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Tebu Gan
CrimeWave Syndicate
4
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Posted - 2013.08.04 22:27:00 -
[1] - Quote
10mg PLUMBUM wrote:I cant understand the abilities of the new tanks, less PG and CPU.
Old Caldari Tank:
Gunnlogi CPU 330 PG 1805
New Caldari tank:
Falchion CPU 320 = less than 10 CPU, but more slots PG 1805 = same as old
Old Gallente tank:
Madrugar CPU 210 PG 2690
New Gallente tank:
Vayu CPU 210 = same as old PG 2490 = less than 200 PG, but more slots
Why need more slots, but with less CPU/PG?
So where am i can use large prototype turrets? (I thought that prototype for these Enforcer HAVs)
if only do not use any armor plates, you can use it .
Please make more CPU/PG for the new tanks
Yeah people have been saying this for months. On the shield version of the enforcer you can equip an extra PG booster in your low for a total of 3, I can see that being of some little use in maxing you modules, even then it is a very small boost not worth it. Since the OFFICIAL release of the game, vehicles have go shat on. And no word whatsoever on anything in the future, aside from the little sneak peak at pilot dropsuits. Even then, the suits do nothing at all to address the big problems with vehicles.
Oh and these tanks cost 1.2 mil compared to the 200k isk of the originals. Not worth it, and nothing about this is being addressed from the DEVS. . |
Tebu Gan
CrimeWave Syndicate
5
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Posted - 2013.08.05 13:25:00 -
[2] - Quote
10mg PLUMBUM wrote:pegasis prime wrote:DarthJT5 wrote:I use a missle Falchion and keep the range at about 300M. It is extremely effective once you get used to the tank and can aim a missle turret. Ive killed infantry in one burst consistently at about 350M, it gets a little harder after that. But i can destroy installations and Somas in two bursts, and i dont even have an ADV large missle.(im about to tho ) I just use the standard Accelerated missle for now. Eek wrong range on your falchion the missiles have a base range of 250m and with my fully specked falchion I can hit up to 286m just saying. good sniper
Missile Sniping??? Cool and all but if you go for sniping, why the hell would you use an enforcer with missiles. Gotta get far to close to the main battle, not worth the risk, most you are going to make in the match is 250k to 500k if you are very lucky.
Last night I ran a match with 2.5 WP and 500k isk. That rarely happens, and I was rail sniping. Got nearly every installation and took out 4 milita tanks. Biggest thing in that match, absolutely no AV, and the tanks were terrible shots.
Go ahead and pull out that falcion, I LOVE blowing you guys up with my 200k gunnlogi, I'll even give ya a chance and roll out my blaster.
And here's a note, they may have the HIGHEST damage output, but that is minimal compared to the output of a rail sniper. And other thing why would I spend 1.2 million on this thing when I can already 3 shot a bolas in my gunnlogi????? Still going to take 3 shots to drop one!! |
Tebu Gan
CrimeWave Syndicate
5
|
Posted - 2013.08.05 13:35:00 -
[3] - Quote
DarthJT5 wrote:Has anyone even TRIED to missle snipe? It actually very effective.....
I would like to see you in game, I want to see this "missile snipe". Then I'm going to blow you up. You must not have many points into tanking, or you are one of those dudes I keep killing. |
Tebu Gan
CrimeWave Syndicate
7
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Posted - 2013.08.08 16:38:00 -
[4] - Quote
10mg PLUMBUM wrote:ok, looking for LAV logistic which will not pay attention to that moment that will received nothing instead me
Yeah, would be nice to have a logi LAV follow me around and heal, but as far as I know they do not receive any points for doing so. So as I run randoms with other randoms, the LAV logis are still going to be running around murder taxi ing it up, because you know, that gives them points.
I get the feeling that a lot of the people responding to numerous tank feedback, do not drive tanks themselves as a primary. Yes on paper it would seem the enforcer class has more damage output, but when you fit a 3rd damage mode, the bonus to damage is minimal, like 3 percent extra ( due to stacking penlties ). The zoom I assume applies to the tank itself and not the weapon (I am assuming this is how it works), so sniper tanking it would help a bit in that aspect.
