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Grandmaster Hubb-man
Dead Six Initiative Lokun Listamenn
0
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Posted - 2013.05.19 00:36:00 -
[1] - Quote
Ok, I'm going to keep this simple. I know pretty much the generals, upgrade shields and its jazz (recharge, boosters, extenders, etc.) but what I don't know, is the specifics. What turrets should I be using, I've got X high slots what exactly should they be filled with?
Basically, can I get some builds people have used? I don't want to be going into an SP intensive thing like this with out some guidance. Any help is appreciated. And if you don't have something useful to contribute, then keep walking. I don't want useless insults and other nonsense cluttering this topic up. Thanks! |
ladwar
Dead Six Initiative Lokun Listamenn
429
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Posted - 2013.05.19 01:03:00 -
[2] - Quote
what are you going to use, how effective are you at managing your HP, how much sp what matches are you focusing on(pub/FW/PC). hm what woah one on us.. just talk to me and i'll get you some basics down. |
Grandmaster Hubb-man
Dead Six Initiative Lokun Listamenn
0
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Posted - 2013.05.19 01:18:00 -
[3] - Quote
ladwar wrote:what are you going to use, how effective are you at managing your HP, how much sp what matches are you focusing on(pub/FW/PC). hm what woah one on us.. just talk to me and i'll get you some basics down.
Alright, cool ladwar... lets get down to business, shall we?
Right now, I'm using the Sica (Because I have nooblord level SP... under 1 mil), but I'm pretty sure the marauder caldari tank is going to be my main tank. Managing my hp? I don't know... I don't drop in many tanks (because my games always end up as a loss and I'd rather not lose the tank), so I don't get many chances to test it, but lets assume if 5/10 is average, I'm a 4/10. Matches? I'm doing pubs until I can get better tanks, then I plan on going into FW or PC, ya know to help out the corp. |
Exerminatus Shihinra
VCOE123
2
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Posted - 2013.05.20 07:04:00 -
[4] - Quote
Have multiple fits, the Caldari HAV's are good at countering other tanks with railguns since they have more CPU but are lighter on the tank than the Gallente are. You'll want to have a few fits to alternate between as the fighting progresses, one or two different blaster fits and a few railgun fits assuming you have some SP in the large hybrid turret area. Both you'll need to keep range though, slam them railguns into enemy turrets and tanks and have some good fun while having a blaster fit to counter just plain infantry.
If you want to not lose ISK and still drop tanks, peruse backwards and take a look at the tanker guide with the tag (fitting) which contains a few basic low ISK and low SP fits for all players to use. I really do hope to see more tanks on the battlefield, not just in PC but everywhere. They're damn cool and more people need to try them out. |
Grandmaster Hubb-man
Dead Six Initiative Lokun Listamenn
0
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Posted - 2013.05.29 04:32:00 -
[5] - Quote
Exerminatus Shihinra wrote:Have multiple fits, the Caldari HAV's are good at countering other tanks with railguns since they have more CPU but are lighter on the tank than the Gallente are. You'll want to have a few fits to alternate between as the fighting progresses, one or two different blaster fits and a few railgun fits assuming you have some SP in the large hybrid turret area. Both you'll need to keep range though, slam them railguns into enemy turrets and tanks and have some good fun while having a blaster fit to counter just plain infantry.
If you want to not lose ISK and still drop tanks, peruse backwards and take a look at the tanker guide with the tag (fitting) which contains a few basic low ISK and low SP fits for all players to use. I really do hope to see more tanks on the battlefield, not just in PC but everywhere. They're damn cool and more people need to try them out.
Found it, thanks! |
WyrmHero1945
SyNergy Gaming EoN.
331
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Posted - 2013.05.29 06:10:00 -
[6] - Quote
Test the militia large turrets and see which one you like the most. For AV you go railgun. Blasters are the most versatile and can destroy anything in seconds. Missiles IDK, I think they still suck lol. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
209
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Posted - 2013.05.29 14:23:00 -
[7] - Quote
If you follow the rule less gank more tank it will help you survive a bit longer in your new tanking venture. When fitting your tank dont be afraid of powergrid upgrades (will let you fit a bigger tank) and pasive resistance modules to buffer any dammage you take. |
Aerion Spiritus
The Southern Legion RISE of LEGION
20
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Posted - 2013.05.30 00:13:00 -
[8] - Quote
Grandmaster Hubb-man wrote:Ok, I'm going to keep this simple. I know pretty much the generals, upgrade shields and its jazz (recharge, boosters, extenders, etc.) but what I don't know, is the specifics. What turrets should I be using, I've got X high slots what exactly should they be filled with?
Basically, can I get some builds people have used? I don't want to be going into an SP intensive thing like this with out some guidance. Any help is appreciated. And if you don't have something useful to contribute, then keep walking. I don't want useless insults and other nonsense cluttering this topic up. Thanks!
Squad with me some time and I'll help you out |
Joseph Ridgeson
WarRavens
198
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Posted - 2013.05.30 11:56:00 -
[9] - Quote
I like Missiles over Railguns in Instant Battle. The blow apart installations a little easier, don't swivel at glacial speed, and are less terrible against infantry. Put at least 1 point into all turrets so you can use them. It amounts to like 50,000 SP so I think it is worth it.
