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Natu Nobilis
BetaMax Beta CRONOS.
291
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Posted - 2013.05.19 16:05:00 -
[1] - Quote
It-¦s important to know that in this "pool", there-¦s the kids part, and the deep part where you should adventure only if you know how to swim.
More safety - NPC Corps Less safety - Player Corporations
Public matches - Quckie to relieve tensions and no worries. FW matches - More organized work with some people that cares about what they-¦re doing. PC matches - Backstabing cutthroat maniacs that will do whatever they can to make your life hell, and where skill is necessary to avoid killing your teammates since FF is on.
I really want the RTS aspect of the game to be implemented soon, i-¦m good with snipers, turrets, logi and nova knives (a-w-e-s-o-m-e), but i know i-¦m not very good on the fps side.
What i am good at, is pressing down, looking at the map, and coordinating the little dots as i analyze the patterns and have a goal in mind. FC-¦s and Commanders could use some better tools to work with.
1 - An effective briefing room If i own a district, i know what-¦s in it, and if i now what-¦s in it, i should have acess to the map prior to battle, so i can show people what i want them to do. Reference 1 Reference 2
2 - More information at the map for those who want to command. Being able to see names and health status of your squad (Biomonitor) Upon encounter, being able to have the name of the enemy at your screen, and the possibility of ordering attacks to individuals.
3 - Implementation of the equipment support Send instalations to the battlefiels and review the requests from the players. Need a supply depot in the middle of the map? No sweat, here it comes. It-¦s the 4th tank that you-¦re asking for? Denied.
4 - Set locations for orbtial strikes. Place an X at where you want to bombard, and let your players get to at least Y meters from said location to give the specific coordinates for the OB. Like a ghost that needs to point the exact location
5 - Options and UI Some people will want to centralize the authorizations of the team, others, will delegate each squad member with what they judge best, give options for those that want to do one or the other. Something like "Corp armory acess" roles, and let each team judge how best it fits them on this.
6 - Team managment A proper structure so i can remove afkers/traitors/whomever i want from my team (not from the match).
Example, i have an operative that went rogue/afk, i remove him from my team, but he stays at the match until he dies. The only difference is that i-¦ve blocked his clone signal and he can-¦t respawn at the battle, being dragged to the lobby, and making a spot vacant in our team.
If the codework is too much, then a simple option to flag a member with the same atribute of the "No clones available for respawn" that is already in place at the matches. He takes a spot that could be used by someone else, but is limited in the damage he may cause
That-¦s all that came in mind right now. The main point being: Give us tools to manage our lives, and we-¦ll be happy doing our own thing.
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Natu Nobilis
BetaMax Beta CRONOS.
291
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Posted - 2013.05.19 16:22:00 -
[2] - Quote
How many are interested in the command role instead of the ground boot one? |
Makyre Vahliha
The White Hawk Knights
64
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Posted - 2013.05.19 16:32:00 -
[3] - Quote
Or you can play EVE Online. It's more of a RTS than anything |
Laheon
Osmon Surveillance Caldari State
564
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Posted - 2013.05.19 16:32:00 -
[4] - Quote
I'd like to have a go at both. I really enjoy RTS's, and can quickly see what's going to **** and what's not, but playing with actual players instead of computers... That would be an experience. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
171
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Posted - 2013.05.19 16:40:00 -
[5] - Quote
Ground Commander should also deploy corporation assets for sure... including installations and vehicles.
Also, GC sets squad orders and drops orbitals.
Chat changes so that all players remain in squad chat, and GC can quickly activate voice between different squad chats to issue orders. Or stick on team chat to issues commands to whole team. |
Laheon
Osmon Surveillance Caldari State
564
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Posted - 2013.05.19 16:45:00 -
[6] - Quote
ZDub 303 wrote:Chat changes so that all players remain in squad chat, and GC can quickly activate voice between different squad chats to issue orders. Or stick on team chat to issues commands to whole team.
I was wondering about that the other day. I was thinking, have a link from the commander to every squad leader, which drowns out all other communication. This would allow all squads to know which squad had which objective, and relieve some of the pressure off the GC by not making him think about which squads are bound to which keys. Or fiddle with another UI just regarding which to speak to. |
Oswald Rehnquist
Abandoned Privilege
14
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Posted - 2013.05.19 16:48:00 -
[7] - Quote
Each squad should be a different color in the view of the MC, so when the MC gives orders for a particular squad, it will be the destination will be the same color as the squad so you know who is assigned to do what. |
Natu Nobilis
BetaMax Beta CRONOS.
361
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Posted - 2013.06.07 17:32:00 -
[8] - Quote
Any thoughts ? |
crazy space 1
Unkn0wn Killers
1311
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Posted - 2013.06.07 17:38:00 -
[9] - Quote
This game was suppose to have an RTS mode in every battle but I'm guessing it moving down to null only? |
Natu Nobilis
BetaMax Beta CRONOS.
363
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Posted - 2013.06.07 17:42:00 -
[10] - Quote
crazy space 1 wrote:This game was suppose to have an RTS mode in every battle but I'm guessing it moving down to null only?
?
The RTS would be the micromanagment of the troops using the current map, but with more info showing up and more functions. |
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Skihids
The Tritan Industries RISE of LEGION
1551
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Posted - 2013.06.07 17:44:00 -
[11] - Quote
RTS is desperately needed.
The promise of large complex battles with multiple strategic goals and tactical elements (beyond simple DPS) all coordinated by a commander is what drew me to DUST and sustains my grind. |
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