As far as the shield enforcer is concerned, the low slot I see as a valuable slot, as you could equip a third pg booster, which in turn allows you to fit the best shield booster, as well as the best extender, then with 2 passive ward shield amplifiers and maybe another heal, but the best second heal I think you could still fit is a low end heal. Not sure if the PG output for the third pg mod is enough to fit 2 big heals, someone could verify this for me as I don't see a point in messing with enforcers.
But the thing people miss is if you run missiles or blasters on your tank, you want the best of the best tank related mods. To do this you can't run damage mods in your low (you could run one damage mod and 2 pg boosters and still have a good fit tank), you got to fit pg boosters to get the heavy tank mods.
Something people seem not to understand is even if you stay at max range with your missile or blaster, you are still painfully exposed. AV from up high can pummel you to pieces before you can even get pulled out of the engagement. People like to make it seem easy, oh well the description says it is a long range tank, yes I understand that, and for the cost that's where i would keep it most of the time, but where is the fun in that. What's a 1.2 million isk tank (just for the tank itself, no mods) worth if it simply sits up in the hills and it hardly gives you a boost in damage.
An extra 10% zoom and 3% damage over my old tank that costs a mere 200k isk, is hardly worth it for a sniper tank. I can already 3 shot a bolas. That small boost isn't going to drop that to 2 shots.
So to those who think running damage mods on your missile or blaster fit enforcer is a good idea, I can say you are not a good tanker. The mitigation is worth far more then what you gain in damage on those weapons.
I do run tanks, and typically run them with no losses (at least the games I've played the last few days) and I experiment with them lots. Climb out of that box a bit and play with all aspects of these tanks, that is the only way you can give good feedback!
Oh and as far as armor enforcers are concerned, sorry guys, less PG and an extra, completely useless high slot. Shields can equip for extra pg and not sacrifice any tanking potential, only add to it. While you cannot hope to do that with your version of the enforcer. Armor enforcers seem weak overall when stacked with a shield enforcer if you all get my drift.
The armor version seems more the rails only kind (no idea what you would do with that extra high slot??) while a shield version has quite a few possibilities in my eyes.
Still not worth the cost! |
Tebu Gan
CrimeWave Syndicate
10
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Posted - 2013.08.09 13:37:00 -
[5] - Quote
DarthJT5 wrote:IF you get the Enforcer skill to the max(which i will NOT be doing. 3.7 mill SP? Hell no) you get 15% extra damage and range for the missles(Caldari) or blasters(Gallente). If you got that maxed, ADV turrets would be doing more damage than proto turrets, not counting turret skills or damage mods. Plus that extra zoom. I run the Falchion(i named it Snow White lolz) with the ADV large missles, and its already a force to be reckoned with. Im getting better and better at missle sniping infantry, and i can put out 2700 damage to armor in 1 burst. With one 7% damage mod. Thats alot. Now, dont get me wrong, it is HARD to use the Enforcer over the Standard, its slower, and its funny, pull one Falchion and all the AV in the map gravitates towards you... but, its very rewarding once you get good at it. I run 5100 shield with 30% passive reduction(dont have wards yet) large ADV accelerated missles, a ADV cyled missle in the bottom and an ADV scattered blaster on top, with 2 PG mods and and a damage mod. I love this tank. The Vayu? I see no advantage in using it over the Maddy. Seriously. What does that 3rd high slot do?! Not to mention the 200 less PG compared to 10 less Cpu on the Falchion...... that just gives no benefit. I can get 2500 PG on a Falchion, almost 2600. Because that 3rd low slot is very useful.
Sounds like you don't have the skills to use all the module's yet. I would suggest maxing those skills out before using the enforcer class on the field. And a good fit maddy will blow that tank of yours to bits, sorry.
Your numbers are wrong, 10% extra damage with the skill maxed. 10% extra zoom, nothing in there about the RANGE of you TURRET. No since in putting a damage mod on there, just put on another pg booster (x2 15% boosters, and one 7/7/7% booster). Another thing to note, my gunnlogi would eat that thing for breakfast with blasters fitted on.
You are clearly a new tanker so a word of advice, your luck will run out. Fit that thing with a rail so when things do get rough, you can call in your missile version and move on to sniping. I don't know if maybe you won these from the event, but they are crap all around if you have to buy them.
