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Thread Statistics | Show CCP posts - 0 post(s) |
PADDEhatpigen
BurgezzE.T.F Orion Empire
10
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Posted - 2013.05.14 03:34:00 -
[1] - Quote
I think some of the proto dropsuits have the wrong bonuses:
i will start with the amar heavy.
5% reduction to weapon feedback damage per.lvl. 2% to reload speed.
They should have armor bonuses, they are supose to be tanks, or am i wrong ?
All assault suits have 5% to shield recharge, this is wrong to, the bonuses should fit the race, Amar should have an armor bonus and stuff like that. (some races favor other things)
Also the second bonus is wrong in some of the assault dropsuits.
Amar assault bonus: 5% reduction to laser heat build up per lvl... PERFECT BONUS. Amar always loved lasers ;)
Caldari assault bonus: 2% to hybrid weapon reload speed..... WHAT THE F*** ARE YOU KIDDING ME ? THATS UTTERLY USELESS. Really sux ;(
Gallante assault bonus: 5% reduction hybrid weapons CPU/PG per lvl... PERFECT. Very usefull ;)
Minmatar assault bonus: 5% to sidearm clip sise per lvl... I dont really se the point, make that bonus count for the main weapon, or both ;(
Some of the logi bonuses are wrong to, they all have: +1 HP to dropsuit armor repair rate per lvl... does this work on armor repair modules or is this for remote armor repair units or both ? No matter what it does not all races favor armor, some should have remote shield regen to heal players under fire, others make extra ammo from nannohives or have a bonus to nano injectors.
Amar log bonusi: 5% to armor repair modules per lvl... PERFECT Amar loves armor ;)
Caldari logi bonus: 5% to shield extender efficacy per lvl. This is wrong, this bonus should be on the assault if any, and the logi should have a LOGI bonus.
Gallante logi bonus: 5% reduction to equipment CPU/PG per lvl... PERFECT. Very uesfull.
Minmatar logi bonus: 5% to hacking speed per lvl. its a nice skill but compared to the other races logi bonus it not.
The Scout suits:
Well i think the bonuses in them are PERFECT as they are no need for any change there.
CCP. Please changes the ones that are wrong and give them some REAL bonuses they can use and fits there race...
Well thats what i think anyway.
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PADDEhatpigen
BurgezzE.T.F Orion Empire
11
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Posted - 2013.05.16 16:07:00 -
[2] - Quote
Cosgar wrote:The +1HP/s logistics bonus is because logis heal everyone else, but nobody is there to heal them. Gallente suits need a +5HP/s regen built into their suits. They're supposed to be mobile, low armor, high regen by design.
So one logi cant heal another logi ? sorry stupid answar.
right now i never get healed by any logis, they are the kings of the battle field atm. and most of the logis run whit TAR's + dmg modules or in full tank, they have more dps then assaults when they use the dmg mod fitting and they have more HP then heavy suits when they go full armor fit, un top of that they can have both ammo and armor repais in nanohives, (they have 3 slots for that ) and then they use a TAR and a modded controller.
But yes you are right, Gallante are suposed to be low armor, high regen and fast moving suits. Well thats how Gallante use to be anyway.
The only yhing im trying to say here is that the bonuses are wrong, what to do whit them i h dont know, the things i wrote in the top post was only ideas from the top of my head NOT what i think needs to be done, what im saing is that something NEEDS to be done.
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PADDEHATPIGEN
BurgezzE.T.F Orion Empire
22
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Posted - 2013.05.24 18:32:00 -
[3] - Quote
As long as the bonus fits the race, and its not useless, I'm happy. |
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