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Southpaw Gamer
The Tritan Industries RISE of LEGION
6
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Posted - 2013.05.17 03:43:00 -
[1] - Quote
Check out this thread I've made in regards to competitive players & DUST 514...
https://forums.dust514.com/default.aspx?g=posts&t=78514&find=unread
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Rynx Sinfar
Subdreddit Test Alliance Please Ignore
666
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Posted - 2013.05.17 15:13:00 -
[2] - Quote
Oh that's nice of you to draw attention to someone's effo... oh wait.
Normally I'd leave it at that but it's been a rough week so I'm gonna be mean. Apologies in advance.
Here is the breakdown.
Firstly from an OCD perspective this is not the appropirate location for this post. We'll get to the rest later but of the nothing this post includes, there wasn't enough Corporation nothing to presume an extra post here.
Secondly. Don't tell me your a year one game design student. It means nothing. And don't list the university name either, especially when it is one I only every see referenced in an advertisement in a magazine I no longer read because internet. Furthermore do yourself a favor and find a way to toss something more useful in that mix. You're likely going to need to break in as an artist (or hopefully a programmer as they are more in demand and get paid better). This is said from someone with both more educational experience and RL experience in your interests. For those of you who remember my walls of text I sometimes mention I am a programmer by trade, I do this because I see issues in my own work and the resulting problems paralleled in some issues players have gripes with. This, I feel, is different from the following argument.
Thirdly, the biggest advantage that "education" should give you right now is the knowledge that you know jack crap about this situation. You have no valid data to use for any analysis (which I'll be getting to), nor did you really attempt to acquire said data besides "what you feel" which isn't how professional design works. If you're going to present either a system or a change to a game that has probably cost millions you are going to be bringing some charts and graphs and some data. No one is going to spend money on what even a professional with experience has a "hunch" on. Thinking of a company or developer that breaks that rule? True, but a good lesson is never use a super brand (like mario) as an example because it is mario, and only an extremely small percentage of products will reach those levels of success. You can't base results or expectations on what was only true for .1% of products. This reminds me of people taking their first medical class or psych class and suddenly becoming experts. That or the kids in H.S. who read a philosophy book (or summary).
But hey I'm ignoring the actual content. So let's move on!
You may remark that I don't write terribly well. Guess what, same problem for you and you'll be needing it if your a designer because the result is based on the guy doing the work. The artist, programmer, underling, etc. If you can't properly communicate you're ideas you may as well burn them. (in all honesty take stuff like this, write it up sincerely, take it to a teacher and discuss it. Biggest regret in college is not living in my prof's offices during hours).
Mostly the issue is your not actually suggesting anything or having realistic expectations.
Let's break down the pub stomping. Don't define it like a quote unless it's a quote. It is disingenuous and just not correct anyway. If it is a quote it needs a source. You're also confused on what pub stomping is. Pub stomping is a natural phenomena that will result any time human beings compete against each other. Example - I played Varsity tennis in H.S. I was bottom tier for the varsity (those kids could really play, not that I was great). However one day in a training exercise I started obliterating them in rallies. They couldn't beat me, they couldn't get it past me, I wasn't missing anything. In that particular training game I stood at the "winning" spot longer than anyone despite the fact that I had to keep playing people who would humiliate me in an actual game. The point being human beings have varying levels of skill during any given moment. Professionals are the most consistent, the lower down you go the more variance in skill on an average day. More people in online settings with more scenarios just means the variance is more volatile. I can't give as much solid data as I'd like here because the variables impacting the data are numerous and complex.
You're solution is also not a solution. You're solution is to tell CCP to make a solution. "Create better matchmaking" means nothing. My solution for America is "Fix economy", you're welcome Americans. You also aren't addressing the issues for matchmaking. How will me grouping up with newbs work? I've been playing for months. Do I go to lower skill levels or do they join my level? Sounds like a great way to F over a newbie on that second part, but also sounds like some pros might get their rocks off by periodically making fresh characters and obliterating newbies. Some people have done matchmaking better than others, but that's like saying "Google perfected search engines, why does this wiki site's search engine suck so hard?" This is aside from the fact that every game has unique factors to deal with in regards to it's player skill base.
Also you can join non-full squads in battles and I don't feel like experiencing 90% of games missing 2 players because the number of people deploying in squads of 2 is minuscule.
