Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Human Anamoly
Planetary Response Organization
1
|
Posted - 2013.05.16 04:36:00 -
[1] - Quote
Just wondering what everyone considers to be high SP. 12 Million? 15 Million? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
463
|
Posted - 2013.05.16 04:37:00 -
[2] - Quote
Your virginity. |
L1eutenantG
Vherokior Combat Logistics Minmatar Republic
1
|
Posted - 2013.05.16 05:07:00 -
[3] - Quote
Went in expecting a serious thread, read the first post, laughed out loud in the office, now I may not have a job after today...
Cheers!! |
Vyzion Eyri
The Southern Legion RISE of LEGION
654
|
Posted - 2013.05.16 05:19:00 -
[4] - Quote
Enough to get the fitting you desire. If this game is balanced properly, someone with 1 million SP should be able to kill another person at 5 million SP IF the person with 1 million SP knows the exact conditions in which he will perform the kill.
If the game isn't balanced, and someone with millions more SP than another can win a fight regardless of the situation, then we have a problem.
That is, there shouldn't be a 'high' amount of SP or a 'low' amount of SP. How much SP one wants depends on what one wants to do on the battlefield.
Which actually gives me a good idea as to a different SP system. What if, initially, all skills had 1x multipliers. Then lets say a person goes into assault dropsuits. Suddenly, all multipliers for other dropsuits increase to 3x? Same for weapons, same for vehicles. For modules, perhaps if you reach advanced level of one module, all other module multipliers increase. It's complicated though... perhaps I'll create a separate thread once I figure out the details. :) |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
120
|
Posted - 2013.05.16 05:23:00 -
[5] - Quote
The thing is 1 million SP currently get you anywhere in Uprising. I am not sure what is minimal SP require to full specialize in one role right now. If I remember correctly 2 million SP should be enough for you to get anything you want in a single role. |
Kaze Eyrou
ROGUE SPADES EoN.
205
|
Posted - 2013.05.16 05:32:00 -
[6] - Quote
250 mil.
At least that's what it was at Fanfest.
Seriously though probably 12 or 15 mil at this point. Of course seeing CHICAGOCUBS4EVER with how many kills he has, he is probably sitting at 20 mil. We'll never know. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
139
|
Posted - 2013.05.16 05:33:00 -
[7] - Quote
Talruum Tezztarozza wrote:The thing is 1 million SP currently get you anywhere in Uprising. I am not sure what is minimal SP require to full specialize in one role right now. If I remember correctly 2 million SP should be enough for you to get anything you want in a single role.
Operation 5 + Prof 2 in a single weapon
Decent Core Skills: Armor 5, Shields 5, Electronics 2, Engineering 2, Core Upgrades 3, Either Shield extension/regulation to 5 or armor plating/repairs to 5, grenadier 3, and nanocirc 3.
Dropsuit Command 1/2/3 (depending) + Basic Frame suit to 5
Fairly basic medium frame proto assault build with adv grenades and adv nanohive... looking at what... 4-5 million SP for that?
Waiting to see what this skill tree update looks like, said they are bringing the progression back to chromosome levels, hopefully that means my 10 million SP can get me a decent proto assault build. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
953
|
Posted - 2013.05.16 05:36:00 -
[8] - Quote
Vyzion Eyri wrote:Enough to get the fitting you desire. If this game is balanced properly, someone with 1 million SP should be able to kill another person at 5 million SP IF the person with 1 million SP knows the exact conditions in which he will perform the kill.
If the game isn't balanced, and someone with millions more SP than another can win a fight regardless of the situation, then we have a problem.
That is, there shouldn't be a 'high' amount of SP or a 'low' amount of SP. How much SP one wants depends on what one wants to do on the battlefield.
Which actually gives me a good idea as to a different SP system. What if, initially, all skills had 1x multipliers. Then lets say a person goes into assault dropsuits. Suddenly, all multipliers for other dropsuits increase to 3x? Same for weapons, same for vehicles. For modules, perhaps if you reach advanced level of one module, all other module multipliers increase. It's complicated though... perhaps I'll create a separate thread once I figure out the details. :) More SP =/= "I win button."
