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iLLMaTiC619
KiLo.
63
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Posted - 2013.05.16 14:23:00 -
[1] - Quote
CCP the duvolle guns and tac AR need to be nerfed. Not only do they have crazy range the damage is WAY TO HIGH!
I'm a heavy we are slow, have no range and our damage is ok but these guns for AR are way too high damage wise
look at the stats CCP, you look at all these stats and all people use are the tac and duvolle.
Last build you didn't die so fast against these god like guns but on this current build you do!!
adjust it it makes this game not fun to be a heavy and we are already at disadvantage, give us sharpshooter so we can fire back or get rid of heavy all together and give me my SP points back
you wanted feedback there's your feedback |
iLLMaTiC619
KiLo.
63
|
Posted - 2013.05.16 14:59:00 -
[2] - Quote
semperfi1999 wrote:ill........
CCP is offering a respec why dont you take them up on that if you dont like your choice. Also CCP noted that heavies are supposed to be defenders mainly so dont expect your HMG to reach the range of the AR. TBH they didnt change the dmg on the reg AR. They just added the 10% bonus everyone used to have with the weaponry skill that everyone skilled into anyway. Your not getting your range back on the HMG....you just got your dmg back and you murder ppl in CQC which is what your supposed to do. BTW the reg AR does not have crazy range. That being said I do agree the laser needs to be buffed as it was nerfed wayy too hard.
see I feel the nerf was good for laser. looked like a damn club with lasers going everywhere on the last build. I rather have these AR's than everyone using lasers like the did last build.
I aint saying give heavy back crazy sharpshooter but this is the future, HMG should shoot farther than it currently does IMO. I don't want to respec and give up on the heavy and go to AR , I have a GEK AR which is iight , but I have a feeling a nerf of some AR will be coming. |
iLLMaTiC619
KiLo.
63
|
Posted - 2013.05.16 15:19:00 -
[3] - Quote
Muzodor wrote:Would a maximum cycle rate help solve some of the issues with the TAC AR? I ask because the Scram AR is nicely balanced with it's heat mechanic, it limits the total potential dps of the weapon. A cycle rate limit could do the same for the TAC, or better yet to mirror the Scram AR overheat with a jam mechanic. User cannot swap weapons, melee, or sprint until the jam is cleared similar to the overheat without the self inflicted damage (rapid-fire causes the gun to jam). This could also be a simple way to address the modded controller with TAC issues that more and more people are becoming aware of.
see I didn't know about that and I heard the Duvolle tac has big recoil... you know I am at the point if you can't beat them join them and I have a feeling soon as I unlock that skill tree for AR tac etc they will nerf it and I will be stuck with a useless gun.. I just think those guns were better on the last build comaired to now |
iLLMaTiC619
KiLo.
63
|
Posted - 2013.05.16 16:17:00 -
[4] - Quote
Jack McReady wrote:iLLMaTiC619 wrote:see I didn't know about that and I heard the Duvolle tac has big recoil. TAR scrubs that are in denial keep to claim this but unfortunately this is not true. hipfire and ADS is deadly accurate with the TAR. the hipfire spread is like on the prenerf breach basically nonexistant and ADS has a cosmetical minor kick. the gun will hit where you aim at.
that's what I felt was happening as well
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