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Flawless Mirage
Valhalla Gardains
1
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Posted - 2013.07.12 16:09:00 -
[1] - Quote
Nova Knife wrote:@ Charchar :
I actually like the idea of large turrets being on par (or close) with infantry damage. A blaster might be on par DPS-wise, but that doesn't mean they need to have such huge damage per shot. They could reduce damage and increase ROF to keep the DPS but reduce the OHK factor.
Tiel Syysch made a proposal a few months back which was honestly the best fix to the vehicle/infantry dynamic anyone has put out. I asked him to revise and revamp it based on uprising numbers (That man is a spreadsheet hero and deserves so much love) I've asked him to post it on the forums for prominent vehicle users to critique when he's done, because I'm very interested to see what other people think of it.
Basically it goes along with what I said in my first post in this thread. Vehicles should really only be something people use, not something that dominates the battlefield just because of what it is. If the focus of the vehicles is not on hilariously powerful turrets (Ease of use is a separate issue entirely imo) because all of the turrets in the game except blasters will OHK infantry which is simply not really fun. It's way more fun to provide a "OH GOD RUN AWAY" factor than just "DAMNIT INSTANTLY DEAD AGAIN"
As far as AV nades go : I think the damage is honestly fine. The problem with AV nades is they restock waaaaay to quickly from nanohives and supply depots, and the throw distance is a bit too far. Change that and they instantly revert to the 'push back' role you suggested. (Unless you're lobbing them in a group, in which case the vehicle should be dying anyways IMO)
Edit : I do agree that the PG/CPU shafting is something that needs to change soonish. It's hard to fit anything on a tank when half of your fitting is taken up by your turret and you've still got 6 slots to fill :(
H.A.V.s are exactly that, heavily armored vehicled. They are meant to inspire fear, in regular infantry and light vehicles. They aren't meant to go down with one hit, thats ******** and you know it. It makes no sense that an assault rifle should do more damage than a ******* tank's blaster/rail-gun/missile-turret; do modern A.R.s do as much damage as a modern tank? no, I don't think so, and this is far off into the future so..... yeah.
Quote: As far as AV nades go : I think the damage is honestly fine. The problem with AV nades is they restock waaaaay to quickly from nanohives and supply depots, and the throw distance is a bit too far. Change that and they instantly revert to the 'push back' role you suggested. (Unless you're lobbing them in a group, in which case the vehicle should be dying anyways IMO)
But, this is the part that really kills me; how can you truthfully say that the damage is fine?
Prototype, hell, advance A.V. Grenades can instantly kill any type of vehicle if it so much as one glances the at this point. |