Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
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Posted - 2013.05.25 08:28:00 -
[1] - Quote
EXASTRA INVICTAS wrote: The advantage is only 2 shots if you spam the trigger with abandon. Properly managed the Scrambler Rifle is a really effective weapon, and in the Amarr suit it is easier to manage properly, and therefore has longer and more sustainable deadly properties. Trying to claim that the skill needs to reduce heat buildup so other people can effectively use it only does this:
1) Makes it so other suits get the same "small" advantage that the Amarr suits already have (if it's really too small as you claim, you shouldn't want it anyway) 2) Makes it so the Amarr suit with Scrambler Rifle begins to approach the point where the side effects are almost completely non-existent, especially under use by someone who knows how to manage the rifle.
Reducing overheating duration is about as "pointless" as increasing reload speed. You'd really be surprised at how much more damage you deal over time when you're not wasting it by NOT shooting.
You can say "properly managed" ANY weapon is effective, that's kinda implied when you say "properly managed". 2 shots is just a metric for noting that the heat reduction isn't suddenly allowing full-auto fire.
Besides, "You'd really be surprised at how much more damage you deal over time when you're not wasting it by NOT shooting." - that's the entire point of reducing the heat build-up, you can fire more often. Reducing "overheat" specifically is only benefiting people that "can't properly manage" a gun.
So, as you become more skilled with the weapon, your passive bonus becomes steadily more and more pointless - like training wheels on a motorcycle.
The heat build-up reduction is useful to users after they become better with the weapon as well, and is a better reflection of increasing skill with a weapon (as opposed to something that helps out people that are screwing up).
The point of citing the Amarr is to say that we already know it won't break the game. You don't want weapon balancing to overreach. You can modify the percentage difference to mitigate the possibility of #2 happening. Amarr Assaults shouldn't be the only route to improving heat build-up on the gun. If not altering the base passive (which benefits the assault variant in no way), then the gun probably needs an added skill for heat reduction (and dispersion, but that's a separate issue). |