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Tank Eater
KiLo.
1
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Posted - 2013.05.14 21:58:00 -
[1] - Quote
As title says, before today I was specced 5 in swarm launcher, after today it seems like the only viable AV option is the forge gun... so much hp and resistance increases to tanks. I can still one shot starter LAVs... whoop-de-doo!
Being that I don't want to spec as heavy, I guess the better option now is going full grenadier for AV grenades.
Havent' used the plasma cannon, but forum posts suggest it is worthless and stats look pretty awful.
Anyone else that specced Swarm Launer waiting for the skill respect? |
Delirium Inferno
Edoras Corporation
267
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Posted - 2013.05.14 22:06:00 -
[2] - Quote
Similar to how repair tools heal different values to dropsuits and vehicles, all weapons should deal different damage to dropsuits and vehicles. This way they can make the plasma cannon a viable AT weapon without fearing people will use it for cheap one hit kills on infantry. |
iceyburnz
Crux Special Tasks Group Gallente Federation
448
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Posted - 2013.05.14 22:12:00 -
[3] - Quote
Tank Eater wrote:As title says, before today I was specced 5 in swarm launcher, after today it seems like the only viable AV option is the forge gun... so much hp and resistance increases to tanks. I can still one shot starter LAVs... whoop-de-doo!
Being that I don't want to spec as heavy, I guess the better option now is going full grenadier for AV grenades.
Havent' used the plasma cannon, but forum posts suggest it is worthless and stats look pretty awful.
Anyone else that specced Swarm Launer waiting for the skill respect?
Yup.
I was thinking proto launcher with 3 complex mods. Then though, ah why bother.
The plasma cannon is nice as a novelty but is comparably rubbish compaired to the swarm, the massdriver and the forge.
The above weapons do what it does better. Its basically a large mass driver with a single shot. I'm willing to give it a chance because it's gallente, maybe it will get a buff later.
However, It's the single shot thats the problem. Its a "what were they thinking moment". The forge gun spools up and has a magazine and does more damage, having a militia heavy built to carry a standard FG is not a huge disadvantage.
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Tank Eater
KiLo.
1
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Posted - 2013.05.14 22:12:00 -
[4] - Quote
Delirium Inferno wrote:Similar to how repair tools heal different values to dropsuits and vehicles, all weapons should deal different damage to dropsuits and vehicles. This way they can make the plasma cannon a viable AT weapon without fearing people will use it for cheap one hit kills on infantry.
I agree with this. I feel like Plasma cannons and Forge guns should be used for Shield/Armor tank respectably. Swarm launchers should have their missle velocity increased (or tracking improved) and should be more effective vs LAVs/Dropships. |
iceyburnz
Crux Special Tasks Group Gallente Federation
448
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Posted - 2013.05.14 22:14:00 -
[5] - Quote
Delirium Inferno wrote:Similar to how repair tools heal different values to dropsuits and vehicles, all weapons should deal different damage to dropsuits and vehicles. This way they can make the plasma cannon a viable AT weapon without fearing people will use it for cheap one hit kills on infantry.
At one point they were going to use eve onlines thermal,em,kinetic,exposive weapon and resists system. But they dropped it in early beta. I guess they thought it would be "too complicated". The result is what we have now, loads of mediocre weapons that do the same thing. |
CharCharOdell
Ametat Security Amarr Empire
58
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Posted - 2013.05.14 22:19:00 -
[6] - Quote
Make the swarm launcher a specifically anti air weapon. It can only lock onto air vehicles, it tracks faster, has higher velocity, but reduced DMG BC drop ships are too weak. 5 volleys to kill a proto DS seems good to me, however, missing would be hard to do. |
Tank Eater
KiLo.
1
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Posted - 2013.05.14 22:24:00 -
[7] - Quote
CharCharOdell wrote:Make the swarm launcher a specifically anti air weapon. It can only lock onto air vehicles, it tracks faster, has higher velocity, but reduced DMG BC drop ships are too weak. 5 volleys to kill a proto DS seems good to me, however, missing would be hard to do.
While we're on the subject, Dropships should blow up IN THE AIR, if they fall below 0 hp. The negative bonus for people dying in your dropship when it falls should only apply due to pilot error (or missles bump you and you fail to recover), not because I kill you in midair.
So many times I "kill" a dropship with my last volley of missiles only to get 50 points for an assist, with no kills because most non-blueberries know to evacuate. Usually I spend at least a minute chasing the ship around for what, a measly 50 points... very rarely do I get a full 75 pts for a dropship kill (unless its sitting).
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