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hooc order
Deep Space Republic Gentlemen's Agreement
82
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Posted - 2013.05.17 18:12:00 -
[1] - Quote
TheMarkOf22 wrote:Seriously need a respec system maybe one similar to MAG, where you earn points towards a respec by playing games, would also reduce the amount of AFkers
So not only does the RPG style SP/level system turn away new players by putting them up against players with god mode tuned on but it makes the game boring for old players.
Sometimes i think CCP would have been better off picking random names out of the phone book and letting them design Dust 514. |
hooc order
Deep Space Republic Gentlemen's Agreement
83
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Posted - 2013.05.17 18:53:00 -
[2] - Quote
Full Metal Kitten wrote:hooc order wrote:Sometimes i think CCP would have been better off picking random names out of the phone book and letting them design Dust 514. You clearly don't understand what this game is about. I wanted to dislike your post but there's no button for that.
Is the game about turning away customers?
Is the game about only appealing to Farmville in space (EvE) players who can't aim worth a crap but spend excruciating amounts of effort and time studying spread sheets hoping that one last level will magically make them a good player.
Or is the game about compelling FPS game play the rewards good FPS game play?
The choice to have an RPG style Leveling systems in an FPS MMO is Ludonarrative dissonance...the leveling systems in RPGs are supposed to tell a story but when the actual game play is a multiplayer FPS which depends on the players skill to move that story forward that story breaks down.
It also conflicts with CCP Vision. A Dust mercenaries story is about how he preforms in the battle field and what alliances he make, what districts he takes, how much isk he can accumulate...not what gun he puts spell points into. Furthermore this game is about having the player fill roles not letting the game fill those roles....you really cannot take over the players role more then letting an SP/level system do all the work for you...especially when an FPS is meant for letting the player do. |
hooc order
Deep Space Republic Gentlemen's Agreement
83
|
Posted - 2013.05.17 19:01:00 -
[3] - Quote
The new ad campaign.
Dust 514: The game you have to wait 5 months watching an arbitrary number go up before you can actually start playing.
Fun for the whole family.
Disclaimer: CCP takes no responsibility if you spend those arbitrary numbers incorrectly...just wait another 5 months. |
hooc order
Deep Space Republic Gentlemen's Agreement
83
|
Posted - 2013.05.17 19:14:00 -
[4] - Quote
hooc order wrote:The new ad campaign.
Dust 514: The game you have to wait 5 months watching an arbitrary number go up before you can actually start playing.
Fun for the whole family.
Disclaimer: CCP takes no responsibility if you spend those arbitrary numbers incorrectly...just wait another 5 months.
CCP also take no responsibility if you spend those arbitrary point correctly then suddenly nerf the class you were spending those arbitrary points you were earning....just wait another 5 months. |
hooc order
Deep Space Republic Gentlemen's Agreement
83
|
Posted - 2013.05.17 19:25:00 -
[5] - Quote
Iron Wolf Saber wrote:hooc order wrote:The new ad campaign.
Dust 514: The game you have to wait 5 months watching an arbitrary number go up before you can actually start playing.
Fun for the whole family.
Disclaimer: CCP takes no responsibility if you spend those arbitrary numbers incorrectly...just wait another 5 months. You can be rather effective day 1 characters, any vet around here can attest that for the ones that have been fully reset to fresh can tell you the are just as capable of destroying the entire field as they where when they got 8-12 million sp more.
LOL vets.
Want to make an alt and play some academy with me?
We can then see how effective these vet skills are.
And yes i have gone against you with your 10 million Sp while I have 2 million.
Bad aim, slow reactions vulnerable to flanks (do you even look at the map?)
I was not impressed.
Also being effective 5 months ago when everyone only had 4 to 5 million SP is not anything like like having 2 million SP and going against someone with 10 million....and that is not even considering all the changes which now requires even more SP to get anywhere near competitive.
By definition a "vet" does not know crap about starting the game now. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
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Posted - 2013.05.17 19:41:00 -
[6] - Quote
Malkai Inos wrote: So you are speaking for the new players by telling us how they feel about the skill system and then reject my reply because i am a new player. Or is it perhaps because i disagree with you?
