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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1380
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Posted - 2013.05.16 10:49:00 -
[1] - Quote
So, this feedback comes from a french player who only use this as a controller. He asked me to translate it so here we go :
"Greetings,
First, congrats on the enhancement to the PS Move. Thank you. Though, there are still quite a number of things that can be improved
- Rotation speed is way too slow. Even when set at a 100% in the options. We should have twice that max rotation speed at least to make it comfortable to use.
- Dead Zone set up only applies to hip fire. For ADS, dead zone set up is open at 100% which makes it very difficult to play. We should have another set up for the dead zone applying only to ADS. Or at least have the same value we chose for hip firing.
- Large turrets cannot be used. It feels like the aim doesnt catch our movement. It's virtually impossible to aim
- When trying to switch between equipments (the Move button), our character just stops, and you cant move. Which doesnt happend with a DS3 controller
- Assigning orders with the Move is almost impossible as well. It seems that players\objective cannot be selected."
That's it. Let's try and think about those who dare use the PS Move. Not everything is about DS3 and KBM
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Flamesea
Shadow Company HQ
13
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Posted - 2013.05.16 11:11:00 -
[2] - Quote
Thanks for feedback. I was thinking of getting my setup out for Move again but seems it Still needs alot work. |
Tarty Fleth
Prima Gallicus
26
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Posted - 2013.05.17 15:51:00 -
[3] - Quote
Thanks for the translate Caza
And I emphasize the deadzone for ADS is the most important point to fix for me. |
Sparrow Darkly
Martyrdom Inc Insurance Fraud.
7
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Posted - 2013.05.17 17:21:00 -
[4] - Quote
I too wish the Move was a more useable option. If it was, I'd invest in a Sharpshooter to make holding the Move more comfortable, stable, and immersive.
Really hope it gets better. |
Daedric Lothar
Onslaught Inc RISE of LEGION
347
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Posted - 2013.05.17 18:01:00 -
[5] - Quote
Is the move a good enough platform to really be used in this game? I don't have one, but if its possible to have it where it doesn't suck then I would probably be interested. |
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