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Sontie
Ill Omens EoN.
303
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Posted - 2013.05.14 19:42:00 -
[1] - Quote
Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive.
The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amarr medium, but still be dangerous with everyone else. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
189
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Posted - 2013.05.14 23:00:00 -
[2] - Quote
Sontie wrote:Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive.
The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amarr medium, but still be dangerous with everyone else.
They can just change the weapon passive to heat build-up reduction; it'd solve the problem for players that took it to proto. |
Herrick Arcos
The Shadow Cavalry Mercenaries DARKSTAR ARMY
92
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Posted - 2013.05.15 01:19:00 -
[3] - Quote
I agree completely. The heat build up is not crazy terrible but it definitely needs to be scaled back a touch. When a redberry can spam Tac AR rounds without worry of overheating and with greater range, the weapon becomes outmatched. Other than that I love this weapon, the barrel expansion animation rocks and it is by far one of the most fun weapons to use. |
Vereor Ignis
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.05.15 01:38:00 -
[4] - Quote
Another thing I would like to add to this Scrambler Rifle Feedback is the Scope.
I really really dislike the opaque sight.
Everything else about the sight is fine, but the gold opaque is very very difficult to see colour through.
When looking through the scope I can't see the colour red or blue, everything sort of looks dull mustard through the gold opaque sight.
Now if they just remove the opaque shade this would resolve the issue. a clear sight or clear-gold hued or goldish coloured CLEAR scope would resolve the issue and you could properly see. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2013.05.15 01:47:00 -
[5] - Quote
Can't remember who posted it but he posted a thread about "now that we got scrambler rifles why not jsut remove the tac AR as they are insanely broken". Without the tac AR AR's would be exactly where they should be closer range but higher damage and scramblers would be that shield eating somewhat longer range guns. The heatbuild up is a tiny tiny bit to much for the regular ones maybe 50 or 55 instead of 60 as i think it right now. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
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Posted - 2013.05.15 01:48:00 -
[6] - Quote
Sontie wrote:Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive.
The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amarr medium, but still be dangerous with everyone else.
AMarr heavy has less feedback damage on it, you can actually Shoot till feedback kicks in and you will only be recieving 40-45 dom instead of the usual 60. 40HP is nothing for a heavy.
Scrambler rifles are very powerful , and they need to have a drawback. If not we would have AR TAC mark 2. |
Cinnamon267
The Southern Legion RISE of LEGION
54
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Posted - 2013.05.15 01:55:00 -
[7] - Quote
I disagree with the heat build-up. It needs to be a little much to keep it, somewhat, balanced. You need to be precise with your shots and you need to use the charged shot wisely. Like against those pesky snipers. Using the Scrambler against snipers is, almost, as fun as using the Viziam last build. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
83
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Posted - 2013.05.15 01:57:00 -
[8] - Quote
Cinnamon267 wrote:I disagree with the heat build-up. It needs to be a little much to keep it, somewhat, balanced. You need to be precise with your shots and you need to use the charged shot wisely. Like against those pesky snipers. Using the Scrambler against snipers is, almost, as fun as using the Viziam last build.
I LIKE the heat buildup system. It makes a VERY powerful weapon NOT desired by everyone, just specific people. And i like that, META GAMERS can keep their Caldari Logi suits and their duvolle TAC AR's LOL....
Im actually gonna re spec in an AMARR ASSAULT just for the use of that one weapon. Then i'll go Heavy amarr too.... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
758
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Posted - 2013.05.15 03:20:00 -
[9] - Quote
I love the Scrambler as is.
All ccp needs to do is change the Tac AR into a caldari Guass rifle (while hard capping the rof) and we'll be pretty much on track. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
87
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Posted - 2013.05.15 03:23:00 -
[10] - Quote
Sontie wrote:Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive.
The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amarr medium, but still be dangerous with everyone else.
WE AMARR ARE egoistical people. WE dont want you caldari/gallante/minmatar maggots to use our weapons. Thats why Heavy weapons are ONLY for amarr , and Scrambler Rifles are better with Amarr Dropsuits.
WAnt to use S.Rifles? welcome to our army boyo....
In other news, its a Balanced weapon with a good drawback so it wont become uber overused meta scrub weapon like the TaC AR..... |
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Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
32
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Posted - 2013.05.15 03:26:00 -
[11] - Quote
Den-tredje Baron wrote:Can't remember who posted it but he posted a thread about "now that we got scrambler rifles why not jsut remove the tac AR as they are insanely broken". Without the tac AR AR's would be exactly where they should be closer range but higher damage and scramblers would be that shield eating somewhat longer range guns. The heatbuild up is a tiny tiny bit to much for the regular ones maybe 50 or 55 instead of 60 as i think it right now.
I don't necessarily agree with removing the Tac AR completely, but I do fully agree with everything else stated. The Tac AR places a Blaster-type weapon far beyond the range it should have. If it stays the way it is, then a Caldari Rail Rifle would, under the same principle, have close to, if not the range of a sniper rifle which is absurd. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
191
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Posted - 2013.05.15 04:30:00 -
[12] - Quote
Skilfer wrote:Den-tredje Baron wrote:Can't remember who posted it but he posted a thread about "now that we got scrambler rifles why not jsut remove the tac AR as they are insanely broken". Without the tac AR AR's would be exactly where they should be closer range but higher damage and scramblers would be that shield eating somewhat longer range guns. The heatbuild up is a tiny tiny bit to much for the regular ones maybe 50 or 55 instead of 60 as i think it right now. I don't necessarily agree with removing the Tac AR completely, but I do fully agree with everything else stated. The Tac AR places a Blaster-type weapon far beyond the range it should have. If it stays the way it is, then a Caldari Rail Rifle would, under the same principle, have close to, if not the range of a sniper rifle which is absurd.
If the weapon passive was heat build up reduction of 5% per level, then you'd take the 60 heat build to 45 at proto, which seems pretty good. The assault has fewer issues with heat build up, and the change is relatively smaller. In either case, both variants benefit, the current passive is a waste. |
Cinnamon267
The Southern Legion RISE of LEGION
54
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Posted - 2013.05.15 04:41:00 -
[13] - Quote
KING CHECKMATE wrote:Cinnamon267 wrote:I disagree with the heat build-up. It needs to be a little much to keep it, somewhat, balanced. You need to be precise with your shots and you need to use the charged shot wisely. Like against those pesky snipers. Using the Scrambler against snipers is, almost, as fun as using the Viziam last build. I LIKE the heat buildup system. It makes a VERY powerful weapon NOT desired by everyone, just specific people. And i like that, META GAMERS can keep their Caldari Logi suits and their duvolle TAC AR's LOL.... Im actually gonna re spec in an AMARR ASSAULT just for the use of that one weapon. Then i'll go Heavy amarr too....
Since I use laser and scrambler, I'm thinking of going to Amarr Assault for the small bonus... but my Gallente suit looks so nice :( |
Kelrie Nae'bre
not in a corporation
18
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Posted - 2013.05.25 06:25:00 -
[14] - Quote
Sontie wrote:Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive.
The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amarr medium, but still be dangerous with everyone else.
I agree.
The charge time bonus only impacts one variant of the weapon - that's broken/stupid to begin with.
A slight bonus to heat-build-up reduction wouldn't break the weapon, as-is, the passive for mastering scramblers is utterly pointless. |
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