"vets" know more about how you feel then you do....there is a SP skill for that. It is called Pompous EvE *******...pretty sure that guy is level 5 in it. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.17 20:00:00 -
[7] - Quote
Fox Gaden wrote:hooc order wrote:Full Metal Kitten wrote:hooc order wrote:Sometimes i think CCP would have been better off picking random names out of the phone book and letting them design Dust 514. You clearly don't understand what this game is about. I wanted to dislike your post but there's no button for that. Is the game about turning away customers? Is the game about only appealing to Farmville in space (EvE) players who can't aim worth a crap but spend excruciating amounts of effort and time studying spread sheets hoping that one last level will magically make them a good player. Or is the game about compelling FPS game play the rewards good FPS game play? The choice to have an RPG style Leveling systems in an FPS MMO is Ludonarrative dissonance...the leveling systems in RPGs are supposed to tell a story but when the actual game play is a multiplayer FPS which depends on the players skill to move that story forward that story breaks down. It also conflicts with CCP Vision. A Dust mercenaries story is about how he preforms in the battle field and what alliances he make, what districts he takes, how much isk he can accumulate...not what gun he puts spell points into. Furthermore this game is about having the player fill roles not letting the game fill those roles....you really cannot take over the players role more then letting an SP/level system do all the work for you...especially when an FPS is meant for letting the player do. DUST will appeal to: - EVE players who want player skill to have a greater role in a battleGÇÖs outcome. - FPS players who want more complexity and persistence. Who want all the work they put into a game to still have meaning in 5 years, rather than resetting to 0 every time a new game comes out. - MMO players who want good PVP and the FPS experience without giving up the meta game. People will get board and stop playing DUST. Then they will get board with the next game and it will occur to them that their DUST Mercenary has been collecting skill points all this time, and log back in to find the game has expanded immensely while they were away.
Wait...did you just say EvE takes no skill? and they want an FPS that does take skill but not very much so it isn't tooo hard for them?
Or did you say that spending arbitrary SP on arbitrary changing every few weeks specs takes skill?
Both?
Complexity and persistence is easy to achieve without stapling on an RPG leveling system. Minecraft did it. DayZ did it, planet side 2 did it....The RPG level system is a crutch you are clinging onto because CCP has not delivered on compelling complex and persistent game play...seriously man open your eyes..CCP hasn't even given us an Auction house yet. or even a way to transfer goods, services and funds from one player to another...in an MMO where you play a mercenary!!!!.
Furthermore the game modes, even PC, are all lobby FPS matches....lobby fps matches is an MMO???
The RPG leveling system is all you have for claims of complex persistence...Jesus i don't know which is worse CCP's complete failure to deliver or your mind dead faith that an RPG leveling system delivers. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.17 20:33:00 -
[8] - Quote
Ric Barlom wrote:Oh man, another one of these threads pops up. What a surprise! And guys if you haven't been following my posts recently let me tell you exactly what I'm talking about here. You see, we've seen a lot of complaining and calls for drastic changes ever since the planetary conquest was launched. And 100% of the time these calls for drastic changes come from corps that hold absolutely no districts, because these guys have made some bad decisions and now they're beginning to notice that and want to adapt fast by shuffling up the deck once again.
Well, Mark, let me be perfectly blunt with you: It's not gonna happen! Let me tell you exactly why it's not gonna happen, bro. You see, man, Dust 514 is a thinking man's video game where decisions hold a long term ramifications and if you've screwed up before well, Mark, I hate to say it but you're crap out of luck, man! Now I suggest that you collect yourself, adapt and keep it together from now on. Peace out!
Wasn't Wednesday the first day of PC? You know when you could actually fight over them?
So we have 2 days of it.....and you are using terms like "ever since PC was launched"....as if it was a long time.
Anyway my complaints are older then PC and i have not even tried PC as it would be pointless for someone like me who just dinged 4 million sp last night to even attempt to compete. Not because i lack skill...but because going up against god mode 10 million SP players is futile.
You are beating up on strawman...please stop it is embarrassing to watch.
Note: the main players in my alliance and corp have plenty of SP as far as a know....if they don't hold anything it is not because of SP. I think SP/leveling should be removed because it is an awful match for an FPS that discourages new players preventing them from even playing basic game modes...and now as the OP said it is boring for old players.
Note2: Min maxing points in an RPG leveling system is not a thinking mans game. It is busy work used to hide Dust's lack of game play options. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.17 20:44:00 -
[9] - Quote
Byozuma Kegawa wrote:I've seen Iron Wolf Saber play, they used nothing but what looked like starter fits and militia vehicles. And they kicked much arse. I was duly impressed. While I wish I could play that well, I can't. I can only play how I can and be happy with it. For me, prototype gear would probably be wasted ISK so I don't really try to chase it. I will make one exception but that should probably be a distant goal as I've gotten comfortable with the advanced Amarr logstics suit and will probably not need that third equipment slot for a while (or until October). I would not discount ability over equipment. Even I can sometimes drop someone in a prototype suit with my militia assault rifle and I suck.
You do realize that SP is king not gear? right?
Even using all militia gear a player with 10 million sp is still god mode.
I swear the people defending the SP/level system don't even read the damn descriptions of what specific skills do.
Yes a 3% bonus is pretty much the same bonus as the difference between a militia rifle and a gek...not hard to figure out...then again this is a thinking man's game...everyone is too busy "game thinking" to actually think. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.17 20:50:00 -
[10] - Quote
Ric Barlom wrote:hooc order wrote:Ric Barlom wrote:Oh man, another one of these threads pops up. What a surprise! And guys if you haven't been following my posts recently let me tell you exactly what I'm talking about here. You see, we've seen a lot of complaining and calls for drastic changes ever since the planetary conquest was launched. And 100% of the time these calls for drastic changes come from corps that hold absolutely no districts, because these guys have made some bad decisions and now they're beginning to notice that and want to adapt fast by shuffling up the deck once again.
