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Rannici
Internal Error. Negative-Feedback
43
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Posted - 2013.05.15 00:27:00 -
[1] - Quote
I'm a little disappointed in the implementation of faction warfare as of right now, as I don't think it is having the intended result of funneling multiple squads of experienced players into combat against one another. The reason being, there simply is no incentive.
Put simply, to join a match you typically have to wait on the war barge for upwards of 3 minutes, and skirmish matches take, by nature, much longer than ambush. Good squads will continue pubstomping ambush rather than put up with this time-sink.
I can understand that there are no faction rewards instituted as of yet, as it's still a new concept and all. But, surely something can be done?
I believe a quick band-aid to the problem would be to raise the soft cap from 1500 (with active booster) warpoints in a game to something far more rewarding.
problem 'solved'. please CCP? PLEASE?
... in the mean time, i'm enjoying mopping the floor with scrubs who wander into it, thinking it is the next step up from the noob queue. ... so it's win/win for me. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
244
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Posted - 2013.05.15 00:30:00 -
[2] - Quote
Maybe they should increase Salvage Rates in FW. Officer weps maybe more frequent? |
Parson Atreides
Ahrendee Mercenaries
326
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Posted - 2013.05.15 00:32:00 -
[3] - Quote
I'm surprised CCP hasn't tried to pass this off as another game mode to be honest. Hell, they're calling ambush two games modes because a couple turrets drop in one version
The lack of incentive really is the problem. It was brought up immediately after FW was described to us and we all said, "so what's the point of queuing up for it then?" and got no answer whatsoever. To be fair, the same guys (TrueGrit) who made PC also implemented FW I believe, so they probably spent most of their resources doing that. |
RydogV
Shadow Company HQ
165
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Posted - 2013.05.15 00:44:00 -
[4] - Quote
I agree that there is room to grow this mode with more unique incentive.
That being said, just playing Faction Warfare today and being able to queue-sync multiple of our Squads together in the same battle on a consistent basis was so so so so so refreshing. So long as the server keeps generating the battles fairly quickly, I will probably avoid Instant Battle all together. Basic improvements would include reducing the time in the War Barge down to two and a half minutes. Five minutes is too much an really not necessary. I would also ask that Faction Warfare be restricted to Squads of at least two players. There really is no place for randoms in Faction Warfare. I don't say that to be a jackass but only because many of the games I have played were populated with lots of random players. If they are in then that is keeping organized Squads waiting even longer for more battles.
Now I realize Faction Warfare has a lot of issues from an EVE perspective. I really cannot speak to what could be done to make that better. I hope they figure it out because I want the integration between the two games to be positive and meaningful. I would even be willing to see Dust Corps having to pledge to a Faction or at least a combo alliance with Gallente/Minmatar or Amarr/Caldari. As it is now we just jump in to a match when it spawns. Guess we need to align the priorities between the two games.
Right now my priority is to play with as many friends as possible. Sorry. |
Llan Heindell
One-Armed Bandits Heretic Initiative
103
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Posted - 2013.05.15 00:56:00 -
[5] - Quote
Rannici wrote:I'm a little disappointed in the implementation of faction warfare as of right now, as I don't think it is having the intended result of funneling multiple squads of experienced players into combat against one another. The reason being, there is no incentive.
Put simply, to join a match you typically have to wait on the war barge for upwards of 3 minutes, and skirmish matches take, by nature, much longer than ambush. Good squads will continue pubstomping ambush rather than put up with this time-sink.
I can understand that there are no faction rewards instituted as of yet, as it's still a new concept and all. But, surely something can be done?
I believe a quick band-aid to the problem would be to raise the soft cap from 1500 (with active booster) warpoints in a game to something far more rewarding.
problem 'solved'. please CCP? PLEASE?
... in the mean time, i'm enjoying mopping the floor with scrubs who wander into it, thinking it is the next step up from the noob queue. ... so it's win/win for me.
Yea, as long as I love to role play and go "for the empire!" and such, I don't feel like fighting FW as much as I though I'd be doing. No rewards at all. We need real rewards from FW, specially when fighting for our character's race!
Llan Heindell. |
Chances Ghost
Inf4m0us ROFL BROS
131
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Posted - 2013.05.15 01:01:00 -
[6] - Quote
it IS having that impact
now corps can stack entire teams and we definatly do
the problem is that single players are joinging up without more than one squad working together.
this is the only way we can drag multiple squads into the same game on the same team, that is the only incentive needed |
Thor Odinson42
Molon Labe.
235
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Posted - 2013.05.15 01:05:00 -
[7] - Quote
We've been bringing entire teams in all day. It's been great. If they stepped up the rewards I'm sure there would be some fireworks in there. |
Llan Heindell
One-Armed Bandits Heretic Initiative
103
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Posted - 2013.05.15 01:08:00 -
[8] - Quote
Chances Ghost wrote:it IS having that impact
now corps can stack entire teams and we definatly do
the problem is that single players are joinging up without more than one squad working together.
this is the only way we can drag multiple squads into the same game on the same team, that is the only incentive needed
Not really. We need more money rewarded if we are to spend more money in battle.
