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Jax Saurian
GunFall Mobilization Covert Intervention
35
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Posted - 2013.05.16 00:30:00 -
[1] - Quote
I remember way back in the closed beta (In June) there was a option for artillery turrets for tanks and I was wondering if anyone has any ideas as to how to bring this into the game cause I would love to see this in action (even if it's against me) for example my idea: 1. the tank has to deploy itself like the siege tank from starcraft (doesn't need to be that fancy though) 2. you must undeploy to move again which can take some time 3. you aim by going into the map and choosing an area to bombard which fires several shells to the area 4. Bombarding is highly inaccurate and blankets a moderately large area (also building and hills/mountians can get in the way) 5. while bombarding an area you can't undeploy, get out, or switch seats until you manually stop it (which takes several seconds) or by simply waiting for the last of the shells to fire 6. small turrets cannot be in use while firing but when firing has stop can be used once again.
As a final note artillery tanks won't (or at least shouldn't) replace sniper tanks.
If you have any ideas to modify my example, ideas for different kinds of artillery, or completly different suggestions on artillery tanks then by all means go ahead If you disagree with me or someone's idea please explain in at least some detail.
thank you |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
73
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Posted - 2013.05.16 01:09:00 -
[2] - Quote
1: No turret should stop movement.
2: ^
3: I like this. a high Range, high splash/damage, but slow firing one that uses the map, then a lower splash/damage but higher fire rate one that manual aims it. A new grenade called the targeting beacon can be thrown to have a point for both to fire without aiming.
4: If the shell hits something other than the target, it blows up.
5: These things will be semi auto most likely, but there might be a cycled version That fires multiple weak rounds to a area. This would only make sense on that one. Leaving the vehicle, however, cancels the firing. Switching seats does this as well.
6: Refer to #2
7: No they won't. these are hard hitting, sieging weapons to weaken places (or they should), like a big massdriver. Railguns (the correct name) are for AV.
Peace, Godin |
slypie11
Planetary Response Organisation
278
|
Posted - 2013.05.16 01:22:00 -
[3] - Quote
Honestly, I had a different idea for artillery. Using a map to be able to hit anywhere at any time would be way OP. An artillery tank would be manually operated, unless a ground soldier marks a target, in which case a firing solution would be made in the form of an arc. The tank would lock onto the arc and fire. |
Doyle Reese
OSG Planetary Operations Covert Intervention
19
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Posted - 2013.05.16 01:57:00 -
[4] - Quote
You know what would be cool? If Artillery could be one of the Installations you can build on Districts you own for Planetary Conquest and its benefit is that you get a Off-map Artillery Strike on any District within the same planet |
Starne
Planetary Response Organization
5
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Posted - 2013.05.16 01:58:00 -
[5] - Quote
i would have to agree. i would love to use artty. right now would be a nice counter to groups of people just swarming a point. i would have to say though that if it uses a map that it would have to have limits to how far it can reach and for the love of goats every where dont make arttys like rail guns where you just find a hill and aim right at some one. if you did people will cry why dose it have a blast radise to it is so unfar they are looking right at me with a cannon. lol |
Draxus Prime
BurgezzE.T.F Orion Empire
561
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Posted - 2013.05.16 02:00:00 -
[6] - Quote
was there a artillary turret? i don't remember... |
CharCharOdell
Ametat Security Amarr Empire
78
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Posted - 2013.05.16 03:04:00 -
[7] - Quote
slypie11 wrote:Honestly, I had a different idea for artillery. Using a map to be able to hit anywhere at any time would be way OP. An artillery tank would be manually operated, unless a ground soldier marks a target, in which case a firing solution would be made in the form of an arc. The tank would lock onto the arc and fire. +1. i like this one |
Tankin Tarkus
Quafe Runners
8
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Posted - 2013.05.16 03:07:00 -
[8] - Quote
artillery turrets would be an interesting idea but being able to blast almost anything on the map would be OP u would just have ppl camping out of view near MCC's blasting the map like rails do but worse just think these tanks can just sit way back behind redline safely watching objectives from the map bombarding every single null cannon that starts getting hacked
honestly i would think something more like a mortar tank manually aiming high arcing shells (it could be a forced 1st person turret that visually showed the arc and about where the shells would land) |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
127
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Posted - 2013.05.16 03:34:00 -
[9] - Quote
Jax Saurian wrote:I remember way back in the closed beta (In June) there was a option for artillery turrets for tanks and I was wondering if anyone has any ideas as to how to bring this into the game cause I would love to see this in action (even if it's against me) for example my idea: 1. the tank has to deploy itself like the siege tank from starcraft (doesn't need to be that fancy though) 2. you must undeploy to move again which can take some time 3. you aim by going into the map and choosing an area to bombard which fires several shells to the area 4. Bombarding is highly inaccurate and blankets a moderately large area (also building and hills/mountians can get in the way) 5. while bombarding an area you can't undeploy, get out, or switch seats until you manually stop it (which takes several seconds) or by simply waiting for the last of the shells to fire 6. small turrets cannot be in use while firing but when firing has stop can be used once again. As a final note artillery tanks won't (or at least shouldn't) replace sniper tanks. If you have any ideas to modify my example, ideas for different kinds of artillery, or completly different suggestions on artillery tanks then by all means go ahead If you disagree with me or someone's idea please explain in at least some detail. thank you
Artillery turrets will be a weapon\ammo type. In EVE, there are many classes of weapons. Caldari prefer railguns and missiles, Amaar like their lasers, yadda yadda. The minmatar like rapid fire very short rage weapons, and slow, high power shots called Artillery (because of their range in EVE being SILLY for their damage, not because they can... I dunno, shoot around planets or something).
