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bacon blaster
VENGEANCE FOR HIRE
30
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Posted - 2013.05.13 20:59:00 -
[1] - Quote
Right, right now, the only weapon I'm seeing is the assault rifle, with foo many tar's.
The simple fact of the matter is, this weapon is broken. The AR has plenty of range over most other guns, particularly the hmg (which still has an effective range at about 10 meters) Last I looked, the only difference between an y of the lasers was the heat build up. Out side of that, they were exactly the same.
Essentially, this is an assault rifle game. You still see shotguns and an occasional hmg, but the AR is still really king of this game.
Everyone needs a range buff, outside of the ar and shotgun. The HMG needs an effective rage beyond that of a shotgun. The AR should not be shooting at 2-4 times it's range, other wise, the hmg is usable only in urbanized terrain, as the heavy doesn't have the range or mobility to bring it's dps to bear.
Also, the hmg needs a better rate of turn while firing, otherwise, people can just dance around you while you can't get your gun on them.
last I heard, the mass driver needed a blast area buff as well as more damage, but I don't use those anymore. Don't have the sp to spread out anymore.
Swarm launchers need a serious buff. The only ones that are worth anything are prototypes. Anything less, and the damage is laughable, the range is terrible, and the projectile speed is avoidable. Also, they shouldn't lock on things outside of their range. That's just dumb.
Lastly, something needs to be done with the tar and the people cheating on it. It's very clear that some people are using modded controllers when we get rapid fire bursts out of tars.
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BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 21:09:00 -
[2] - Quote
bacon blaster wrote:Right, right now, the only weapon I'm seeing is the assault rifle, with foo many tar's.
The simple fact of the matter is, this weapon is broken. The AR has plenty of range over most other guns, particularly the hmg (which still has an effective range at about 10 meters) Last I looked, the only difference between an y of the lasers was the heat build up. Out side of that, they were exactly the same.
Essentially, this is an assault rifle game. You still see shotguns and an occasional hmg, but the AR is still really king of this game.
Everyone needs a range buff, outside of the ar and shotgun. The HMG needs an effective rage beyond that of a shotgun. The AR should not be shooting at 2-4 times it's range, other wise, the hmg is usable only in urbanized terrain, as the heavy doesn't have the range or mobility to bring it's dps to bear.
Also, the hmg needs a better rate of turn while firing, otherwise, people can just dance around you while you can't get your gun on them.
last I heard, the mass driver needed a blast area buff as well as more damage, but I don't use those anymore. Don't have the sp to spread out anymore.
Swarm launchers need a serious buff. The only ones that are worth anything are prototypes. Anything less, and the damage is laughable, the range is terrible, and the projectile speed is avoidable. Also, they shouldn't lock on things outside of their range. That's just dumb.
Lastly, something needs to be done with the tar and the people cheating on it. It's very clear that some people are using modded controllers when we get rapid fire bursts out of tars.
Im switching to the scrambler rifle to punish the shield kiddies. |
Dominus Fatali
Nox Aeterna Security
70
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Posted - 2013.05.13 21:16:00 -
[3] - Quote
bacon blaster wrote:Right, right now, the only weapon I'm seeing is the assault rifle, with foo many tar's.
The simple fact of the matter is, this weapon is broken. The AR has plenty of range over most other guns, particularly the hmg (which still has an effective range at about 10 meters) Last I looked, the only difference between an y of the lasers was the heat build up. Out side of that, they were exactly the same.
Essentially, this is an assault rifle game. You still see shotguns and an occasional hmg, but the AR is still really king of this game.
Everyone needs a range buff, outside of the ar and shotgun. The HMG needs an effective rage beyond that of a shotgun. The AR should not be shooting at 2-4 times it's range, other wise, the hmg is usable only in urbanized terrain, as the heavy doesn't have the range or mobility to bring it's dps to bear.
Also, the hmg needs a better rate of turn while firing, otherwise, people can just dance around you while you can't get your gun on them.
last I heard, the mass driver needed a blast area buff as well as more damage, but I don't use those anymore. Don't have the sp to spread out anymore.
Swarm launchers need a serious buff. The only ones that are worth anything are prototypes. Anything less, and the damage is laughable, the range is terrible, and the projectile speed is avoidable. Also, they shouldn't lock on things outside of their range. That's just dumb.
Lastly, something needs to be done with the tar and the people cheating on it. It's very clear that some people are using modded controllers when we get rapid fire bursts out of tars.
I agree that there are quite a number of assault rifles, and I also agree with a slight range increase (which is being addressed by the devs with the addition of a soft range cap). However, your opinions on the Heavy seem counterintuitive to their nature, at least in my opinion. They are not meant to be frontline troops, more, point defense and squad oriented sheer firepower. I do not personally use heavies, but I feel that they should not be nearly as fast to turn as other suits, as they are wearing massive amounts of body armor. In addition, faster turning would make it much more difficult to kill them using Scouts (my personal favorite). Mass drivers appear to be fine, although I am speaking from the experience I have, mostly from being blasted into orbit from them. If I see one, I try to avoid it; it is doing its job of area suppression just fine. As for Tactical ARs, I doubt the majority of their users use modded controllers. Then again, I don't use them. |
CLONE117
Planetary Response Organization
9
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Posted - 2013.05.13 21:52:00 -
[4] - Quote
laser was better in previous build the tac ar is a rapid fire sniper rifle right now. and its even worse with damage mods.
the hmg is designed to keep ppl hiding behind cover.
i agree with the swarm.
i see players using mass driver as if its a shot gun.
plus the fire rate of that is to fast for a grenade launcher.
ar is just the easiest weapon to obtain..
edit: heavies r designed to be like tanks.
where the infrantry use them as human shields... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
857
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Posted - 2013.05.13 22:38:00 -
[5] - Quote
You're 100% correct about everything except the turn speed increase for the HMG. Aside from a needed range buff (that shouldn't surpass the AR) and a significant DPS buff in its optimal range, the HMG needs a slower turn speed when firing because that's one of its established weaknesses.
But the AR should be one of the best weapons in the game not the best weapon in the game. There's no incentive to use other weapons right now because everything is watered down to being a novelty in comparison. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
270
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Posted - 2013.05.13 23:15:00 -
[6] - Quote
Too much QQ, not enough pew pew. I can rapid burst the TAR just fine without a modded controller. Aim low to start cuz that biznatch is gonna kick up with every shot. This is not very effectively while strafing, as you can imagine. Nor is rapid burst effective at range - the target is noticeably smaller. If you are getting mowed down CQC by a TAR why the hell did you let him get that close anyway?
People whined and complained when Chromosome was released about AR 514, heavies, tanks, mass drivers, the list goes on. The thing is, as with all builds, it takes time to absorb the changes and tweak your play style. I guarantee there will be QQ about the new weapons dropping in tomorrow. Some people will be using proto versions on day one. Get used to it. |
Rachoi
HavoK Core RISE of LEGION
45
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Posted - 2013.05.13 23:38:00 -
[7] - Quote
yeah, the Tac AR i feel is still too common though FMK, and there are people using Modded controllers, just because you dont use them doesnt mean there isnt a group that does, and i figure we need to drop the rate of fire by maybe.... 10%, jsut to be fair to not completely kill its viability, but still keep the fire rate from being excessively stupid.
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
71
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Posted - 2013.05.13 23:46:00 -
[8] - Quote
has anyone been killed by something that wasnt the tac ar lately? |
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