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Rachoi
HavoK Core RISE of LEGION
46
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Posted - 2013.05.14 00:27:00 -
[1] - Quote
entirely agreed on this one. i use MD as well, and that reload is a sure fire way to end up dead in the middle of a brawl. the fact it's so deep seated into the tree makes me rather upset when thinking about it, since all it does is speed reload times by a bit, and a barely noticable bit at that. when maxed it doesnt even shave off a full second on reload.
that is rather bad if you ask me, so they should probably either drop the sp it costs,and where it is in the tree
OR
give us 5% instead of 3% so we can shave off a full second on reloads by the time it's maxed |
Rachoi
HavoK Core RISE of LEGION
47
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Posted - 2013.05.14 00:48:00 -
[2] - Quote
Godin Thekiller wrote:THAT WAS THE POINT YOU IDIOTS! THEY WANT YOU TO PICK ONE FIT AND GET THE BEST STUFF YOU CAN ON THAT FIT! WHAY DON'T YOU UNDERSTAND THAT?
i wonder what has you so angry Godin.... we dont expect to get all of it easy... just the side long things shouldn't be so SP intensive when they dont game break |
Rachoi
HavoK Core RISE of LEGION
48
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Posted - 2013.05.14 01:14:00 -
[3] - Quote
agreed Zoltanus, because with different weapons they should have some differing reload speed bonuses... ARs can stick with what they have, Heavy weapons could each have their own values, like the FG getting 4% instead of 3%.... hell, there's alot of useful parts to discuss on this |
Rachoi
HavoK Core RISE of LEGION
48
|
Posted - 2013.05.14 01:45:00 -
[4] - Quote
BuTtHuRtPEepZ wrote:I can see why all of you would want rapid reload to affect all light/heavy/sidearm weapons within their specified weapon category; however, by doing so, it defeats the CCP's purpose of making your character specialized within a niche or role. I seems a bit overpowered to me that just one stat would affect 5 completely different guns (shotgun, assalt rifle, sniper rifle, scramber rifle and plasma cannon) similar to how just one stat allows you to use 3 completely different types of grenades. By making the rapid reload universal, you effectively make the stat a mandatory stat to invest in (like pre patch sharpshooter). I could only imagine, everyone with rapid reload wil effectively turn the game into a lone wolf-n-rush game which is what ccp is trying to stay away from (at least i think)
I personally like the idea that each weapon has their own rapid reload, it effectively forces players to specialize in one area of warfare instead of branching out into a god-like one-man-army. However, i do feel he tier for rapid reload is too high. IMHO, just place rapid reload into teir 2 weapon training alongside operation and capacity and it should be fine.
..you sir should get some Aurum jsut for this argument.
its true, my main issue is that its so SP intensive jsut to get... i'd jsut like to see it down to a smaller training multiplier, and mabybe a bit lower down on the tree is all |
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