Also we're still on a tiltawhirl of balancing items, you can still talk about game balance, just mention and keep the item changes in mind.
Corporation battles. You explained what would be an enormous feature that got about 3 paragraphs. It told nothing about the feature and is hillarious set beside pub stomping. How many corps do you think there currently are? Also were you around 2 weeks ago when there were Corp Battles? Are you saying I'm going to run into random corps with this and about 20% of the time hit small elites? Sounds like my chances of winning could be accurately determined by knowing active player populations and throwing a dice. Oh wait no I just saw the ranked part, which is awful because you just cut the player pool down more. |
Knarf Black
Subdreddit Test Alliance Please Ignore
759
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Posted - 2013.05.17 15:28:00 -
[3] - Quote
*crushed under wall of text of the beast* |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
666
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Posted - 2013.05.17 15:39:00 -
[4] - Quote
In all sincerity aside from the above. Speaking from someone who almost but not really has the experience to talk about it, be prepared to show usefulness outside of design.
Design is difficult to show experience or value in. The best thing you can do is properly document what you provided for any projects you're going to put on your resume. But fact is if you put a super awesome project on your resume and list "design", they know on a 3 man team everyone likely pitched in and the programmer and artist would be the more desirable depending on results. I'm lucky to have a programming background. As a result I can potentially get a good paying job in any major US city because it is in demand and competent programmers are more so (the more I hear about people that were interviewed the more value I realize I have). The reason that is good because finding a job is hard if your not in the right city. Thankfully I'm in a city with a growing tech community but if necessary I could go to a city with a decent game development community and get something while I looked. Amazing artists are always great, but the poor bastards are under appreciated.
BTW if your not making a game right now your being dumb. Need a programmer and artist? No you don't. It's called cardboard and markers. Make a boardgame. Also for a class where we presented projects in a moc presentation for getting "investors" we took the best of that group and made paper test versions. My group made a space sidescroller shooter into a turn based affair and actually learned some stuff from it if we were to make it for real. Think you have an awesome idea though? So did a lot of the presenters and yet when put to class vote with a room full of young minds a rather bland space shooter rehash won hands down. A kid cried afterwards for lack of votes. That was an interesting lesson on life. What was the point of that? Make games, no excuses, get feedback. (also have them test it, we spent a month on a board game only to have the teacher show that the best way to win was to ignore all the game mechanics, swearing was involved.) This also has the advantage of not taking all that programming time to learn the same freaking lessons.
Make contacts. If needed ask your professors about making contacts. People in positions to do so usually really like helping youngins. It could lead to an internship if your lucky enough. Also go to any local groups, being able to ask "Jay from the young developer's association" if there are any openings at "Super Games Ltd." could mean your resume being looked at or a courtesy phone interview. That is huge. HR guys have actually said that step one of their hiring process is to take the bottom half of the pile or resumes they have and throw them because it is not humanly possible to read them all and there are so many left that they know they have a good candidate. A word from an employee could mean EVERYTHING.
And seriously do your homework ahead of time and go talk to your teacher about it after you F it up. They can teach best after you have something to base their talk on. Having them tell you about pros and cons and solutions after just having had problems is so invaluable I will fly to and slap people who say otherwise.
You picked a hard industry to get into, go do stuff. |
Southpaw Gamer
The Tritan Industries RISE of LEGION
16
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Posted - 2013.05.17 18:08:00 -
[5] - Quote
I feel as though you are taking the thread I linked you to as more than what it is meant to be. It outlines the ideas I brought forward, nothing more. Why would I spend hours to flesh out the ideas completely when at the end of the day...
#1. I am not getting paid by CCP to develop their game
#2. The amount of people on a forum board that would actually read and understand what is being said is minimal.
I was not here two weeks ago for the last build with Corp battles in place, you are correct on that. My intentions were to direct competitive players like myself to a thread suggesting methods of keeping the game interesting, if you have a problem with the fact I wrote the content of that thread while also linking you to it so be it.
This topic does belong here. Why? Because this is where the Corps mingle on the forums and the thread linked speaks of competitive Corp battles.
Regardless. My goals are...
#1. Get the idea(s) out there #2. Get the community to expand on the BASIC idea(s) laid out and / or ADD more ideas #3. Get CCP feedback.
Thank you for your advice in regards to my chosen career path,
Kevin D. Lee
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