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Pseudogenesis
Subdreddit Test Alliance Please Ignore
5
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Posted - 2013.05.18 22:40:00 -
[1] - Quote
The difference between the standard tier plasma cannon and the prototype variant (Which is supposed to be an improvement over vanilla variants in "every aspect that counts" is according to the market only different by about 100 or so direct hit damage points, and maybe a slight splash damage increase. Also possibly an ammo increase, but I can't remember. Charge times, reload speed and splash range remain exactly the same.
I don't know if it's bugged or if this difference translate to something much greater than I imagine it does on paper, but it seems as though it would be an absolute waste to skill into the higher tiers of plasma cannons. Any CCP affiliates know anything about it? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
261
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Posted - 2013.05.19 00:30:00 -
[2] - Quote
The upper tiers do in fact appear to have crap for improvements. The damage increase is negligible. The passive skill (charge reduction... on a charge time of 0.6 seconds base) means 5 ranks of a 2x skill are getting you an improvement of .15 seconds. That's 600k SP for less than two tenths of a second.
Cannon damage is already at 1050 at STD, you get about 100 more dmg at PRO (1155), and 50 more splash damage. CPU usage goes from 71 to 117, and cost goes from 1,500 to 47,220. No other stats change. I mentioned the passive skill does practically nothing, right?
So, for 3% of the isk cost of PRO and 60% of the fitting cost --- you get 91% of the damage at STD level! AND... You get to do all of this at 2% of the SP cost!!
So... yeah. Assuming you like Plasma Cannons at all. DON'T LEVEL THEM. Only pain awaits you there. Pain and bad skill/weapon progression. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
6
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Posted - 2013.05.19 02:33:00 -
[3] - Quote
Well ****. Is this bugged out stats displays or actual data then? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
263
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Posted - 2013.05.19 04:55:00 -
[4] - Quote
Pseudogenesis wrote:Well ****. Is this bugged out stats displays or actual data then?
The weapon is just designed poorly. It could be changed in a number of ways. It's just a question of if it will be. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
6
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Posted - 2013.05.19 04:59:00 -
[5] - Quote
Agreed. I think I'll spec into militia just so I can grief protobears by one-shotting them. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
273
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Posted - 2013.05.19 11:02:00 -
[6] - Quote
Well, technically there's only Standard ones, no militia.
Also, this is a nitpick, but your title refers to Plasma Cannon "variants". There are no "variants". Variants typically refer to secondary or additional weapon types or varieties within a given weapon skill. So, Breach, Tactical, or Burst are all considered "variants" of assault rifles. They change the core mechanics in some way.
Plasma Cannons lack that sort of variety. You're talking about a lack of differentiation between "tiers" or levels of equipment. I think "tier" is the preferred word in Dust/EVE though. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
7
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Posted - 2013.05.19 19:00:00 -
[7] - Quote
Yeah, I get lazy with the vernacular sometimes. You're correct on both points. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
8
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Posted - 2013.05.19 22:02:00 -
[8] - Quote
Hopped onto my alt to dump all of my SP into plasma cannons to see if the prototypes were any better than the standard tiers. Spoiler alert: They absolutely were not.
The assault suit I was using with the default plasma cannon had 352 EHP. Firing directly at my feet on the ground with the default cannon left me with just 53 armor remaining.
The assault suit I was using with the prototype plasma cannon had 352 EHP. Firing directly at my feet on the ground with the prototype cannon left me with 28 armor remaining.
In short, the prototype tier cannon does approximately 324 maximum splash damage without damage modifying skills or modules, whereas the default tier cannon does approximately 299 maximum splash damage under the same conditions. As anyone with a basic understanding of both Dust and elementary school level arithmetic would tell you, this difference is absolutely minimal.
I also was able to confirm that the charge speed, reload time, ammo count, projectile movement speed, projectile arc angle and blast radius were either exactly the same or similar to be distinguishable in any meaningful way.
tl;dr the stats are correct as displayed on the market. The prototype plasma cannon is indeed almost exactly the same as the standard tier plasma cannon. Do NOT waste your SP on anything but the most basic plasma cannon.
To be honest, of all the things I've seen this is one of the more disappointing. Why release a new weapon if it's not only nonviable as a class but doesn't change as you spend time, SP and money to move into the higher tiers? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
278
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Posted - 2013.05.20 00:06:00 -
[9] - Quote
Pseudogenesis wrote:Hopped onto my alt to dump all of my SP into plasma cannons to see if the prototypes were any better than the standard tiers. Spoiler alert: They absolutely were not.
The assault suit I was using with the default plasma cannon had 352 EHP. Firing directly at my feet on the ground with the default cannon left me with just 53 armor remaining.
The assault suit I was using with the prototype plasma cannon had 352 EHP. Firing directly at my feet on the ground with the prototype cannon left me with 28 armor remaining.
In short, the prototype tier cannon does approximately 324 maximum splash damage without damage modifying skills or modules, whereas the default tier cannon does approximately 299 maximum splash damage under the same conditions. As anyone with a basic understanding of both Dust and elementary school level arithmetic would tell you, this difference is absolutely minimal.
I also was able to confirm that the charge speed, reload time, ammo count, projectile movement speed, projectile arc angle and blast radius were either exactly the same between the two or too similar to be distinguishable in any meaningful way.
tl;dr the stats are correct as displayed on the market. The prototype plasma cannon is indeed almost exactly the same as the standard tier plasma cannon. Do NOT waste your SP on anything but the most basic plasma cannon.
To be honest, of all the things I've seen this is one of the more disappointing. Why release a new weapon if it's not only nonviable as a class but doesn't change as you spend time, SP and money to move into the higher tiers?
Well, ideally they'll alter it. It's not the only weapon that's having issues. Actually, a large set of weapons became more... questionable in their usefullness in Uprising. Then there's TARs.. the super weapon. If nothing has changed by the time respec comes, it would be silly not to go with TARs since they're the strongest weapon in the game (even without capped proficiency, which would make them even better). |
THUNDERGROOVE
ZionTCD Unclaimed.
52
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Posted - 2013.05.20 03:33:00 -
[10] - Quote
Slight increases in damage is drastic when you apply damage mods. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
288
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Posted - 2013.05.20 04:55:00 -
[11] - Quote
THUNDERGROOVE wrote:Slight increases in damage is drastic when you apply damage mods.
Meh.
Standard level with a 60% bonus (which is absurdly high) 1680 dmg. Pro? 1848. That's 168 dmg. Anything dropsuit would already be dead from a shot from the Std model. 168 dmg is a relatively small difference for a vehicle given as I already mentioned:
Quote:" So, for 3% of the isk cost of PRO and 60% of the fitting cost --- you get 91% of the damage at STD level! AND... You get to do all of this at 2% of the SP cost!!"
Yes, I quoted myself. So, if the relative gain is crap with a 60% bonus (which people aren't likely to be getting), then the PRO isn't worth the effort. You get most of the damage for a pittance of the isk and SP cost and less than two thirds of the fitting cost. It would be easier to fit 4-5 complex dmg mods with the STD model considering. |
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