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DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
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Posted - 2013.05.15 05:00:00 -
[1] - Quote
Far Fall wrote:Vaerana Myshtana wrote: Part of the reason that you see AVers so keen on soloing vehicles is because THAT is the only way for AV players to get rewarded. No killshot, no rewards.
If there was some better WP reward for AV other than killshots, that would fix a lot of the metagame balance issue.
For instance, if we got 50 WP for every 2000 HP of damage we inflicted to vehicles, that would help. Heck, I'd be fine if it was across the board for everyone, now that the game is tracking our total damage output. That 50WP per 2000 HP would also mean that the effective rewards for killing Advanced vehicles would be more commensurate with the challenge.
This is a good point. Actual combat balance of AV versus tanks seems fine. Isk payout is a very obvious issue howeve, in that there is a lot of risk for no reward with AVers. A specialized AV user dumps a lot of skill points into those abilities, and spends money on those items, to get very very little isk or warpoints in return. Which obviously discourages specific av users and hurts those who do chose to play that way. The same can be said of dropships, in that they require much sp and isk, but return very little to no isk or wps back to the user. CCP should mainly figure out ways to award warpoints and isk to these team players.
I cant agree more for bothe AV and DS,
I really like the Payout for Damage Dealt idea, Also I think ISK should be rewarded for how much ISK you cost other players.
One good example ( I think ) of how bad the ISK pay out is,
In 1 game I destroyed 3 tanks and killed 14 people totall, I made less then 200k ISK,
I died 3 times that game and it cost me over 300K. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.05.15 06:01:00 -
[2] - Quote
supersayinb wrote:DropKickSuicide wrote:Far Fall wrote:Vaerana Myshtana wrote: Part of the reason that you see AVers so keen on soloing vehicles is because THAT is the only way for AV players to get rewarded. No killshot, no rewards.
If there was some better WP reward for AV other than killshots, that would fix a lot of the metagame balance issue.
For instance, if we got 50 WP for every 2000 HP of damage we inflicted to vehicles, that would help. Heck, I'd be fine if it was across the board for everyone, now that the game is tracking our total damage output. That 50WP per 2000 HP would also mean that the effective rewards for killing Advanced vehicles would be more commensurate with the challenge.
This is a good point. Actual combat balance of AV versus tanks seems fine. Isk payout is a very obvious issue howeve, in that there is a lot of risk for no reward with AVers. A specialized AV user dumps a lot of skill points into those abilities, and spends money on those items, to get very very little isk or warpoints in return. Which obviously discourages specific av users and hurts those who do chose to play that way. The same can be said of dropships, in that they require much sp and isk, but return very little to no isk or wps back to the user. CCP should mainly figure out ways to award warpoints and isk to these team players. I cant agree more for bothe AV and DS, I really like the Payout for Damage Dealt idea, Also I think ISK should be rewarded for how much ISK you cost other players. One good example ( I think ) of how bad the ISK pay out is, In 1 game I destroyed 3 tanks and killed 14 people totall, I made less then 200k ISK, I died 3 times that game and it cost me over 300K. If they were to release an actual good weapon that fits in the side arm slot it would help. As is stands, if you're fitted for AV and encounter any infantry you're virtually defenseless. Give the poor heavy's a gun that they can actually stand a fighting chance in, like the compact AR that comes with the black eagle suit.
I agree, I always have a SMG on the side but if they out of range or more then 1-2 I have no chance.
And with the splash damage being bugged using the FG on infantry is a challenge |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
103
|
Posted - 2013.05.15 08:08:00 -
[3] - Quote
Ninjanomyx wrote: Why are people so obliviously bad @ this Game??? AV Tiers are not at all balanced to Vehicles. The HAV & LAV Buffs are just a Band-Aid tbh as the PG still suffers. If you get paid too little for AV "Effort" then you are bad @ DUST....... I "Bumblebee" (Now "Wasp") w/ a Duvo-TAC & ADV AV Nades & get more Kills than I would have in a Tank, even w/o a single Enemy Tank fielded, & risk significantly less ISK. If that's not enough.....swap to MLT Forge on Free Suit + Free Mods, Toxin & MLT Locus Nades (or STD Flux if I wanna be "That Guy") & get EZ $$$ & Tank Tears.
If you can't manage at least 1 Infantry Kill as a FGer.....you are obsolete. Heavy Suits & Weapons dropped in price while Tanks got more expensive. ADV AV is plenty to Solo a Tank (God forbid you need to "Specialize") so you can quite easily upgrade Nades or Sidearm or w/e (HMG or AR + Supply Depot). But no.....not enough for ya to possibly 1-3 Shot anything on the Map w/ a little bit of "Skill". Swarms are Fire & Forget, Sidearm &/or Nade Advice applies here as well. Hell........Speed Tank & AV, Depot, WIN DUST. But of course we all need to MLT Solo ALL Vehicles before "Happiness" ensues.
TL:DR: Nerf FG Range, lower Tank & Turret prices, & bring out Tanks above STD.....seriously.
PS: Active Shield Hardeners are still trash & need 30 Pulse/10 Cooldown. KB still faster & unbalanced for Tanking. L2Code KthxBAI :P
why does FG need another range nerf?
and I dont think anyone was asking for free "Effort" WP/ISK, that would be like hey Assualts you get 10wp for every landed bullet cuz Ya'know you tried
But the payot of actually being AV needs to be higher, Its stupid you can solo a tank or 2 and get paid the same as the guy that killed 1-3 infentry |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
104
|
Posted - 2013.05.15 08:11:00 -
[4] - Quote
Far Fall wrote:I was essentially going to respond that it should be that av players should have to specialize in proto forges and swarms to take down proto tanks, and that it should be that an av player shouldn't really have a lot of time to focus on killing the other infantry with his forge gun. When this occurs there should be specific warpoints for av activities as the av player won't be getting wp or isk from infantry kills.
So I agree with you, but I still hold that specific av actions should have wp associated with them (along with dropship actions).
I can say that even tho its not really NEEDED it does help ALOT to specielize when going up against good Tanks.
BUT with that said I rarely EVER need to use anything more then an ADV Assualt FG+ DAM. Mods. |
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