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Vaerana Myshtana
Bojo's School of the Trades
918
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Posted - 2013.05.15 01:34:00 -
[1] - Quote
gbghg wrote:The forge gunner did his job, he tried to kill the tank and when he couldnt kill it, he denied a large number of kills/land to move on to it. The forge gunner helped his team, whereas our tanker friend here was rendered less effective than he otherwise would if been and didn't help his team as much as he could off.0
So it sounds like the only real balance problem is that said Forger might have had 0/5 KDR and 0 WP for the match.
You are absolutely correct that it played out as a balanced match, but in any situation but a PC battle, the Forger was punished for doing his job while the Tanker was rewarded. In PC at least, it's possible that the CEO or a Director could financially compensate the Forger for his sacrifice.
THIS is one of those balance issues that needs to be worked on.
I am happy to hear from the OP that HAV vs. AV balance ming not be as pooched as I was thinking. |
Vaerana Myshtana
Bojo's School of the Trades
919
|
Posted - 2013.05.15 01:44:00 -
[2] - Quote
Veritas Vitae wrote:Sometimes you sacrifice your income and stats in a match to be a better use to your team. Preventing a tank from steamrolling your team, even if you never kill the tank, is effectively removing the tank from the field of battle, making it so your infantry can focus on the enemy infantry. That is a vital, yet thankless role that AV plays. Watching an AV guy go 2-5 yet watching the enemy tank only get at most 10 kills when you know they could have gotten 30-40 without your AV guy is a beautiful thing.
Absolutely. I'm happy to do area denial. I love watching tanks beeline for the redzone because of my pew-pew.
Unfortunately, then reality smacks me in the face and I remember that I have to get kills (or at least WP) to break even and get decent SP.
Part of the reason that you see AVers so keen on soloing vehicles is because THAT is the only way for AV players to get rewarded. No killshot, no rewards.
If there was some better WP reward for AV other than killshots, that would fix a lot of the metagame balance issue.
For instance, if we got 50 WP for every 2000 HP of damage we inflicted to vehicles, that would help. Heck, I'd be fine if it was across the board for everyone, now that the game is tracking our total damage output. That 50WP per 2000 HP would also mean that the effective rewards for killing Advanced vehicles would be more commensurate with the challenge. |
Vaerana Myshtana
Bojo's School of the Trades
919
|
Posted - 2013.05.15 01:59:00 -
[3] - Quote
Chunky Munkey wrote: Neither do logis. There's more to it than the isk payout.
That's not entirely true, though. Logis at least get WP for things like Triage, Revives, and Guardian. That impacts how much ISK they get from the basic payout.
An AV player gets NOTHING unless they kill a vehicle or at least get a Kill Assist.
Unless a vehicle dies, an AV player (who is focused on doing their job) gets no WP at all.
That's why I took my earlier post and turned it into a request:
https://forums.dust514.com/default.aspx?g=posts&t=77457&find=unread |
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