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Sephirian Fair
Defensores Doctrina
58
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Posted - 2013.05.18 14:08:00 -
[1] - Quote
Regnum's completely right. Aiming is trash right now. It needs to be fixed or at least give us some sort of information that CCP knows about the problem and is working to correct it. |
Sephirian Fair
Defensores Doctrina
59
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Posted - 2013.05.18 14:44:00 -
[2] - Quote
Darkstar Militarius wrote:They've said it a few times now. It is coming. It is a Code Fix, so not something they can just hotfix. It will have to be a PSN Update, albeit a small one. Which likely means it has to go to Sony first.
A cursory search on the matter will reveal all of this information, and more.
I also hardly see how they are ignoring the issue, with the big bloody sticky that was up the top with constant dev interaction in it. One of the places the info about the fix was posted, funnily enough.
And they claimed to have "fixed" the issues in a recent hotfix. We're making sure they know it sure as hell wasn't fix and there is a lot more work needed to correct these aiming controls. I know about the sticky that came our shortly after Uprising, but they have claimed to have made fixes since then. We want to make sure they know none of it worked and they need to try again, not sit on it. |
Sephirian Fair
Defensores Doctrina
59
|
Posted - 2013.05.18 15:03:00 -
[3] - Quote
Darkstar Militarius wrote:Sephirian Fair wrote:Darkstar Militarius wrote:They've said it a few times now. It is coming. It is a Code Fix, so not something they can just hotfix. It will have to be a PSN Update, albeit a small one. Which likely means it has to go to Sony first.
A cursory search on the matter will reveal all of this information, and more.
I also hardly see how they are ignoring the issue, with the big bloody sticky that was up the top with constant dev interaction in it. One of the places the info about the fix was posted, funnily enough. And they claimed to have "fixed" the issues in a recent hotfix. We're making sure they know it sure as hell wasn't fix and there is a lot more work needed to correct these aiming controls. I know about the sticky that came our shortly after Uprising, but they have claimed to have made fixes since then. We want to make sure they know none of it worked and they need to try again, not sit on it. I really don't know how much clearer I can be.... They said, in that thread, that there were some tweaks made, but that the real issue was a code fix, and no tweaks would fix that. They said the code fix will be out ASAP. It is *not* something they can fix in a hotfix/tweak, they said so themselves. I believe it was CCP Wolfman who said it, *may* have been Cmdr Wang. It was also confirmed to me on IRC by CCP Blam! and CCP Nothin, but that is neither here nor there. The only assuming I am doing, is that the code fix has to go through Sony first, as with all Engine Updates. This, honestly, is probably what is taking the longest, and is not really in CCP's hands how long that takes. Though they can bug Sony about it, which I am sure they are doing anyway.
I don't mean to argue with you, but CCP has not stated such information in any area that is openly available and easily accessible. Anything stated from IRC is taken with a grain of salt and as such isn't a reliable source of information to go on. There also isn't anything code specific mentioned in the Aiming Stick in the feedback/requests forum.
If you have a link to the source of the code fix, please post it hear. Either way, I believe we are being fair in our irritation towards CCP concerning this issue. |
Sephirian Fair
Defensores Doctrina
59
|
Posted - 2013.05.18 15:47:00 -
[4] - Quote
Ah, you are correct. I looked over that first source a couple times and for come reason I didn't see the word code. My mistake. ^_^ However, I do not see anything in the second source concerning code update, outside of more control personalization in his second point.
Something I do want to point out though, I am a DS3 user and they have claimed to have fixed some issues for it, but the issues they have claimed to have fixed, have not been. I perhaps missed the mention of coding in the first source purely because it mentioned Mouse, which I do not use.
"We found the DS3 full input acceleration was being effected by the sensitivity settings meaning higher sensitivities would reach max rotation speed faster. This should not be the case now, it was fixed in the last update."
In particular, this is what they have claimed to have fixed, but has not been. Or at least is hasn't been fixed to an acceptable level. |
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