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I-Shayz-I
ZionTCD Unclaimed.
226
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Posted - 2013.05.14 23:00:00 -
[1] - Quote
I have officially made the SR my weapon of choice. It is simply everything I have ever wanted in a gun, and CCP delivered that to me. The week following the release of uprising my average kdr in a match was less than 1. Now, I get 10+ kills with this thing every match. It's fun to use, but you know what? It's a skill based weapon.
The reason I say this is because I only have level 3 operation and run with standard SR's most of the time. Sure a lot of people have chosen to shield tank over the past week because "that's what worked"...so I do have the advantage there.
But there is one thing that bothers me. My SR chews through armor too :/ ____________________
This gun is so close to being perfectly balanced. The charge shot works as intended, the damage is where it should be, and the overheating mechanic makes it so that you can run around pummeling your whole clip into someone's skull. The only thing missing is a lower damage to armor plates.
Why do I say this? I am a logistics player, and I run with heavies a lot. I also kill heavies a lot, and know how easy it is to take one down with this gun. It's not right, or rational. If I get 5 or 6 headshots after a charge shot on a heavy that should be enough to deplete his armor, but not 5 or 6 body shots after one. ____________________
I see a lot of players saying that "the overheating is too quick" for this weapon. That is WRONG. By having a quick overheat time, it makes this weapon lethal in skilled hands, not just any person who wants to run it. If you don't want a quick overheat, skill into the assault variant so that you don't have to deal with it and can run around fully automatic. That or switch to the AR, they have a good tactical too that doesn't overheat.
A weapon that can instantly deplete shields needs to have some form of drawback, and the overheating is key. Without it, the weapon becomes overpowered because of the more bullets allowed to be fired before it has to cool down. This screws up the damage balance; I don't want CCP ruining their best weapon yet. |
I-Shayz-I
ZionTCD Unclaimed.
227
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Posted - 2013.05.14 23:52:00 -
[2] - Quote
Skilfer wrote:The weapons description actually explains this :)
Explains why the thing is good against armor? Or why it takes skill to actually use properly? |
I-Shayz-I
ZionTCD Unclaimed.
227
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Posted - 2013.05.15 00:10:00 -
[3] - Quote
A Duvolle Tactical Rifle not only has a longer range, but is able to fire 30 shots without stopping to cool down.
The main weakness to the SR is range, and armor. This is why I feel that the SR should not do as much damage to armor to give players a way to skill into something that beats the SR.
Besides, the fact that the SR balances out the shield tanking players in the game makes it a wonderful weapon.
DeathwindRising wrote:If the scrambler rifle had came out a week ago, before everyone started using TAR's, people would be screaming the scrambler rifles are op, and no one would be saying that caldari logis are op.
Well now that we have a good counter against shields, those players will have to learn from their mistakes of skilling into caldari logi/Tac AR
Oh wait, that's right. We have another optional respec inbound. |
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