That being said though, I do see some usefulness in that low slot, but the COST. It isn't worth it to me just to gain a low slot.
My missile fit -Speed booster (For the enforcer version, the extra pg would allow me to equip another heal here, maybe a large but I haven't done the numbers on that yet, even another light extender, the speed is a huge asset though.) -Best extender (2100 hp) -x2 ward amplifier -Biggest large heal
- x2 15% pg boosters (on yours I would put the 7/7/7%, the one that bumps up shield hp and regen along with pg.)
-Frag or Accelerated missiles - small standard missiles(cheapest on pg, once you unlock all the modules you would understand.)
Then you could bump that HP to 5600 with a heavy heal and 34%resist or so. When you fit up a tank for close engagements, putting out the most damage isn't going to do you any good, especially when that tank is an enforcer. Your mitigation is the most important part of frontline tanking. If you want to do damage, then pull out a rail tank.
If I ever see you, I'm blowing that shiny enforcer of yours to pieces. |
Tebu Gan
CrimeWave Syndicate
10
|
Posted - 2013.08.09 16:06:00 -
[6] - Quote
DarthJT5 wrote:Tebu Gan wrote:DarthJT5 wrote:IF you get the Enforcer skill to the max(which i will NOT be doing. 3.7 mill SP? Hell no) you get 15% extra damage and range for the missles(Caldari) or blasters(Gallente). If you got that maxed, ADV turrets would be doing more damage than proto turrets, not counting turret skills or damage mods. Plus that extra zoom. I run the Falchion(i named it Snow White lolz) with the ADV large missles, and its already a force to be reckoned with. Im getting better and better at missle sniping infantry, and i can put out 2700 damage to armor in 1 burst. With one 7% damage mod. Thats alot. Now, dont get me wrong, it is HARD to use the Enforcer over the Standard, its slower, and its funny, pull one Falchion and all the AV in the map gravitates towards you... but, its very rewarding once you get good at it. I run 5100 shield with 30% passive reduction(dont have wards yet) large ADV accelerated missles, a ADV cyled missle in the bottom and an ADV scattered blaster on top, with 2 PG mods and and a damage mod. I love this tank. The Vayu? I see no advantage in using it over the Maddy. Seriously. What does that 3rd high slot do?! Not to mention the 200 less PG compared to 10 less Cpu on the Falchion...... that just gives no benefit. I can get 2500 PG on a Falchion, almost 2600. Because that 3rd low slot is very useful. Sounds like you don't have the skills to use all the module's yet. I would suggest maxing those skills out before using the enforcer class on the field. And a good fit maddy will blow that tank of yours to bits, sorry. Your numbers are wrong, 10% extra damage with the skill maxed. 10% extra zoom, nothing in there about the RANGE of you TURRET. No since in putting a damage mod on there, just put on another pg booster (x2 15% boosters, and one 7/7/7% booster). Another thing to note, my gunnlogi would eat that thing for breakfast with blasters fitted on. You are clearly a new tanker so a word of advice, your luck will run out. Fit that thing with a rail so when things do get rough, you can call in your missile version and move on to sniping. I don't know if maybe you won these from the event, but they are crap all around if you have to buy them. That being said though, I do see some usefulness in that low slot, but the COST. It isn't worth it to me just to gain a low slot. My missile fit -Speed booster (For the enforcer version, the extra pg would allow me to equip another heal here, maybe a large but I haven't done the numbers on that yet, even another light extender, the speed is a huge asset though.) -Best extender (2100 hp) -x2 ward amplifier -Biggest large heal - x2 15% pg boosters (on yours I would put the 7/7/7%, the one that bumps up shield hp and regen along with pg.) -Frag or Accelerated missiles - small standard missiles(cheapest on pg, once you unlock all the modules you would understand.) Then you could bump that HP to 5600 with a heavy heal and 34%resist or so. When you fit up a tank for close engagements, putting out the most damage isn't going to do you any good, especially when that tank is an enforcer. Your mitigation is the most important part of frontline tanking. If you want to do damage, then pull out a rail tank. If I ever see you, I'm blowing that shiny enforcer of yours to pieces. Holy **** bro, go read the stats. The enforcer skills give 3% to damage and range per level. You know what 3 times 5 equals? 15. Why would i run std small stuff when i always have two good gunners. If you run an Enforcer without a squad, your just plain dumb. Also, the largest heal is just a waste of PG/CPU. Go with the Heavy Converse. Its a minimal difference in terms of the hp regen. I dont do frontline with an Enforcer. Hence the missle turret. Btw, the ONLY reason i dont blow up every single maddy i see is their either redline rail fags, and/or the armor rep bug. I could blow a well fit maddy from a good distance in about 10 seconds, if they couldnt regen 300-400 armor every second.