What this means in Dust will be this: They won't be artillery in the traditional sense. You likely won't be arcing shots for 3Km across the map. The way it'll play out in game will be similar to a modern day tank today. It'll be a massive cannon shooting a massive shell with a huge warhead either straight or in a shallow arc like battlefield 2/3 or whatever, but the tank will be slow and it's refire slow. Where the Railgun tank will be SCARILY accurate over huge ranges, the Mini-arty will simply be a huge blast.
I guess ;) |
Zohnar Yifu
BetaMax. CRONOS.
2
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Posted - 2013.05.16 04:19:00 -
[10] - Quote
having artillery use the map and decide were to shoot much how orbitals work now would not be over powered considering there was a time delay from when you shot to when they hit. It would also depend on what use the artillery is good for such as is it a single shell with barely any splash or is it like a scatter shot with splash. Either way a delay in the time the bullets take to travel or even a delay in the time it takes for the tank to even shoot could really depend on if it could be considered OP or even UP.
Either way if there is a further delay then orbitals it would make it easy to move and escape from a possible hit making artillery only useful really against people who don't know how to move or stationary targets. Id imagine maybe you would hear the artillery well before it hit something such as the rather loud shot to possibly even hearing the shell travel as a whine through the air which could also help figure if your the target or someone else is based on if its getting louder or its staying constant and will hit someplace else.
This all considering its artillery in the traditional sense like how they work in RL but for all we know it could be like EVE as stated above or be something different. |
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RINON114
B.S.A.A.
157
|
Posted - 2013.05.16 05:14:00 -
[11] - Quote
To solve the OP problem how about we use ammo? Expensive ammo...
Maybe a crew would have to load it? |
Tankin Tarkus
Quafe Runners
8
|
Posted - 2013.05.16 06:01:00 -
[12] - Quote
orbitals give a clear sign on where they are going to hit and even then its not enough time for infantry near the center of the blast to escape the thing is artillery wouldnt give this kind of warning maybe the sound of the launch would be heard but that would only inform the team that someone has the artillery it wouldnt say where it was striking being able to choose your targets from the map would be too overpowered even if it had a long travel time it would still hit before someone could hack an objective which would be clearly marked
even if they couldnt see objectives on the map many players ive squaded with refer to parts of maps by what objective would be there even in ambushes where there isnt any with something like map targeted artillery all it would take is the driver and someone using a normal map to tell the driver where to target
i think having to manually aim it would be much more balanced |
Herper Derp
DUST University Ivy League
94
|
Posted - 2013.05.16 09:22:00 -
[13] - Quote
I posted something similar in Werewolf's weapons thread in GD, earlier this morning, before finding this That post was related to the fixed turrets often found at the back of the maps though.
Artillery would be awesome in my opinion. Something like the SPMA from UT2004 would be spot on! |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
285
|
Posted - 2013.05.16 09:30:00 -
[14] - Quote
Vallud Eadesso wrote:Jax Saurian wrote:I remember way back in the closed beta (In June) there was a option for artillery turrets for tanks and I was wondering if anyone has any ideas as to how to bring this into the game cause I would love to see this in action (even if it's against me) for example my idea: 1. the tank has to deploy itself like the siege tank from starcraft (doesn't need to be that fancy though) 2. you must undeploy to move again which can take some time 3. you aim by going into the map and choosing an area to bombard which fires several shells to the area 4. Bombarding is highly inaccurate and blankets a moderately large area (also building and hills/mountians can get in the way) 5. while bombarding an area you can't undeploy, get out, or switch seats until you manually stop it (which takes several seconds) or by simply waiting for the last of the shells to fire 6. small turrets cannot be in use while firing but when firing has stop can be used once again. As a final note artillery tanks won't (or at least shouldn't) replace sniper tanks. If you have any ideas to modify my example, ideas for different kinds of artillery, or completly different suggestions on artillery tanks then by all means go ahead If you disagree with me or someone's idea please explain in at least some detail. thank you Artillery turrets will be a weapon\ammo type. In EVE, there are many classes of weapons. Caldari prefer railguns and missiles, Amaar like their lasers, yadda yadda. The minmatar like rapid fire very short rage weapons, and slow, high power shots called Artillery (because of their range in EVE being SILLY for their damage, not because they can... I dunno, shoot around planets or something). What this means in Dust will be this: They won't be artillery in the traditional sense. You likely won't be arcing shots for 3Km across the map. The way it'll play out in game will be similar to a modern day tank today. It'll be a massive cannon shooting a massive shell with a huge warhead either straight or in a shallow arc like battlefield 2/3 or whatever, but the tank will be slow and it's refire slow. Where the Railgun tank will be SCARILY accurate over huge ranges, the Mini-arty will simply be a huge blast. I guess ;)
This. |
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