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Nova Corps Marines Ishuk-Raata Enforcement Directive
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Posted - 2013.05.24 22:45:00 -
[1] - Quote
Nikea Nei wrote:Zeylon Rho wrote:I mentioned this in another thread, but when last I checked, Pulse Lasers had better range than Blasters by about a 4:1 ratio. So, not even in the same class.
I think a range increasing skill would bother people more than a heat build-up reducing skill, as even with heat build-up on the Amarr Assault, the gun still overheats quickly.
I'm not against the idea of a separate new sharpshooter skill to rein in dispersion on the scrambler though. +1 For the overheat skill. The range comparison is EVE? How similar are the types supposed to be across games?
The type-relationship question I recently inquired to CCP on one of the CPM threads. I have still have not heard back. Personally, I want a final verification as to if the relationships are supposed to relate to how they are in EVE or not, and if not, what are they intentionally changing. |
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Nova Corps Marines Ishuk-Raata Enforcement Directive
34
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Posted - 2013.05.24 23:05:00 -
[2] - Quote
Arx Ardashir wrote:Unfortunately if we were to be closer to EVE in terms of weapon mechanics, all rapid-fire blasters (like the AR) would have to be SMGs.
You could get more range by putting in a different ammo type, but we don't have those on the ground yet.
Not necessarily. Ignoring the existence of the TAR for a moment, let's look at how the EVE relationship could work. You begin by creating large overall AR range that would always be above the SMG, but never above the LR. This range would then be divided up into fourths. The blaster AR would have absurd destructive damage like the TAR now, that will just tear through anything, but would require you to be close(yet not as close as an SMG). Slightly above that would be the Minmatar Combat Rifle with a little less damage than the blaster variant. The SR would be next, with again, a little more range and a little less overall damage. Then finally, at the overall AR max range marker, would be the Caldari Rail Rifle which would have the least amount of damage out of all 4 racial AR's.
If this was the case, I feel that the Minmatar Combat Rifle would become the mainstay AR as it would feel the most like an AR should in both acceptable range, and damage. Each weapon would hard-counter the other in some way and utilization would require situation awareness and tactics, thereby making each weapon valuable in its own right and bringing truth the term "specialization." |