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crazy space 1
Krullefor Organization Minmatar Republic
1116
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Posted - 2013.05.14 08:47:00 -
[1] - Quote
Decease the pg/CPU of all logis by a large amount.
Add a role bonus , 50% lower pg and cpu requirements for all equipment slots.
This is also how eve online ships are balanced.
Logistics Skill Bonus: 10% bonus to Tracking Link efficiency and 15% reduction in Shield Transport capacitor use per level
Role Bonus: -50% CPU need for Shield Transporters
http://wiki.eveonline.com/en/wiki/Scimitar |
crazy space 1
Krullefor Organization Minmatar Republic
1116
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Posted - 2013.05.14 08:56:00 -
[2] - Quote
I'm bumping this now that my weird double thread is gone
also more examples
http://wiki.eveonline.com/en/wiki/Anathema
Amarr Frigate Skill Bonus: 5% bonus to rocket damage per level 5% reduction of capacitor recharge time per level
Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for cloaking device 10% increase to scan strength of probes per level -10% bonus to survey probe flight time per level |
crazy space 1
Krullefor Organization Minmatar Republic
1118
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Posted - 2013.05.14 09:04:00 -
[3] - Quote
XXfootnoteXX wrote:I rather see Assaults get a big boost than nerfing the logi suits. Logi Bro had a good thread going on it.
Right now the boosts are crap for assault.
It's not a nerf, it just allows them to fit the same amount as an assualt without allowing people to leave off the equipment to take advantage of some huge pg and cpu that is only justified by how much the suit needs to fit with equipment on.
As long as people leave off equipment the suit is not balanced. So you bring it's cpu and powergrid down to the same level as the assault, but give fitting bonuses to equipment fitting. Then it's still it's awesome suit but it's not broken.
Can an assault fit 5 complex shield mods?
Also read the thread, I didn't say it has to replace any current bonus. It's a role bonus, this is a common balance toll from eve online. This suggestion is not my idea, it's CCPs. |
crazy space 1
Krullefor Organization Minmatar Republic
1118
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Posted - 2013.05.14 09:05:00 -
[4] - Quote
Cat Merc wrote:awwww Can't hijack this thread :< hugs |
crazy space 1
Krullefor Organization Minmatar Republic
1122
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Posted - 2013.05.14 10:09:00 -
[5] - Quote
updated thread |
crazy space 1
Krullefor Organization Minmatar Republic
1125
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Posted - 2013.05.14 10:23:00 -
[6] - Quote
XXfootnoteXX wrote:I rather see Assaults get a big boost than nerfing the logi suits. Logi Bro had a good thread going on it.
Right now the boosts are crap for assault. btw 100% agreed
Bonuses on assault are crap
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crazy space 1
Krullefor Organization Minmatar Republic
1125
|
Posted - 2013.05.14 10:25:00 -
[7] - Quote
Cosgar wrote:The Robot Devil wrote:All the logi suits should be balance against each other and the against other suits. Whatever nerf/buff needs to fix whatever suit. I don't care if one or all of them are considered op, all I care about is balance. Again, why is the entire logistics class considered OP. Does my 5% hacking bonus make you feel that threatened in flaccid?
Who said anything about taking away your hacking bonus????????
Logi suits get extra pg/cpu to fit 3/4 pieces o equipment at once. Equipment has a very high pg/cpu cost.
On top of this logis get more highs and lows
So if you don't equip anything in your equipment slots, it allows you to create fits you were not meant too, it's really SIMPLE |
crazy space 1
Krullefor Organization Minmatar Republic
1126
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Posted - 2013.05.14 11:12:00 -
[8] - Quote
CODE Breaker93 wrote:Here's a idea that would make logi's more useful as support opposed to assault. Put a active bonus to the rep tool i.e. 5% damage reduction or 4% weapon damage to the person being rep'd. ???? Just a thought.
That's just a good idea for more equipment. Remote boosters for weapon damage and such.
If equipment is to be balanced it needs to cost less for a logi to equip 4 pieces or the suit has too much pg and cpu when the equipment slots are left unused. |
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