Llan Heindell. |
Vaerana Myshtana
Bojo's School of the Trades
917
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Posted - 2013.05.15 01:18:00 -
[9] - Quote
I like the idea of boosting rewards for FW. There should definitely be a way to earn Standings or LP or something that gets you better rewards over time for fighting on the same side.
I'm strongly opposed to putting restrictions on it, though. There are a lot of "little people" who want a shot at having SOME kind of impact on the map and FW is their only shot for the time being. Maybe once PVE comes and the Rogue Drones can actually take districts, that will change. Until then, there needs to be a way for casuals to experience the Sandbox in order for them to want to invest more time in the game.
However, I did ask CCP to add a way for corps to initiate FW battles:
https://forums.dust514.com/default.aspx?g=posts&t=77133&find=unread
This would have the added benefit of allowing your corp to entirely fill one side of the battle with your people.
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Vaerana Myshtana
Bojo's School of the Trades
917
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Posted - 2013.05.15 01:19:00 -
[10] - Quote
Chances Ghost wrote:it IS having that impact
now corps can stack entire teams and we definatly do
the problem is that single players are joinging up without more than one squad working together.
this is the only way we can drag multiple squads into the same game on the same team, that is the only incentive needed
You can do this in Planetary Conquest. If you're able to stack an entire team, you should have enough people to make a good go of PC, at least for the fighting. |
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Val'herik Dorn
SyNergy Gaming EoN.
544
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Posted - 2013.05.15 01:22:00 -
[11] - Quote
Parson Atreides wrote:I'm surprised CCP hasn't tried to pass this off as another game mode to be honest. Hell, they're calling ambush two games modes because a couple turrets drop in one version The lack of incentive really is the problem. It was brought up immediately after FW was described to us and we all said, "so what's the point of queuing up for it then?" and got no answer whatsoever. To be fair, the same guys (TrueGrit) who made PC also implemented FW I believe, so they probably spent most of their resources doing that.
Thy actually are two different modes now... standard bush is a lot more faced paced find the enemy and zerg the kitten out of them.
Oms is more like ok I want to blow them to hell and back bu... omg wtf did that rail gun come from.
Its pretty cool a actually even dominarion and skirmish have different feels to them.
In skirm you hold and trade points if ndcessary but in domination you hold that ****... no matter the cost... |
Rannici
Internal Error. Negative-Feedback
44
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Posted - 2013.05.15 01:48:00 -
[12] - Quote
Quote:It IS having that impact
now corps can stack entire teams and we definatly do
the problem is that single players are joinging up without more than one squad working together.
this is the only way we can drag multiple squads into the same game on the same team, that is the only incentive needed 'We'. Ha. Don't presume to talk for anyone but yourself and your meaningless corporation.
Respectfully, you are wrong. I'm happy you are finding it fun. Good for you. Perhaps for once in your meager existence in playing this game you are finally experiencing what it is like to 'pubstomp' against a nonexistent opposing force.
Stop and ask yourself why you don't see any recognizable squads of 6 and 12, on the opposing side, from more renowned corporations. The answer is because of what I described.
But I applaud you, for finally finding the joy in slaughtering noobs less geared/organized than you. Perhaps you could someday step up to PC? Or just stare at the blinking lights on the starmap in envy... |
Chances Ghost
Inf4m0us ROFL BROS
131
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Posted - 2013.05.15 11:29:00 -
[13] - Quote
Rannici wrote:Quote:It IS having that impact
now corps can stack entire teams and we definatly do
the problem is that single players are joinging up without more than one squad working together.
this is the only way we can drag multiple squads into the same game on the same team, that is the only incentive needed 'We'. Ha. Don't presume to talk for anyone but yourself and your meaningless corporation. Respectfully, you are wrong. I'm happy you are finding it fun. Good for you. Perhaps for once in your meager existence in playing this game you are finally experiencing what it is like to 'pubstomp' against a nonexistent opposing force. Stop and ask yourself why you don't see any recognizable squads of 6 and 12, on the opposing side, from more renowned corporations. The answer is because of what I described. But I applaud you, for finally finding the joy in slaughtering noobs less geared/organized than you. Perhaps you could someday step up to PC? Or just stare at the blinking lights on the starmap in envy...
your rudeness was unnecessary
by "we" i was referring to my corporation, wich you are not in.
and we assembled an entire team of firrnedlies on coms and ran around all day yetstarday, and came against people doing the same thing, people are doing it, and its fun.
its PC without the risk/reward, its a practice match using more people than we have been able to stack before |
Rannici
Internal Error. Negative-Feedback
45
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Posted - 2013.05.15 17:48:00 -
[14] - Quote
I assume for a casual corporation, this means about 1-2 hours. So, in your tiny sampling of time playing faction warfare, you illogically assume that the majority of other corps are doing it too.
It's noob queue version 2.0. When I can go 20-1 running people over in my murder taxi, something is terribly wrong.
Oh the tears you will shed if you think this is anything close to PC. |
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