Well, Mark, let me be perfectly blunt with you: It's not gonna happen! Let me tell you exactly why it's not gonna happen, bro. You see, man, Dust 514 is a thinking man's video game where decisions hold a long term ramifications and if you've screwed up before well, Mark, I hate to say it but you're crap out of luck, man! Now I suggest that you collect yourself, adapt and keep it together from now on. Peace out! Wasn't Wednesday the first day of PC? You know when you could actually fight over them? So we have 2 days of it.....and you are using terms like "ever since PC was launched"....as if it was a long time. Anyway my complaints are older then PC and i have not even tried PC as it would be pointless for someone like me who just dinged 4 million sp last night to even attempt to compete. Not because i lack skill...but because going up against god mode 10 million SP players is futile. You are beating up on strawman...please stop it is embarrassing to watch. Note: the main players in my alliance and corp have plenty of SP as far as a know....if they don't hold anything it is not because of SP. I think SP/leveling should be removed because it is an awful match for an FPS that discourages new players preventing them from even playing basic game modes...and now as the OP said it is boring for old players. Note2: Min maxing points in an RPG leveling system is not a thinking mans game. It is busy work used to hide Dust's lack of game play options. Well here's the thing, Hooc, and don't get me wrong but I think you're playing the wrong game here if you allow me to be perfectly straight forward with you. I mean, to remove the whole SP and levelling system is not gonna happen with Dust 514 because it's such a big part of the game, man, and, bro, if you don't like it, there are many shooters out there that doesn't have that levelling system whatsoever. Edit: By the way I like your notes better than Mark's self notes about world domination.
There are no other FPS games on the PS3 that allow mouse/keyboard...so you are stuck with me.
Also you are bad at this game and you should feel bad and you should quit.
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hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.17 21:17:00 -
[11] - Quote
Ric Barlom wrote:hooc order wrote:Ric Barlom wrote:hooc order wrote:Ric Barlom wrote:Oh man, another one of these threads pops up. What a surprise! And guys if you haven't been following my posts recently let me tell you exactly what I'm talking about here. You see, we've seen a lot of complaining and calls for drastic changes ever since the planetary conquest was launched. And 100% of the time these calls for drastic changes come from corps that hold absolutely no districts, because these guys have made some bad decisions and now they're beginning to notice that and want to adapt fast by shuffling up the deck once again.
Well, Mark, let me be perfectly blunt with you: It's not gonna happen! Let me tell you exactly why it's not gonna happen, bro. You see, man, Dust 514 is a thinking man's video game where decisions hold a long term ramifications and if you've screwed up before well, Mark, I hate to say it but you're crap out of luck, man! Now I suggest that you collect yourself, adapt and keep it together from now on. Peace out! Wasn't Wednesday the first day of PC? You know when you could actually fight over them? So we have 2 days of it.....and you are using terms like "ever since PC was launched"....as if it was a long time. Anyway my complaints are older then PC and i have not even tried PC as it would be pointless for someone like me who just dinged 4 million sp last night to even attempt to compete. Not because i lack skill...but because going up against god mode 10 million SP players is futile. You are beating up on strawman...please stop it is embarrassing to watch. Note: the main players in my alliance and corp have plenty of SP as far as a know....if they don't hold anything it is not because of SP. I think SP/leveling should be removed because it is an awful match for an FPS that discourages new players preventing them from even playing basic game modes...and now as the OP said it is boring for old players. Note2: Min maxing points in an RPG leveling system is not a thinking mans game. It is busy work used to hide Dust's lack of game play options. Well here's the thing, Hooc, and don't get me wrong but I think you're playing the wrong game here if you allow me to be perfectly straight forward with you. I mean, to remove the whole SP and levelling system is not gonna happen with Dust 514 because it's such a big part of the game, man, and, bro, if you don't like it, there are many shooters out there that doesn't have that levelling system whatsoever. Edit: By the way I like your notes better than Mark's self notes about world domination. There are no other FPS games on the PS3 that allow mouse/keyboard...so you are stuck with me. Also you are bad at this game and you should feel bad and you should quit. Jesus Christ dude you've got to loosen up a bit, dude! I mean my God, you don't need to get all fired up about a conversation, bro, and yeah I'm not the best player around but that doesn't mean I don't enjoy playing it. I mean c'mon man!
You told me to quit...i told you to quit. Don't get your panties in a bunch because I wrote it better.
Note on writing style: Do not say you are telling it straight, instead tell it straight. |
hooc order
Deep Space Republic Gentlemen's Agreement
85
|
Posted - 2013.05.17 21:54:00 -
[12] - Quote
Knarf Black wrote:hooc order wrote:You told me to quit...i told you to quit. Don't get your panties in a bunch because I wrote it better.
Note on writing style: Do not say you are telling it straight, instead tell it straight. Note on writing style: trim your freaking quotes.
Never. |
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