Heathen Bastard
Kang Lo Directorate Gallente Federation
271
|
Posted - 2013.05.17 05:04:00 -
[1] - Quote
Come one, come all! Come hear the latest idea that's probably somewhere else on these forums!
Basically, implementing a second type of ammo for weapons.
this would be an on-field switch, activated by holding square for a full second. This would trigger a reload animation(makes sense, you're changing your ammo) and change some function of the weapon, with drawbacks to match each specialized type.
LIGHT WEAPONS
Assault Rifles: Stabilized Plasma: gives an extra 15% range, for a 20% damage nerf while in use
Sniper Rifles: Armor Piercing Rounds: alters damage distribution, 120% to armor, 75% to shields
Scrambler Rifles: High Capacitance Cells: increases damage by 10% and increases heat generated(full charge will need to cool unless you want to burn)
Swarm Launchers: EMP Warheads: Inverts damage calibration
Plasma Launchers: Anti-Infantry: Splash damage & radius up by 10%, direct damage down by 20%
Laser Rifles: Focal Lens: changes optimal range to 1-15 meters, increased heating speed.
Mass Driver: Anti-Vehicular Rounds: Removes splash entirely, increases damage and brings modifier to 100% against vehicles
SIDEARMS
Scrambler Pistols: Low Capacitance Cells: More shots, 10% reduction in damage
Sub Machine Guns: Flechete Rounds: 10% faster fire rate, 15% damage nerf
Nova Knives: Don't use ammo, moving on...
Flaylock Pistols: Crowd Control Rounds: Doubles range of explosions, 1 extra shot, 3/4 damage reduction
HEAVY WEAPONS
Heavy Machine Gun: Heavy Rounds: increases damage against vehicles, reduces fire rate
Forge Guns: Lightning Rounds: Increased Damage, reduced range(100-200 meters?) removes explosion from rounds
SKILL
Ammunition Modulation: Skill at using Differentiated ammunition types with various weapons. 2% Specialized Ammunition storage per level. lv 1 unlocks the usage of special ammunition types
requires LV5 Weapon Upgrade Systems.
Any of these seem OP, UP? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
272
|
Posted - 2013.05.18 04:06:00 -
[3] - Quote
the shotgun "rolls up" to load rounds, why not just unroll it?
also, was thinking special ammo would be like maximum of 25%(Revised: 5% per skill LV) of your normal capacity(inc ammo cap skill).
and why not for the inverting swarms? with the skill as it stands, you're getting 2 shots of shield destroying rounds at maxed skill and capacity that's not even a full reload unless you're using a militia swarm. |