Rei Shepard
Spectre II
266
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Posted - 2013.05.15 07:33:00 -
[1] - Quote
IGÇÖve been using it for a good all evening and I have to say itGÇÖs in a good zone but itGÇÖs not there yet and while I saw allot of Tac ARGÇÖs still I really saw no Imperial Scramblers, I did come across allot of the assault versions though.
So onto my findings, the weapon seems to depend allot on actual Player skill to be used correctly and it seems the bar is set quite high for most people to properly make use of it, the overheat mechanic is quite brutal and seem to be 9 to 10 shots max, even when I am using the Amarr Assault suit vs 9 to 10 shots when using any other suit, broken bonus ? or does the Laser Bonus not apply on the scrambler or is it too small to affect a single shot?, which would be bad because itGÇÖs the AmarrGÇÖs main weapon for their Assault soldiers.
My friend saw me owning people with it and instantly jumped onto it while chiming omg that gun is so OP and while our skills at killing people are on par when we both use a Duvolle, he never touched a Semi weapon before in any game and I s*ck at using fully automatic weapons, his game plummeted from 10-15 kills down to 4-6 and after 5 games, give or take a game he was thinking that it wasnGÇÖt so awesome anymore and he was going back to the Duvolle.
So I advised him to try the Duvolle Tactical AR and once more, he was back in the zone raping 10-15 people a game and while he ussualy rapes 10-15 people, he now was doing at longer range, and on many occasions we dead stopped an advancement of troops with just the 2 of us, his Duvolle AR was out, he is now a converted Tac user. (Sorry)
While the Imperial Scrambler, does awesome Alpha Strike damage when you use the surprise feature at any range, and when used with cover popping + Surprise itGÇÖs a Charged Beam to the face it works great, its overheat at 9-10 rounds has cost me a few more clones then when I would use the Tac, on-top of having to manage heat, you have to manage not getting hit and hitting vs just blapping your entire clip down-range hoping to get in that last kill-round while doing the Michael Jackson Moonwalk to cover.
At Cqc the Tac Obliterates the SCR, there is no doubt about that, ive overheated mine twice multiple times while doing the sideways shuffle and when its overheated, you turn into a sitting duck with no option then to hope your opponent really has aim impairment issues, however with the Tac, NO PROBLEM, lemme grab my little Rocket Pistol fiend and shove that up yourGǪ.**s.
I am not saying I missed my target, or failed to kill him, if I get swamped by opponents or they come at me single rank & file with the Tac, I got plenty for everyone guys, no fuzz, with the SCR the first guy dies (ofcourse), the second guy wets his pants while he dies and the third guy does the sideway shuffle with me. With the Tac if I come across 3 guys that canGÇÖt kill me outright I would have brutally murdered them in a single clip, reloaded and getting ready for their Fat teammate with the watersprinkler gun who couldnGÇÖt keep up. With the SCR I will have overheated my gun at least once and not have enough heat potential to drop the heavy at all, so I will have to swap to sidearm before it all goes down.
This brings me back to GÇ£moreGÇ¥ micro management and having the weapon set to a bar of skill level so that any normal person, cannot enjoy this weapon. If you can and have aim issues and like this gun, hats off for you and I admire your Hardcoreness Factor 10.
While I can make use of this gun, even with the aimlag we have now, if I pick up the Tac AR it plays allot smoother and while my kills with both are at around the same amount, my deaths with the SCR are a bit higher due to the mis-management of the severe heat penalty that causes you to wait 5 seconds after shooting, unable to do anything, watching slowly as your opponent puts rounds after round into my shiney suit or the wall behind me.
If I had to guess a good balance for the overheat, it would be 13-14 rounds without the Amarr Suit Bonus (if it even applies), thatGÇÖs 1/3 the weapons clip, or around 16-17 rounds with the Amarr.
The no recoil on the gun is a + but doesnGÇÖt outweigh its inability to offer any fire support quickly after you already shot a few rounds.
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Rei Shepard
Spectre II
270
|
Posted - 2013.05.15 12:55:00 -
[6] - Quote
Delirium Inferno wrote:Rei Shepard wrote:Delirium Inferno wrote:I never tried the Imperial Scrambler but I have done tried the Advanced version (forgot name) quite a bit and it fires 15 before overheating. I looked at the stats and it has the same heat build up as the Imperial so that is weird. With the Prototype Amarr Assault it should get to 19-20 shots fired depending on how you round. hmm thats odd, ill give the advanced one a go tonight, yer sure thats not the Assault aswell ? but the Semi right ? Yup, it was the semi.
Ok gonna try that one tonight, thx |