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Stephen Rao
Verboten XXI
7
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Posted - 2013.05.14 00:51:00 -
[1] - Quote
Agreed, 6x multiplier is absurd for a 3% faster reload. I like the fact that they individualized the skills so that it takes more SP to be good at multiple weapons, but I have no idea what they were thinking when they ramped up the cost per level (as they already increased the overall SP cost by making you have to invest into each weapon) without making the skill more valuable to the particular weapon.
Godin Thekiller wrote:THAT WAS THE POINT YOU IDIOTS! THEY WANT YOU TO PICK ONE FIT AND GET THE BEST STUFF YOU CAN ON THAT FIT! WHAY DON'T YOU UNDERSTAND THAT? Thanks for contributing a post to this discussion, but I can't understand what you're saying. If it wasn't in all caps it might be readable... |
Stephen Rao
Verboten XXI
7
|
Posted - 2013.05.14 00:55:00 -
[2] - Quote
Godin Thekiller wrote:I'm angry because you fools are complaining about arbitrary things when there's 22 vehicles which is so broken it's stupid, then CCP somehow, they listen to you. Than make a thread and put valuable feedback and generate good discussion. Trying to derail and berate discussions that don't have anything to do with what you want looked at will get you nowhere. |
Stephen Rao
Verboten XXI
7
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Posted - 2013.05.14 01:52:00 -
[3] - Quote
BuTtHuRtPEepZ wrote:I can see why all of you would want rapid reload to affect all light/heavy/sidearm weapons within their specified weapon category; however, by doing so, it defeats the CCP's purpose of making your character specialized within a niche or role. I seems a bit overpowered to me that just one stat would affect 5 completely different guns (shotgun, assalt rifle, sniper rifle, scramber rifle and plasma cannon) similar to how just one stat allows you to use 3 completely different types of grenades. By making the rapid reload universal, you effectively make the stat a mandatory stat to invest in (like pre patch sharpshooter). I could only imagine, everyone with rapid reload wil effectively turn the game into a lone wolf-n-rush game which is what ccp is trying to stay away from (at least i think)
I personally like the idea that each weapon has their own rapid reload, it effectively forces players to specialize in one area of warfare instead of branching out into a god-like one-man-army. However, i do feel he tier for rapid reload is too high. IMHO, just place rapid reload into teir 2 weapon training alongside operation and capacity and it should be fine. I agree with what you're saying, I don't think it should be a universal skill and I like that people have to specialize more now than they did before.
I disagree with needing to get so deep into the skill tree to access Rapid Reload, and I disagree that it is a 6x skill if it's only giving you a 3% bonus to reload speed. At a 6x multiplier, it costs more than the raw damage given by Proficiency at a comparably cheap 5x. |
Stephen Rao
Verboten XXI
10
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Posted - 2013.05.14 02:26:00 -
[4] - Quote
BuTtHuRtPEepZ wrote:I am not entirely sure if you are disagreeing with me or not concerning the skill tree. im saying it should be sitting alongside operation and capacit, which is one step below proficiency I was agreeing with you, and trying to show Buster Friently that it is currently overcosted/underpreforming for a 6x skill. |
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