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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
123
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Posted - 2013.05.13 19:26:00 -
[1] - Quote
Lowering the penalty to 0% for basic, 0% for advanced, and finally 0% for complex would be the best way to balance armor plates against shield extenders. Just the fact that they share a slot with armor repairers and dont passively repair at 20/s should be enough. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
125
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Posted - 2013.05.13 20:29:00 -
[2] - Quote
No matter what, I feel like complex modules should be MORE efficient than basic modules for buff per penalty.
If we kept with the 3% move penalty / 65 armor you're looking at 0.046% move penalty per armor point... At which point advanced should be like 0.035% and complex at 0.03%...
So.. Basic, 65 Armor - 3% move penalty Complex, 115 Armor - 3.45% move penalty.
That way, it is never more efficient to run basic > complex. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
139
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Posted - 2013.05.16 05:56:00 -
[3] - Quote
KEROSIINI-TERO wrote:Skilfer wrote:KEROSIINI-TERO wrote: SUGGESTION 1: Give up movement speed penalty. Just that. As Mr "ZDub 303" pointed out, having no native rep and getting rep with same slots balances nicely. Also, armor regen is painfully slow.
CCP has already stated that they will be instituting new items called Ferroskin(might be spelled wrong) Plates that will give less of an armor buff, but have no speed penalty. In my eyes that solves nothing: having new plates which just give bit less HP and slow you a bit less is just the same as fitting smaller plates. Redundant. EDIT: I remember reading something on those, but think it was not without penalty, only less. I might be wrong tho.
Not to mention, high level ferroscale plates are likely to have very high PG requirements, a very precious resource in this game.
Meaning basic armor plates will probably win out cause 3% move speed penalty is easier to accept than spending 12-15 PG on complex ferroscale plates.
Im calling it now, ferroscale plates are gonna be garbage.
Also, as others have pointed out, a penalty to stamina or sprint speed would make sense... but you can't limit move speed in this game.. its too important. |
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