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ladwar
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Posted - 2013.05.14 18:13:00 -
[1] - Quote
I still want a slight bit more PG.. the standard blaster does so little damage it feels like I can shoot a heavy in the head till I overheat the turret and he can walk away with half armor left. |
ladwar
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400
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Posted - 2013.05.14 18:27:00 -
[2] - Quote
I do but with the added headshot damage I should be able to kill a heavy before overheating. I can do it with MLT AR before reloading why do I need to on a turret that's meant to out DPS hand held weapons. seems like the PG is seriously nerfing the damage I do and take. im not asking for a lot just like 100 more PG. its not cool that to meet the fitting requirement I have to use the lowest lvl gear in terms of requirement in PG/cpu. its like a proto suit can't use anything over standard gear with maxed skills without running out of CPU even with CPU boosters. |
ladwar
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Posted - 2013.05.14 18:54:00 -
[3] - Quote
there is not skill to improve PG and I have x2 15% powergrid updagrades in my low slots |
ladwar
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Posted - 2013.05.14 19:06:00 -
[4] - Quote
Skihids wrote:ladwar wrote:I still want a slight bit more PG.. the standard blaster does so little damage it feels like I can shoot a heavy in the head till I overheat the turret and he can walk away with half armor left. Iron Wolf would say, "Learn to tank better". as well as adopt or die and learn to fly better and learn to aim as if they held any worth to the thread and thus I see him more as the CPM troll. or the yea I have MLT[insert thing of thread] works just fine. you tried any of the others yet? nope because I have DEV hacks.
thanks 4 the laugh thou. |
ladwar
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Posted - 2013.05.14 20:00:00 -
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Soozu wrote:Iron Wolf Saber wrote:Covert Clay wrote:CharCharOdell wrote:Here's my issue:
While offensively, we are where we should be and I think all tankers will agree on that, we are still too weak. 2 proto breaches kill us- even tanks can't do that to eachother.
If infantry can fit all of the highest grade modules on their dropsuit, then we should be able to as well. I deserve to be able to fit 3 damage mods with 5 heavy azeotropic shield extenders because those caldari logis can do the same thing. Reduce the PG/CPU cost of ALL vehicle modules and turrets so that we can fit the same amount of proto modules/weapons as our infantry counterparts. It's only fair. When it takes 5 proto AV nades to kill an armor tank, that'd be about square, considering the cost difference between the AV nades and the tank itself.
Or, you could give us back our passive PG skills, except instead of a 5% increase/lvl, give is a 10% increase per level. We'd still be less powerful, comparatively speaking, to the infantry, but it'd be a lot better for us. One forge gun can pin down an entire squad of tanks and that's ridiculous.
Give us PG, CCP! We need A LOT more. Blam, you listening? Lost my tank to two volleys from the missile tank. Didn't have time to react. Magically nobody on my squad managed to spot the damn thing comming up behind me. Are you just typing random words because you think you should? Is this some constructive information? You're a militia fit aren't you? Learn to tank better??? naw he needs to learn how to fly better. his tank must of been on the ground otherwise this would of never happened.
at this point I'm pretty sure none of the vehicle guys take you seriously. |
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