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BuTtHuRtPEepZ
Raging Pack of Homos
0
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Posted - 2013.05.14 01:40:00 -
[1] - Quote
I can see why all of you would want rapid reload to affect all light/heavy/sidearm weapons within their specified weapon category; however, by doing so, it defeats the CCP's purpose of making your character specialized within a niche or role. I seems a bit overpowered to me that just one stat would affect 5 completely different guns (shotgun, assalt rifle, sniper rifle, scramber rifle and plasma cannon) similar to how just one stat allows you to use 3 completely different types of grenades. By making the rapid reload universal, you effectively make the stat a mandatory stat to invest in (like pre patch sharpshooter). I could only imagine, everyone with rapid reload wil effectively turn the game into a lone wolf-n-rush game which is what ccp is trying to stay away from (at least i think)
I personally like the idea that each weapon has their own rapid reload, it effectively forces players to specialize in one area of warfare instead of branching out into a god-like one-man-army. However, i do feel he tier for rapid reload is too high. IMHO, just place rapid reload into teir 2 weapon training alongside operation and capacity and it should be fine. |
BuTtHuRtPEepZ
Raging Pack of Homos
0
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Posted - 2013.05.14 02:01:00 -
[2] - Quote
Stephen Rao wrote:BuTtHuRtPEepZ wrote:I can see why all of you would want rapid reload to affect all light/heavy/sidearm weapons within their specified weapon category; however, by doing so, it defeats the CCP's purpose of making your character specialized within a niche or role. I seems a bit overpowered to me that just one stat would affect 5 completely different guns (shotgun, assalt rifle, sniper rifle, scramber rifle and plasma cannon) similar to how just one stat allows you to use 3 completely different types of grenades. By making the rapid reload universal, you effectively make the stat a mandatory stat to invest in (like pre patch sharpshooter). I could only imagine, everyone with rapid reload wil effectively turn the game into a lone wolf-n-rush game which is what ccp is trying to stay away from (at least i think)
I personally like the idea that each weapon has their own rapid reload, it effectively forces players to specialize in one area of warfare instead of branching out into a god-like one-man-army. However, i do feel he tier for rapid reload is too high. IMHO, just place rapid reload into teir 2 weapon training alongside operation and capacity and it should be fine. I agree with what you're saying, I don't think it should be a universal skill and I like that people have to specialize more now than they did before. I disagree with needing to get so deep into the skill tree to access Rapid Reload, and I disagree that it is a 6x skill if it's only giving you a 3% bonus to reload speed. At a 6x multiplier, it costs more than the raw damage given by Proficiency at a comparably cheap 5x.
I am not entirely sure if you are disagreeing with me or not concerning the skill tree. im saying it should be sitting alongside operation and capacit, which is one step below proficiency |
BuTtHuRtPEepZ
Raging Pack of Homos
2
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Posted - 2013.05.14 02:29:00 -
[3] - Quote
Full Metal Kitten wrote:I think rapid reload and sharpshooter should swap places in the new tree.
sharpshooter isnt the same anymore. before it was range, now it is mrerely closing the bullet spread (as in tracers fire more in-line) . If anything, it just makes assault rifles and subguns more spray and pray |
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