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Aeon Amadi
WarRavens
1315
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Posted - 2013.05.15 09:11:00 -
[1] - Quote
So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling.
Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And we waited. And waited. And waited. Until our MCC blew up, securing our defeat.
Now... I'm usually a good sport when it comes to wins and losses but, we deserved that win.. We pushed harder toward the end of the match and it was a struggle to clone them out rather than go for the objectives. So I'd imagine when everyone saw "DEFEAT" in big bold letters, it was more than a little discouraging knowing that it was because the game up and decided that 000 Clones wasn't enough to be considered a "loss".
So, yeah, I say reduce that stupid timer to prevent silly little mix ups like this.
Otherwise, implement a "Stalemate" system as there's been a few times I've been in a match since Uprising came out where both teams hit 000 clones and it was just a five minute screwball.
Just my two cents. |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:38:00 -
[2] - Quote
SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive .
That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:45:00 -
[3] - Quote
DropKickSuicide wrote:I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st
Think I was in that match with you, sounds very familiar. Think we were all pissed about that. |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:52:00 -
[4] - Quote
DropKickSuicide wrote:Aeon Amadi wrote:DropKickSuicide wrote:I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us
By the way, we cloned them 1st Think I was in that match with you, sounds very familiar. Think we were all pissed about that. Now that you mention it I think I do remember seeing your name in that game
I am a trial for the PFBHZ afterall O_o; |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 09:57:00 -
[5] - Quote
Herper Derp wrote:Aeon Amadi wrote:SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? You can drop to a 000 clone reserve yet still have 16 active players on the field. The reserve is just that; the number of available clones over and above those already on the field, so technically, you could go on for as long as you like with a 000 count assuming that no more deaths are incurred on your team.
I can definitely say this is false. 000 Clones or not players simply can't spawn in, doesn't matter how many are left alive in the field and the match will still end even if the entire team is alive. |
Aeon Amadi
WarRavens
1315
|
Posted - 2013.05.15 10:09:00 -
[6] - Quote
Herper Derp wrote:Aeon Amadi wrote:Herper Derp wrote:Aeon Amadi wrote:SherIock Holmes wrote:When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honestly be considered a win? You can drop to a 000 clone reserve yet still have 16 active players on the field. The reserve is just that; the number of available clones over and above those already on the field, so technically, you could go on for as long as you like with a 000 count assuming that no more deaths are incurred on your team. I can definitely say this is false. 000 Clones or not players simply can't spawn in, doesn't matter how many are left alive in the field and the match will still end even if the entire team is alive. How can that be false? Why can't players spawn in if there are clones available (unless the MCC has been destroyed first)?? I'm not sure I'm following you... The person who takes the last clone is still able to spawn using that very clone, leaving 000. If two people die at the same time then yes, game over, but if one person dies, respawns to put 16 players back on the field, you could potentially play with those 16 until the next person dies at which point, with 000 it will be game over.
I don't think we're understanding one another, to be honest. |
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