Natu Nobilis
BetaMax Beta CRONOS.
291
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Posted - 2013.05.19 16:05:00 -
[1] - Quote
It-¦s important to know that in this "pool", there-¦s the kids part, and the deep part where you should adventure only if you know how to swim.
More safety - NPC Corps Less safety - Player Corporations
Public matches - Quckie to relieve tensions and no worries. FW matches - More organized work with some people that cares about what they-¦re doing. PC matches - Backstabing cutthroat maniacs that will do whatever they can to make your life hell, and where skill is necessary to avoid killing your teammates since FF is on.
I really want the RTS aspect of the game to be implemented soon, i-¦m good with snipers, turrets, logi and nova knives (a-w-e-s-o-m-e), but i know i-¦m not very good on the fps side.
What i am good at, is pressing down, looking at the map, and coordinating the little dots as i analyze the patterns and have a goal in mind. FC-¦s and Commanders could use some better tools to work with.
1 - An effective briefing room If i own a district, i know what-¦s in it, and if i now what-¦s in it, i should have acess to the map prior to battle, so i can show people what i want them to do. Reference 1 Reference 2
2 - More information at the map for those who want to command. Being able to see names and health status of your squad (Biomonitor) Upon encounter, being able to have the name of the enemy at your screen, and the possibility of ordering attacks to individuals.
3 - Implementation of the equipment support Send instalations to the battlefiels and review the requests from the players. Need a supply depot in the middle of the map? No sweat, here it comes. It-¦s the 4th tank that you-¦re asking for? Denied.
4 - Set locations for orbtial strikes. Place an X at where you want to bombard, and let your players get to at least Y meters from said location to give the specific coordinates for the OB. Like a ghost that needs to point the exact location
5 - Options and UI Some people will want to centralize the authorizations of the team, others, will delegate each squad member with what they judge best, give options for those that want to do one or the other. Something like "Corp armory acess" roles, and let each team judge how best it fits them on this.
6 - Team managment A proper structure so i can remove afkers/traitors/whomever i want from my team (not from the match).
Example, i have an operative that went rogue/afk, i remove him from my team, but he stays at the match until he dies. The only difference is that i-¦ve blocked his clone signal and he can-¦t respawn at the battle, being dragged to the lobby, and making a spot vacant in our team.
If the codework is too much, then a simple option to flag a member with the same atribute of the "No clones available for respawn" that is already in place at the matches. He takes a spot that could be used by someone else, but is limited in the damage he may cause
That-¦s all that came in mind right now. The main point being: Give us tools to manage our lives, and we-¦ll be happy doing our own thing.
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