I'm sorry, It seems I have offended you. Perhaps I was wrong on the stats, will check later.
I must say I fully disagree with most everything said here. The converse heal ticks for 271, the biggest 325, so the difference is worth it. Clearly you do not have all your skills to a point where you can use them, that is all. Missiles are not a super long range weapon, therefore you are within the area I define as front line.
In your previous post you mentioned being a tank buster, yet now you tell me you won't blow up maddys, ok bro. I do blow maddys up or at least much them off the field. I run 3 tanks, missile, blaster and a rails all shield spec. And redline fags as you call them are typically making money to run the frontline fit, so quit the hating and pull out your own rail.
Tell ya what, post your fit up here for the other tankers to see, because you already stated that you aren't running ward amplifiers, this tells me you don't have your skills up to a reasonable level to actually utilize the modules available.
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Tebu Gan
CrimeWave Syndicate
11
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Posted - 2013.08.10 17:00:00 -
[7] - Quote
DarthJT5 wrote: I never said i wont blow up Maddys.... i said that i would blow up every maddy i see if it wernt for the rep bug and redline rail fags. I dont have a problem with rails, i run them too. But, the redliners are fags. Just my opinion. Lets do some math for the boosters. A 50 hp difference between the best and the converse, times 5 for the five pulses. Thats a 250 total rep difference. Thats not even half a swarm. Or an AV grenade. 2 shots differnce from a large blaster. So yes, its a waste of cpu and PG, to me atleast. Wanna know my fit? Alright. The turret info is above this, i run a Heavy extender, Heavy Converse Booster, and 3 supplememtal amps, two 12% PG mods(i do have the 15% but i dont need them on my Missle fits yet, not untill i have proto large missles) and a large missle damage mod. All im missing from my fit is the Ward extender and the ward amps. Ill jave ot this week.
Converse heals for 271 per tick, the best for 328 per tick, with a difference of about 100 PG. 57 extra hp per tick translates into 285 extra total. Though I myself don't have a problem equipping one over the other, so I do go for the best, better is still better. When my skills weren't as high as I needed them I did run the converse heavy heal with a supplemental heavy shield extender as well. Now I run the best Extender and the best heal.
Seeing as you are running an enforcer, I would take the best over the medicore one any day.
And I don't know if it's just me, but I have had that heal tick for far more then is stated it would seem to me.
Converse heals a total of 1355, best is 1640 total. Let's say you have about 5,000 shields. So you can watch as you are taking damage and break your shield bar down into 5ths, the converse will heal a little over 1/5 of your shield by this reasoning. Yet at half shields I can take damage, and rep back up to damn near full shields. When taking heavy damage from swarms, I can pop my heavy heal on and take no damage, just from one tick. A few advanced and proto swarms hitting me.
It would seem to me our heals do a bit of crazy healing themselves, other then whats simply on paper.
And if you have 15% boosters, why not just use them and equip your best heal? You have the potential right there but you are to argue to me they are pointless and not worth it.
Did a bit of statistical math on this, The best booster is actually a 21.04% increase in overall healing over the Converse booster. That is a bit of an increase but let's look at the PG costs in this same way. Converse 512 PG Best 608 PG Doing the math you get a 18.75% increase in PG over the Converse.
So you heal 21.04% more at a cost of 18.75% more PG cost
To me, your statement would be true if the PG cost was greater than 21%, as such it is not.
Though I assure you, the difference isn't huge, but it is still there.
Heal 1640 - 1355 = 285 difference 285 / 1355 = .2104 (rounded up) or 21.04%
Pg 608 - 512 = 96 difference 96 / 512 = .1875 or 18.75%
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