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Cody Sietz
The Tritan Industries RISE of LEGION
116
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Posted - 2013.05.15 06:29:00 -
[1] - Quote
Like you hold R1, and instead of the weapon releasing its load as the as its charged it just holds round in the chamber till you release R1 (like the forge gun)
I would just like to hold my shot and line it up better. |
Parson Atreides
Ahrendee Mercenaries
329
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Posted - 2013.05.15 06:35:00 -
[2] - Quote
Sounds like a lemon to me. |
GLiMPSE X
Elite Gamers Militia
18
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Posted - 2013.05.15 06:51:00 -
[3] - Quote
Cody Sietz wrote:Like you hold R1, and instead of the weapon releasing its load as the as its charged it just holds round in the chamber till you release R1 (like the forge gun)
I would just like to hold my shot and line it up better.
Disappointed that no one has correlated this request to any sort of sexual connotations :-( |
Mithridates VI
IMPSwarm Negative-Feedback
1435
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Posted - 2013.05.15 06:55:00 -
[4] - Quote
Cody Sietz wrote:Like you hold R1, and instead of the weapon releasing its load as the as its charged it just holds round in the chamber till you release R1 (like the forge gun)
I would just like to hold my shot and line it up better.
I think the inability to hold a charge is part of what balances it as a light weapon, otherwise it may just straight up replace the forge. |
Parson Atreides
Ahrendee Mercenaries
329
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Posted - 2013.05.15 06:59:00 -
[5] - Quote
Mithridates VI wrote:Cody Sietz wrote:Like you hold R1, and instead of the weapon releasing its load as the as its charged it just holds round in the chamber till you release R1 (like the forge gun)
I would just like to hold my shot and line it up better. I think the inability to hold a charge is part of what balances it as a light weapon, otherwise it may just straight up replace the forge.
FG do more damage, are easier to hit with (don't have to account for drop), have bigger clips and have both a stored charge and non-stored charge variant. I don't see plasma cannons replacing forge guns anytime soon, even if they could store a charge. |
Epicsting pro
Planetary Response Organization
16
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Posted - 2013.05.15 07:18:00 -
[6] - Quote
I've gotten 50ty kills with it to day it easy to hit people with it. |
Parson Atreides
Ahrendee Mercenaries
329
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Posted - 2013.05.15 07:22:00 -
[7] - Quote
Epicsting pro wrote:I've gotten 50ty kills with it to day it easy to hit people with it.
That's the problem though, people who are using it effectively aren't even using it on vehicles. There are plenty of effective Anti-Infantry weapons already--we need a good AV weapon to fit on non-heavy suits. Swarm launchers do too much for you and thus have their own drawbacks. For the skill this weapon takes to be effective against vehicles, it's stats are subpar.
EDIT: I assume by "easy to hit people" you're referring literally to people on the ground and not vehicles. |
Slack Machine
Pro Hic Immortalis RISE of LEGION
0
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Posted - 2013.05.15 07:37:00 -
[8] - Quote
Also when they're not moving. Every time I kill an infantry with this thing I can't help but laugh at the poor sod. |
Mithridates VI
IMPSwarm Negative-Feedback
1437
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Posted - 2013.05.15 07:52:00 -
[9] - Quote
Parson Atreides wrote:Mithridates VI wrote:Cody Sietz wrote:Like you hold R1, and instead of the weapon releasing its load as the as its charged it just holds round in the chamber till you release R1 (like the forge gun)
I would just like to hold my shot and line it up better. I think the inability to hold a charge is part of what balances it as a light weapon, otherwise it may just straight up replace the forge. FG do more damage, are easier to hit with (don't have to account for drop), have bigger clips and have both a stored charge and non-stored charge variant. I don't see plasma cannons replacing forge guns anytime soon, even if they could store a charge. Why not increase the damage of the plasma to forge levels and quote those other factors as the difference?
The balance is a number of factors, you can't dismiss that by simply referring to some of the other differences. |
Snagman 313
Carbon 7
89
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Posted - 2013.05.15 08:03:00 -
[10] - Quote
Mithridates VI wrote:Cody Sietz wrote:Like you hold R1, and instead of the weapon releasing its load as the as its charged it just holds round in the chamber till you release R1 (like the forge gun)
I would just like to hold my shot and line it up better. I think the inability to hold a charge is part of what balances it as a light weapon, otherwise it may just straight up replace the forge.
Agreed, it needs to be a big step between the heavy AV weapons and light AV weapons IMHO.
You have to spend a lot of time investing in the heavy to get the best out of it and if you can mount something very similar to a lighter suit then why bother at all (sorry just a bit jaded with the heavy class at the moment).
With regards to the OP I suppose you could have it hold a charge but you would need it to have a time limit or overheat if the charge is stored too long, I was speaking to another player last night about this very thing and he said just reduce the ammo capacity but assault suits can carry nanohives which makes it moot really.
I've been running as a AV player since replication and this is the first new AV weapon we have had and was curious about it's role. So I got a couple of the basic aurum versions and tried them out, I first got a couple of infantry kills with them at close range which was nothing I couldn't manage with my FG so I went looking for vehicles. Well it straight up murders shield type LAVs but the armour ones tend to take a few hits, which is fine since it's a thermal weapon. I found it was most useful out in the open outside the complexes on the map where you can keep pace with your squad (since you should be in a light suit) and can give cover fire while deterring HAV's and destroying LAV's or damaged HAV's. I certainly wouldn't go toe to toe against an HAV with one it doesn't do enough damage or fire fast enough to beat out my Ishokune Assault FG but in a fast moving game with lot's of LAVs on the field I say it does good.
regards
Snag |
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Aeon Amadi
WarRavens
1314
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Posted - 2013.05.15 08:09:00 -
[11] - Quote
I'd like it if they just removed the charge time entirely considering how worthless the Plasma Cannon is at AV.
Slowest projectile speed, most skill required in it's use and it does the -LEAST- damage? Wtf? |
Parson Atreides
Ahrendee Mercenaries
329
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Posted - 2013.05.15 11:52:00 -
[12] - Quote
Mithridates VI wrote: Why not increase the damage of the plasma to forge levels and quote those other factors as the difference?
The balance is a number of factors, you can't dismiss that by simply referring to some of the other differences.
What about the Plasma Cannons makes up for these downsides? I was only talking about the FG, but if we take SL into account, the situation is even worse. The SL does significantly more damage at higher tiers, has multiple "bullets" per clip, takes time to lock on, but not to charge up and requires essentially no aiming or skill to use (probably the biggest factor). Now what about the Plasma Cannon balances all those important negatives?
When you see Plasma Cannons being used over FGs by heavies, that's when you know they're too good. |
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