - 2013.05.19 19:54:00 -
[1] - Quote
That's right folks. Heat and Ammo. This is a template for basic Heat/Ammo functions of weapons.
Lasers Energy weaponry, in general, should be more limited by heat than by ammo. As such, laser weapons should produce the most heat out of all weapons, but have the quickest reload times and the largest clip sizes. This makes lasers good for sustained, stable fire. This suits the Amarr, who are capable of taking hits long enough to produce results with these weapons.
Hybrid Hybrid weapons, being hybrid weapons, are half-way between Laser and Projectile weaponry. As such, they should be limited equally by both heat and ammunition. This makes hybrid weapons the middle children. This suits the Caldari and the Gallente, who are middle children in their own right.
Projectile Projectile weapons need to launch larger projectiles using more propellant. As such, they should be mostly limited by ammunition. Heat production would be minimal, but clip sizes would generally be lower and reloading would take more time. This makes projectile weaponry good at burst fire, but not sustained fire. This suits the Minmatar, as they possess the speed and agility to perform a *ahem* tactical withdrawal, for reloading, of course.
Missiles Missiles are fairly much like Projectile weapons. Due to the propellant being steadily used throughout the missile's flight, it would not produce weapon heat. However, reloading is painful. This makes missiles good for delivering large amounts of damage in one go, but unable to sustain fire alone. This suits the Caldari and the Minmatar, who can fire, withdraw, and recuperate, reloading the weapon and regenerating their shields. |
Samael Artico
Company of Marcher Lords Amarr Empire
0
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Posted - 2013.05.30 22:05:00 -
[2] - Quote
+1. |
Encharrion
L.O.T.I.S. RISE of LEGION
107
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Posted - 2013.05.31 23:34:00 -
[3] - Quote
I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle. |
Harpyja
DUST University Ivy League
71
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Posted - 2013.05.31 23:37:00 -
[4] - Quote
Encharrion wrote:I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle. What really happens is that the frequency crystal burns after limited use, which is why you have spares (ammo). A count of 100 rounds per mag for the laser rifle is simply one way to say what % of life the crystal has left. |
Encharrion
L.O.T.I.S. RISE of LEGION
107
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Posted - 2013.05.31 23:55:00 -
[5] - Quote
Harpyja wrote:Encharrion wrote:I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle. What really happens is that the frequency crystal burns after limited use, which is why you have spares (ammo). A count of 100 rounds per mag for the laser rifle is simply one way to say what % of life the crystal has left.
I was more looking at it from a mechanical point of view, overheating and reloading tend to be redundant because they both achieve the same mechanical result, albeit slightly differently. Rather than mix the two together and complicate things and/or risk redundancy (like how overheat was practically irrelevant on the laser rifle previously) it simply makes more sense to just remove the magazine. |
Harpyja
DUST University Ivy League
71
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Posted - 2013.06.01 00:00:00 -
[6] - Quote
Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I don't disagree with you, it'd be nicer (and more realistic) without an ammo count for laser weapons. |
Encharrion
L.O.T.I.S. RISE of LEGION
107
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Posted - 2013.06.01 00:21:00 -
[7] - Quote
Harpyja wrote:Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I don't disagree with you, it'd be nicer (and more realistic) without an ammo count for laser weapons.
I fail to see why the crystal needs to damaged or destroyed, let alone relevant. Can't we just say the lifespan of the crystal is sufficiently long enough to be irrelevant compared to the life of the weapon? It's just flavor after all; I'm pretty sure the thing you reload isn't even the crystal anyways, why would the crystal be installed in the handle of the weapon? Looks more like some kind of battery to me. |
Harpyja
DUST University Ivy League
71
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Posted - 2013.06.01 02:16:00 -
[8] - Quote
Encharrion wrote:Harpyja wrote:Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I don't disagree with you, it'd be nicer (and more realistic) without an ammo count for laser weapons. I fail to see why the crystal needs to damaged or destroyed, let alone relevant. Can't we just say the lifespan of the crystal is sufficiently long enough to be irrelevant compared to the life of the weapon? It's just flavor after all; I'm pretty sure the thing you reload isn't even the crystal anyways, why would the crystal be installed in the handle of the weapon? Looks more like some kind of battery to me. Well, CCP's choice to design the laser weaponry like that. I've even viewed the other weapons and I see no straight line from the mag to the chamber, which makes me wonder how the ammo gets loaded into the chamber in the first place.
I would like to add something from EVE as well. Your most basic crystals never break, but when you move into faction/pirate (I guess these would be equivalent to 'named' items in DUST) and T2 (roughly equivalent to ADV or PRO in DUST), crystals take a tiny amount of damage, but last for thousands of shots, maybe somewhere near 4000 if I recall correctly. |
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