|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
DUST University Ivy League
71
|
Posted - 2013.05.31 23:37:00 -
[1] - Quote
Encharrion wrote:I suggest that lasers have no magazine at all; they would draw directly from your maximum ammunition reserves. Probably not for scrambler weapons (despite being laser technology) although it might work for the rifle. What really happens is that the frequency crystal burns after limited use, which is why you have spares (ammo). A count of 100 rounds per mag for the laser rifle is simply one way to say what % of life the crystal has left. |
Harpyja
DUST University Ivy League
71
|
Posted - 2013.06.01 00:00:00 -
[2] - Quote
Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I don't disagree with you, it'd be nicer (and more realistic) without an ammo count for laser weapons. |
Harpyja
DUST University Ivy League
71
|
Posted - 2013.06.01 02:16:00 -
[3] - Quote
Encharrion wrote:Harpyja wrote:Well the crystal needs to be damaged enough to get destroyed in some manner. For programming simplicity, the current system works. I'd imagine that it would involve work on the programmers' time to implement a new system to track crystal damage. I don't disagree with you, it'd be nicer (and more realistic) without an ammo count for laser weapons. I fail to see why the crystal needs to damaged or destroyed, let alone relevant. Can't we just say the lifespan of the crystal is sufficiently long enough to be irrelevant compared to the life of the weapon? It's just flavor after all; I'm pretty sure the thing you reload isn't even the crystal anyways, why would the crystal be installed in the handle of the weapon? Looks more like some kind of battery to me. Well, CCP's choice to design the laser weaponry like that. I've even viewed the other weapons and I see no straight line from the mag to the chamber, which makes me wonder how the ammo gets loaded into the chamber in the first place.
I would like to add something from EVE as well. Your most basic crystals never break, but when you move into faction/pirate (I guess these would be equivalent to 'named' items in DUST) and T2 (roughly equivalent to ADV or PRO in DUST), crystals take a tiny amount of damage, but last for thousands of shots, maybe somewhere near 4000 if I recall correctly. |
|
|
|