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Frecki
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.16 21:35:00 -
[1] - Quote
I'm just gonna get right to it.
Some of the ui elements need to be more streamlined and some of the menus need to be quicker. First off, I'd like the start button to bring up the neocom only, incase I want to make some quick changes. Opening up the map as well as opening the neocom seems to add alot of unnecessary loading time, which could get me killed.
When the map is open before you respawn the start button should open the neocom instead of L1, it seems more logical.
If it frees up some memory or processing power to make the realtime 3D map less detailed, the do it. I wouldn't mind if it was 2D and static, just as long as it tracks friendly and enemy units in realtime.
If the are multiple spawnpoints stacked on each other, it would be nice if the were separated out in a circle with lines pointing to their location.
When choosing my dropsuit in a match and I press square to modify it, I'd like it to take me directly to that suits fitting window instead of opening the entire fitting window so you have to pick which suit to modify again. Also, there's no need to load 3D models for the dropsuits and vehicles when accessing the fitting window during a match, again, to free up some PS3 juice if possible.
If I turn on squad voice chat, I'd like it to remain on next time I join a squad.
The window showing my location when im in my quarters is a bit to big.
The chat system needs to be completely redesigned. I'd like to have a proper chat window like you get in EvE. So you can choose to have, say, squad chat open during a match or maybe it shows the kill feed.
The on screen keyboard should be turned off if l have a keyboard connected to my PS3 |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
169
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Posted - 2013.05.16 22:57:00 -
[2] - Quote
Frecki wrote:
If the are multiple spawnpoints stacked on each other, it would be nice if the were separated out in a circle with lines pointing to their location.
I would dance a jig if CCP implemented this, it is so ******* annoying when you are trying to use a drop uplink to spawn somewhere that just so happens to overlap with the objective but is on a different plane than the objective.
So ******* annoying, I can't emphasize that enough. |
Kaathe
DUST University Ivy League
63
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Posted - 2013.05.27 16:16:00 -
[3] - Quote
Chopping this up...
Frecki wrote:I'm just gonna get right to it.
Some of the ui elements need to be more streamlined and some of the menus need to be quicker. First off, I'd like the start button to bring up the neocom only, incase I want to make some quick changes. Opening up the map as well as opening the neocom seems to add alot of unnecessary loading time, which could get me killed. There are a few redundant button schemes. I guess everyone is use to start being the button of choice to open the main menu. If L1 is for the menu then R1 should be for the Chat Window, and bind Start and Select to something different.
When the map is open before you respawn the start button should open the neocom instead of L1, it seems more logical. I think this keeps it in line with the previous setup. Muscle memory?
If it frees up some memory or processing power to make the realtime 3D map less detailed, the do it. I wouldn't mind if it was 2D and static, just as long as it tracks friendly and enemy units in realtime. A topography map would be nice to look at. Personally I liked the older maps were we could zoom in really close. Kind of missed that :(
If the are multiple spawnpoints stacked on each other, it would be nice if the were separated out in a circle with lines pointing to their location. I think that's just the way it is...Just tell people no to put multiple points on one spot.
When choosing my dropsuit in a match and I press square to modify it, I'd like it to take me directly to that suits fitting window instead of opening the entire fitting window so you have to pick which suit to modify again. Also, there's no need to load 3D models for the dropsuits and vehicles when accessing the fitting window during a match, again, to free up some PS3 juice if possible. Makes sense.
If I turn on squad voice chat, I'd like it to remain on next time I join a squad. Does voice chat really have to do with UI changes? I think that's more of a core problem then a UI concern.
The window showing my location when im in my quarters is a bit to big. A font size increase should solve that issue. Then again what else is there to look at in the merc quarter.
The chat system needs to be completely redesigned. I'd like to have a proper chat window like you get in EvE. So you can choose to have, say, squad chat open during a match or maybe it shows the kill feed. I'm sure separate windows would be cumbersome and annoying to a console player. Yeah, we have a M/KB function but it's not like we have a mouse on screen to look at.
The on screen keyboard should be turned off if l have a keyboard connected to my PS3 Again, that might be a hardware issue.
A main concern that I have is the font size of all the text in the game. It's way to small...
I agree that the process should be streamlined for things such as opening maps and menus, yet I feel fine with the way it is right now. So far is flows nicely but it's a little bumpy here and there.
The UI for the map and the quick fittings is really nice...all we need is a font size up. But nothing to big like you did back in the 2nd build of closed beta; that was annoyingly big. |
BuTtHuRtPEepZ
Raging Pack of Homos
19
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Posted - 2013.05.27 17:10:00 -
[4] - Quote
Very good points/requests. ALL of them. also, just to add. Make the neocom interface mid-battle similar to the chat and communication interface (as in start brings up the neocom similar to how select brings up chatbox) |
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