Fremder V1
Crux Special Tasks Group Gallente Federation
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Posted - 2013.05.17 20:28:00 -
[1] - Quote
Shotty GoBang wrote:Side Note:
OP doesn't specify, but he sounds like a fellow Scout. Aspiring shotgunners may find different engagement parameters coming from Logi or Assault Shotgunners, given their superior staying power.
So far, most of the time i run around in a basic medium Minmatar suite, with high and low slots dedicated to more shields and armor.
I prefer the Breach, since i can take a few hits, and thus have time to bring myself into a good position for an OHK. So the reduced ammo isn't that much of a problem, if the aiming isn't off that day. The increased reach i find very helpfull. Allthought, i have to admit, it's mostly a matter of fun to me. Knowing that i better make every shot count... The Breach could use some love.
If both shots are fired, but the opponent didn't die yet, the higher staying power off that suit can allow for a switch to the secondary weapon to finish him off, or for a retreat, if it seems too risky.
Heavy's are still quite dangerous, if i can't suprise them. Usually it needs a good situation, to beat them without too much of a risk. For example a corner, that is close enough to him for optimal Breach range, but allows me to take cover for the moment inbetween the two shots... One example out of many, why situational awarness is so important with a shotgun, if one wants to be more than a one hit wonder.
Ah, something else, which can help with that sort of suitsetup and direct 1 vs 1 confrontations: Holding the secondary weapon in hand, until in OHK range. Often enough it's easier this way to get closer to an opponent, while running from cover to cover or doging around, since less people seeing a real threat in you, without that scary and easy to identify shotgun, and thus not circle back while firing their AR's. Many probably think you are just another lunatic, until it's too late.
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Fremder V1
Crux Special Tasks Group Gallente Federation
1
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Posted - 2013.05.22 16:23:00 -
[2] - Quote
If played smart, i think a heavy with a shotgun would work well in that kind of situation. Allthough i doubt it's better than just using the big machine gun, since those not only do about as much damage at close range, they can also hurt at mid range and carry more ammo. |