It just means that you're able to use more skills or attributes to better customize your character to your specific play style. Even then, you still have to invest your SP into the right skills to do so. And on top if that, even if you do, you still got to aim to kill the person in front of you. SP just makes it easier to play the way you want, instead of being limited to an assault front line starter kit 24/7. Then you have to factor in weapon and equipment balance. If someone knows how to fit a suit properly, they can handle most situations thrown at them by using an effective counter. Remember all those 700+ HP killer Caldari Logis running around? Don't see them to often since the scrambler rifle came into play, huh? On the topic of mastering skills to increase multipliers for connected skills, you got it bass ackwards. The higher the multiplier, the longer it takes to learn the skill. So if you want to have a system like that in place, it should lower the multiplier for connected skills. I hope for your sake you didn't share this idea with others yet... |
Frontline Medic
On-Sight-Response
17
|
Posted - 2013.05.16 05:38:00 -
[9] - Quote
6 1/2 mill here and playing A logi,np getting kills with free suits dont understand the QQ. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
954
|
Posted - 2013.05.16 07:06:00 -
[10] - Quote
Almost forgot, 8.5 mil and half of which went into the logi suit sink. The rest went into ADV levels of what I use regularly and prototype mass drivers and grenades. I miss my proximity mines and REs more than every right now... |
|
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
638
|
Posted - 2013.05.16 07:28:00 -
[11] - Quote
I'm pushing 11m (sitting at 10.9 ATM)
But I've been way behind the curve for a month or two now. I'd imagine some people have upwards of 14-15m, give or take.
I think that is pretty damn high. at 15m, you should be able to fully spec out a single class, with a weapon, and most/all core skills. You might even be able to full-spec logi with that, lol. |
Leovarian L Lavitz
Murder Taxi Inc.
326
|
Posted - 2013.05.16 07:35:00 -
[12] - Quote
I find that the more skillpoints I invest, the more my suits go down in price. I run the minmatar adv assault (have the skill at V), with basic and advanced gear on it, and it costs me 15k isk. Since swapping my mass driver(which is spec level 3) for my Flaylock pistol (which is flaylock op level 1) my kdr has dropped to about a 1.1, but I'm enjoying the challenge of the pistol (even if I let people get me I would have otherwise killed with my adv smg). Profitable every match while having fun, sure, 5+ kdr is nice, but its damn boring imo, so I keep reducing my gear to see what I can get away with. |
The Robot Devil
BetaMax. CRONOS.
240
|
Posted - 2013.05.16 07:45:00 -
[13] - Quote
They need to raise the prices on advance and proto gear. Proto should be expensive. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
955
|
Posted - 2013.05.16 07:46:00 -
[14] - Quote
Orin the Freak wrote:I'm pushing 11m (sitting at 10.9 ATM)
But I've been way behind the curve for a month or two now. I'd imagine some people have upwards of 14-15m, give or take.
I think that is pretty damn high. at 15m, you should be able to fully spec out a single class, with a weapon, and most/all core skills. You might even be able to full-spec logi with that, lol. Not if you want to carry all the stuff that's required with the role like nanohives, injectors, uplinks and repair tools that aren't militia. Remote explosives and proximity mines are almost a requirement for the job too. Hell, I tried to resist the temptation to use the active scanner because I'm getting low on SP, but after playing around with the standard, I think I'm in love. Great for finding snipers and areas where the enemy is massed up to drop an orbital on them. I'm going to be even more SP starved when newer toys come out like webifiers, target painters, and energy vampires.
Long story short, the whole logi class is an SP sink. |
crazy space 1
Krullefor Organization Minmatar Republic
1151
|
Posted - 2013.05.16 08:06:00 -
[15] - Quote
ZDub 303 wrote:Talruum Tezztarozza wrote:The thing is 1 million SP currently get you anywhere in Uprising. I am not sure what is minimal SP require to full specialize in one role right now. If I remember correctly 2 million SP should be enough for you to get anything you want in a single role. Operation 5 + Prof 2 in a single weapon Decent Core Skills: Armor 5, Shields 5, Electronics 2, Engineering 2, Core Upgrades 3, Either Shield extension/regulation to 5 or armor plating/repairs to 5, grenadier 3, and nanocirc 3. Dropsuit Command 1/2/3 (depending) + Basic Frame suit to 5 Fairly basic medium frame proto assault build with adv grenades and adv nanohive... looking at what... 4-5 million SP for that? Waiting to see what this skill tree update looks like, said they are bringing the progression back to chromosome levels, hopefully that means my 10 million SP can get me a decent proto assault build.
I'm at 6.7 million sp and struggling to get all those skills
It used to be that low.... I was starting to branch off into LAVS it was awesome, but no longer : ( |
Ten-Sidhe
Osmon Surveillance Caldari State
483
|
Posted - 2013.05.16 08:09:00 -
[16] - Quote
I'm at 11.6 million sp, still have core skills to train and can't get proto suit the way I want so I'm using adv suit.
30 million should be enough to effectively max a role, since many skills don't need to be lv5 to be effective. So once you hit that somebody with 200 million will just have more roles and not be better at them.
15 mill should be with in few % of a maxed char and be able to win easily if a better player. |
Ten-Sidhe
Osmon Surveillance Caldari State
483
|
Posted - 2013.05.16 08:11:00 -
[17] - Quote
Also,
They said "bring closer to", not match chromosome. We don't know how close they are moving sp needs, I would guess somewhere between the two builds. |
|
|
|
Pages: 1 :: [one page] |