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Thread Statistics | Show CCP posts - 3 post(s) |
![snepy snap snepy snap](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
snepy snap
ROGUE SPADES EoN.
0
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Posted - 2013.05.15 07:18:00 -
[1] - Quote
After today's update I have been thrilled with aiming. Thanks for fixing my biggest problem |
![XiBravo XiBravo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XiBravo
TeamPlayers EoN.
35
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Posted - 2013.05.15 07:22:00 -
[2] - Quote
You must be using the ds3, bc m/kb is most defiantly not solved. |
![snepy snap snepy snap](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
snepy snap
ROGUE SPADES EoN.
1
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Posted - 2013.05.15 07:36:00 -
[3] - Quote
You're right I'm using DS3 and its feeling great. Gotta give props for steps in the right direction when there is so much negativity on these forums. |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
108
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Posted - 2013.05.15 08:39:00 -
[4] - Quote
Have noticed it too ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) |
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![CCP Wolfman CCP Wolfman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Wolfman
C C P C C P Alliance
354
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Posted - 2013.05.15 09:03:00 -
[5] - Quote
Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes.
CCP Wolfman |
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![Tosh Vorkuta Tosh Vorkuta](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Tosh Vorkuta
Seraphim Initiative. CRONOS.
1
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Posted - 2013.05.15 09:33:00 -
[6] - Quote
kb/m got better too. feels better for tracking and fine aiming at mid range. CQC is still like " apes slinging poo at each other"- Rei Shepard. Aim assist off mouse smoothing off sensitivity 40 move crosshair sens 0 (not sure if it helps tho) |
![Kazio De Vihura Kazio De Vihura](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kazio De Vihura
Rave Technologies Inc. C0VEN
21
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Posted - 2013.05.15 09:34:00 -
[7] - Quote
yeh I use mouse and is much much better, close combat still feel too much like swimming but it much better than after 06.05.13 update. |
![Kekklian Noobatronic Kekklian Noobatronic](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kekklian Noobatronic
Goonfeet
18
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Posted - 2013.05.15 09:34:00 -
[8] - Quote
CCP Wolfman wrote:Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes.
CCP Wolfman
I'm surprised you guys haven't just treated ADS like using a Small Turret on a LAV.. Since the update, it's been very nice. Fine response with low DS3 stick movement, large response during sweeping motions. Works quite well. |
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![CCP Wolfman CCP Wolfman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Wolfman
C C P C C P Alliance
359
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Posted - 2013.05.15 09:38:00 -
[9] - Quote
Yes the update also included some tweaks for the mouse as well so it's good to hear that there has been some improvement there too. We're working on more as well as looking in to some actual bugs we found. |
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![CCP Wolfman CCP Wolfman](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Wolfman
C C P C C P Alliance
360
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Posted - 2013.05.15 09:40:00 -
[10] - Quote
Kekklian Noobatronic wrote:CCP Wolfman wrote:Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes.
CCP Wolfman I'm surprised you guys haven't just treated ADS like using a Small Turret on a LAV.. Since the update, it's been very nice. Fine response with low DS3 stick movement, large response during sweeping motions. Works quite well.
Which small turret, the blaster? Do you mean firing the turret when zoomed in or out? |
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![Rei Shepard Rei Shepard](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Rei Shepard
Spectre II
269
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Posted - 2013.05.15 09:54:00 -
[11] - Quote
Tosh Vorkuta wrote:kb/m got better too. feels better for tracking and fine aiming at mid range. CQC is still like " apes slinging poo at each other"- Rei Shepard. Aim assist off mouse smoothing off sensitivity 40 move crosshair sens 0 (not sure if it helps tho)
Lol, yeah its better atm and ive adjusted to it but i still cant scope & headshot someone in cqc like i can on PC fps games, i still need to get lucky with my poo :p |
![EnIgMa99 EnIgMa99](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
EnIgMa99
Imperfects Negative-Feedback
355
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Posted - 2013.05.24 12:44:00 -
[12] - Quote
an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim
also the issue with the turrets is it doesn't shoot where you are currently aiming while a vehicle is int the motion. So say a tank is turning left your shots will come from the left of your crosshair by acouple feet rather than coming from your crosshair. |
![EXASTRA INVICTAS EXASTRA INVICTAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
24
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Posted - 2013.05.24 16:04:00 -
[13] - Quote
I agree that aiming is much better. I find myself actually getting some kills from time to time. That said, CCP, please let us adjust aim sensitivity for ADS? DS3 controllers don't get the advantage of gaming mice that let us adjust DPI on the fly (I like slower hip aiming and quicker ADS). Is it possible for something like this or am I stuck? |
![Kekklian Noobatronic Kekklian Noobatronic](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kekklian Noobatronic
Goonfeet
56
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Posted - 2013.05.24 16:13:00 -
[14] - Quote
CCP Wolfman wrote:Thanks guys, thatGÇÖs good to hear. We will be doing some testing on this side to further improve fine aim on DS3, will let you know how it goes.
CCP Wolfman
It's somewhat better, but at least you guys see there is still some room for improvement. I've noticed that Aim Assist tends to get really confused when there's multiple clustered targets at distance. Food for thought. That aside, it's getting there. |
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