Utilize the Vehicle Recall. A lot. I like to start with my Missile Tank and take out every single installation that has a chance of hurting me. After that, I roll around for a little while if there are a bunch that can be blown to Kingdom Come. Once that is done, I swap out and call in my Blaster Tank to focus on Infantry. If the enemy all go mass AV, Recall the Tank. You will be nullified either by being destroyed or having to run away because of the fear of being destroyed. If you are confident and losing the Tank is not a huge deal, keep it there.
The Enforcer HAV's are terrible. You will not use them for typical play. They are VERY specialized at what they do. If a regular HAV is a Swiss Army Knife, the Enforcers are an Allen wrench of a very specific size. You can do everything you need with the Army Knife but almost nothing with the Allen wrench. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
209
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Posted - 2013.05.30 12:05:00 -
[10] - Quote
Joseph Ridgeson wrote:I like Missiles over Railguns in Instant Battle. The blow apart installations a little easier, don't swivel at glacial speed, and are less terrible against infantry. Put at least 1 point into all turrets so you can use them. It amounts to like 50,000 SP so I think it is worth it.
Utilize the Vehicle Recall. A lot. I like to start with my Missile Tank and take out every single installation that has a chance of hurting me. After that, I roll around for a little while if there are a bunch that can be blown to Kingdom Come. Once that is done, I swap out and call in my Blaster Tank to focus on Infantry. If the enemy all go mass AV, Recall the Tank. You will be nullified either by being destroyed or having to run away because of the fear of being destroyed. If you are confident and losing the Tank is not a huge deal, keep it there.
The Enforcer HAV's are terrible. You will not use them for typical play. They are VERY specialized at what they do. If a regular HAV is a Swiss Army Knife, the Enforcers are an Allen wrench of a very specific size. You can do everything you need with the Army Knife but almost nothing with the Allen wrench.
This advise is pretty sound . Bit I do think the enforcers if fitted correctly have their place . If I have a full squad with me and one of my fellow corpmates is running tank as well I bring out the caldari enforcer with the proto fragmented missiles. When your enforcer is maxed out they are pretty deadly in the hands of a seasond tanker. Ic melted several madrugers snd gunlogis with mu falcone , but thats because I play to its strengths I.e. range and dammage. The enforcers are gret tanks if fitted correctly . Shiel enforcers have the advantage over armour enforcers as missiles devastate armour tanks at greater range than their blasters. |
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DigiOps
Kirkinen Risk Control Caldari State
319
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Posted - 2013.05.30 19:44:00 -
[11] - Quote
How do tankers usually set up their defensive modules? More HP or more damage resistance? (also thinking of starting a tank driver character) |
Joseph Ridgeson
WarRavens
199
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Posted - 2013.05.30 22:13:00 -
[12] - Quote
pegasis prime wrote: This advise is pretty sound . Bit I do think the enforcers if fitted correctly have their place . If I have a full squad with me and one of my fellow corpmates is running tank as well I bring out the caldari enforcer with the proto fragmented missiles. When your enforcer is maxed out they are pretty deadly in the hands of a seasond tanker. Ic melted several madrugers snd gunlogis with mu falcone , but thats because I play to its strengths I.e. range and dammage. The enforcers are gret tanks if fitted correctly . Shiel enforcers have the advantage over armour enforcers as missiles devastate armour tanks at greater range than their blasters.
Aye, they do have their place. A 1'' Allen wrench is REALLY nice when you need a to turn a bolt of that size. However, every other time it is going to be less useful than the Army Knife. The Army Knife could help when that bolt comes up but it ain't no Allen wrench. That was the metaphor I was going for. Enforcers have their place but it is rarely in instant battles.
DigiOps wrote:How do tankers usually set up their defensive modules? More HP or more damage resistance? (also thinking of starting a tank driver character) Both. It is all about Effective Hit Points (EHP). The advantage is that the Passive Resistance modules are very easy to fit compared to more shields. This is where I started to dislike the Gunnlogi; they have terrible Shield Hardeners. 10 seconds with a 30 second cooldown is pretty rough. When I ran a Gunnlogi, the wisdom of the day was Extender, Booster, 'Surge' Active Hardener, and 2 Passive Resistance Modules. Whether that has changed I am not entirely sure.
The advantage of the Gunnlogi is that you have these wonderful low slots that you don't really need. Throw a whole bunch non-supplemental gear that burns PG and just throw some PG modules in the low slots. From what I can tell, here is how it works for all Tanks:
1. Use LAV modules Or 2. Use PG modules.
Which is lame. |
Djheffer
O.Q.R.D.
15
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Posted - 2013.05.31 07:55:00 -
[13] - Quote
Joseph Ridgeson wrote:[quote=pegasis prime]
From what I can tell, here is how it works for shield Tanks:
1. Use PG modules Or 2. Use PG modules.
Which is lame.
Specialized it for ya! |
Travis Snyders
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.18 01:21:00 -
[14] - Quote
New Players Please Watch |
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