|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
mollerz
s1ck3r Corp
246
|
Posted - 2013.05.14 03:48:00 -
[1] - Quote
are you guys noticing if you rapidly swing your knives it will sometimes lag? And even sometimes play the sound of the slash but there's no actual animation nor hit?
Did you switch over to minmatar yet, maken? |
mollerz
s1ck3r Corp
246
|
Posted - 2013.05.14 03:53:00 -
[2] - Quote
Val'herik Dorn wrote:I have noticed this... and it hurts especially when your JUUUUUSSSSTTTTT about to get that kill but the guy noticed you after losing 90% of his total EHP in one go...
This needs to be fixed so me and my alt can continue the murder spree that is stabbin doods.
yea man. it's like getting kicked in the nads. |
mollerz
s1ck3r Corp
246
|
Posted - 2013.05.14 03:56:00 -
[3] - Quote
Maken Tosch wrote:@Mollerz
I did notice that anomaly with the knives. Quite strange and it seems to me that there is a limit on how fast I can repeatedly swipe. As for the Minmatar suit, I am skilled a bit into that but not able to get into the higher-tier suit because I invested a lot into Gallente Scout.
Yea I remember you mentioned that you made that mistake. You should do the respec.
I try to toss a melee attack in between knife swings and it seems to buffer against the blank swing. Plus I like the punch animation of the melee. IF they get this worked out better and smoother you could end up doing some legit hand to hand combat/knife fighting. They really need to widen the FOV. And the lag needs to go the way of the jove. |
mollerz
s1ck3r Corp
277
|
Posted - 2013.05.23 01:54:00 -
[4] - Quote
I got into a duel today. Was pretty sweet. My enemy drew first blood taking down my shields and half my armor. I dipped and dodge as we swung back and forth at each other. It came down to us running at each other swiping as we passed and then turning around to face each other again. Much different than the usual dance and swipe. We even took measured pauses here and there like we were sizing each other up and feinting which way we were going to move. Just as my shield started recharging he stormed me as I strafed jumped left past his swing and swiped him in the face. OHK.
later we had another smaller knife fight.. but on a steep hill. I didn't count this as a victory because some blueberry ran up to us to pepper him with his SMG. I killed him, but i wish that dude had stayed out of it. shrug. I meant to send him a fan mail.. he was really good. I'd like to take Maken on myself.
I've noticed tho, lag really exacerbates any problems with the knives, and I have been noticing a lot of it today.
Oh yea- and why can't we sprint and charge? makes no sense. |
mollerz
s1ck3r Corp
319
|
Posted - 2013.05.24 20:44:00 -
[5] - Quote
Maken Tosch wrote:
I use to support the idea of sprinting and charging. But as I said before in my previous diaries, I looked at the numbers and realized that adding such a feature will practically make the knives overpowered. Think about it. At max skill and with the Ishukone Knives, you can already deal about 600 HP damage with the instant attack alone and up to 1200 HP damage with a charge attack. You can practically OHK a heavy.
What is the difference between a charge sniper rifle OHK and a NK OHK? Only range. So I can't see the over powered scenario being a concern. I can OHK some heavies as it is when they are stationary, and at most take em with two or three subsequent quick slashes if it's a proto. I already OHK anything that is standing still outside of a heavy. I think doing the damage numbers game as an argument against common sense functionality is a bad trap to approach balance. Why shouldn't a prototype NK in the hands of a highly skilled user be utterly deadly? Why would you so overtly gimp it for the sake of a proto type heavy user who is probably using a deadly weapon that would vaporize you within a second if you lost the only sliver of advantage you had in a surprise attack? He gets a pass to annihilate you, while you get gimped for the sake of his feelings or ISK cost? I think you are approaching everything wrong by calculating top end damage for a top end user with top end equipment as a reason not to do something.
Also, it doesn't make any sense that this technology wouldn't allow for such functionality. We can't cripple plausibility for the sake of other's feelings in this game. We can't err on the side of marshmallow. Why would the act of sprinting prevent pressing buttons which is presumably how nova knives are activated?
EFF em. Give us sprint charging. |
mollerz
Minja Scouts
322
|
Posted - 2013.05.28 02:13:00 -
[6] - Quote
I can't see a nerf bat being such a concern it would trump improving the game mechanics for plausibility. Nerfing knives would be pretty hilarious tho. We'd have to take some credit, and I think it would be something to be proud of.. .maybe I'm just weird. I mean, could you imagine KNs getting the types of threads the TARs are getting?
|
mollerz
Minja Scouts
322
|
Posted - 2013.05.28 03:44:00 -
[7] - Quote
As an aside, two of the reasons I like running a nova knifer minja specifically, at this point, are the fact I never have to worry about ammo anymore and I don't worry about armor anymore. A Minja Scout only has 70 base armor. The most you'll ever bump it skill wise is to 88 (I think). So it's nothing. It feels kind of liberating :) Kind of like dropsuit free balling. |
|
|
|