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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
2328
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Posted - 2013.05.17 02:51:00 -
[1] - Quote
Spirit Charm wrote:would this be a bad idea? Guild wars 1 did this if I am not mistaken. Only difference is that there is a cap on how expensive things can get.
Guild Wars 2 copied Eve Online's economy but failed miserably. In fact, gaming sites rated GW2's economy as the worst model of all while Eve Online's economy is currently rated as the best model there is for an MMO economy.
Dust will have a secondary player-controlled economy modeled directly after Eve Online since that is the game it is currently attached to.
You really need to do some more research dude. There is such a thing as a "search" function. |
Maken Tosch
DUST University Ivy League
2328
|
Posted - 2013.05.17 02:53:00 -
[2] - Quote
PS: In Eve Online, players have so much control over the cost of an item, there are literally no restrictions as to how expensive or cheap an item can be. |
Maken Tosch
DUST University Ivy League
2328
|
Posted - 2013.05.17 03:01:00 -
[3] - Quote
Spirit Charm wrote:Maken Tosch wrote:Spirit Charm wrote:would this be a bad idea? Guild wars 1 did this if I am not mistaken. Only difference is that there is a cap on how expensive things can get. Guild Wars 2 copied Eve Online's economy but failed miserably. In fact, gaming sites rated GW2's economy as the worst model of all while Eve Online's economy is currently rated as the best model there is for an MMO economy. Dust will have a secondary player-controlled economy modeled directly after Eve Online since that is the game it is currently attached to. You really need to do some more research dude. There is such a thing as a "search" function. I said guild wars 1. Not 2. In 1, The items got more expensive the more players wanted it. and less the more players didnt buy it. Learn to "read" more =/
Ah. Missed it. When you mentioned GW and economy in the same sentence, I automatically remembered one article about the developers borrowing Eve's idea of an economy.
The concept is sound as you put it, but the only way to allow the economy to fully flourish is to allow the players unprecedented control over it to the point where competition is fierce and prices can skyrocket to epic heights or drop catastrophically to record lows and yet still be able to recover within the week as players make a mad scramble to either buy in bulk or fire sell in mass to counter the effects. |
Maken Tosch
DUST University Ivy League
2328
|
Posted - 2013.05.17 03:13:00 -
[4] - Quote
I can see a 'Thale' selling for 10,000,000 ISK in the player-controlled market one day. But I also foretell another player selling the same thing for 500,000 ISK in an effort to undercut the original seller. |
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