Laheon
Osmon Surveillance Caldari State
492
|
Posted - 2013.05.15 22:42:00 -
[4] - Quote
Right, well then. With nothing else to do, I'll gladly take this wall of text on.
1. Strictly speaking, I haven't played the new build. Something to do with my PS3 being a few hundred miles away. However, right from closed beta, I've never noticed anything wrong with hitboxes or faulty FPS mechanics. Don't get me wrong, I'm the first to complain when the controls are bad (Section 8), but on the whole, after some adaptation, I found it to be alright. I switched from DS3 to KB/M, as that's my preferred method of input for FPS's, turned off aim assist (as that was bugging me, and causing me to aim off a little bit), but apart from that, I was fairly happy. By the sounds of it, this build has ruined the controls, but that has mostly been fixed by the latest patch.
2. A game engine is the most difficult part of the game to build. Most engines take two or three years to build, regardless of game content. For the record, this game runs on the Unreal Engine. Unreal 3, I believe. There are rumors being passed around that they're developing in Unreal 4, but are porting across to Unreal 3 as the port is extremely easy to do. Now, if you have issues with the engine, the same engine is used in Gears of War, APB, Arkham Asylum and City, Bioshock Infinite, Borderlands 1 and 2, Bulletstorm, Dishonored, ME 1, 2 and 3... I could go on. Now, blaming the engine is looking mighty silly, no? Unreal 4 is looking to the future, as Unreal 4 cannot be used on PS3 but it CAN be used on PS4. Blaming the visuals on this engine is simply a lack of understanding regarding how a game works. The engine requires both textures and meshes in order to load up the graphics. I can imagine CCP are being conservative about both, as they want to slowly manage the workload of the aging hardware of our PS3's. And also to optimise the engine for their own purposes.
3. I can agree with you to some degree on this point. On the other hand, PC allows you to conquer a planet and develop it for your own purposes. It allows a greater degree of persistence than any other FPS, MMO or otherwise, out there. Why? There's a distinct advantage to holding more districts, in that you have a better income and a greater ability to fight. That's what's currently IN GAME. As with most other games, such as Planetside 2, there is no long-term benefit to holding territory. Admittedly only available to the larger corporations at the present time, but the mechanic has still been implemented.
4. "Interaction.... meh... nuff said." I'm not sure what to make of this. Are you complaining that you're unable to interact to players "face-to-face"? There are plenty of ways to interact with other players, including, but not limited to, shooting them in the face, blowing them up, speaking to them over chat channels, running them over with an LAV, speaking to them over the VoIP, and last but not least, squadding up with them and helping each other in a match. |
Laheon
Osmon Surveillance Caldari State
501
|
Posted - 2013.05.16 00:01:00 -
[5] - Quote
xprotoman23 wrote: So you haven't played uprising yet and are trying to partake in a discussion about it.
I qualified that argument, so other people are more qualified than me to talk about it, but I pointed out that despite many people complaining, since closed beta, about hitboxes and controls, I've had no problems with it after adjustment. I made no comment at all on the current settings, apart from based on what other people have said.
On the other hand, my final three points are still valid. Thank you for focusing on only the first. |